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Tore

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Everything posted by Tore

  1. The github for cnc-ddraw is linked on cnc-ddraw site. https://github.com/hifi/cnc-ddraw It works partially for many games. I have even used it for StarCraft in fullscreen mode with the mouse hacks disabled.
  2. If I remember correctly CnCNet 3 to 4 is only two files: cncnet.exe and wsock32.dll.
  3. Doesn't originate from Red Alert, it is like this in the first C&C as well. As a setting it originates from the Tiberian Sun rules.ini file.
  4. These are cool. I mostly prefer the designs in C&C1 over the ones in Renegade.
  5. There's even a Skirmish button when you start CnCNet if you want to play skirmish with CnCNet features.
  6. Except that the game was released closer to November 17th 1996 https://web.archive.org/web/19971009175538/http://www.westwood.com/games/redalert/news.html
  7. That was it! Thanks. The game runs fine now (practice mode only, of course), with two exceptions: The map scroll speed is very fast, even on the lowest settings, and the menu windows are transparent for some reason (i.e. there is no background and you can see the map or other menus underneath). Try and set maxfps to 300 in ddraw.ini and HardwareFills to 0 in conquer.ini.
  8. Enabling Aftermath enables the changes and new units that appeared in The Aftermath expansion.
  9. are you trying to launch Sole.exe with a compatibility mode? If so disable it and try again.
  10. If you want to have windowed mode on Sole Survivor you could use cnc-ddraw: http://hifi.iki.fi/cnc-ddraw/
  11. What game are you talking about? It sounds like Tiberian Sun issues.
  12. Tore

    Singleplayer

    You need to download the full version to get singleplayer. You can get the full game here: http://www.moddb.com/mods/command-conquer-unofficial-patch-106/downloads/cc95-v106c-revision-3-full-game-installer You can get the videos here: http://www.moddb.com/mods/command-conquer-unofficial-patch-106/downloads/command-conquer-english-videos-base-pack
  13. This topic has been moved to Command & Conquer (Tiberian Dawn) / Covert Operations. [iurl]https://forums.cncnet.org/index.php?topic=6560.0[/iurl]
  14. Yes, the client has some strange issues with virtual machines, but it works fine on normal hardware for some reason.
  15. They should not be in any maps folder. SP (bin and ini) maps should be loose in the C&C95 folder.
  16. This topic has been moved to Technical Help. [iurl]https://forums.cncnet.org/index.php?topic=6306.0[/iurl]
  17. Mods work as normal on the Origin versions. For C&C3 you need to find a copy of the mod launcher from somewhere though or use the fixed launchers.
  18. Merged the topics. And removed ideological posts. Remember political and religious discussions are banned on this forum.
  19. There is no user with the name "Zizou" on the forums. So I guess that you are talking about the CnCNet lobby. Some lobby moderators have gotten complaints about a "Zizou" as well.
  20. I'm not keen on the gameplay of the TD mod or the general feeling of the game, but what they have done is impressive.
  21. This topic has been moved to Technical Help. [iurl]https://forums.cncnet.org/index.php?topic=6056.0[/iurl]
  22. Have you tried any other renderers? The one that works best for me is DxWnd with primary buffer emulation might not be the case for you though. Try and experiment around.
  23. The CnCNet version doesn't have have an altered folder structure. You must be thinking of Rampastring's TS client. Rampa's TS client is made to give people a starting point to create mods and it includes UMP and things like that.
  24. GDI mode can be recorded using OBS with window capture as well.
  25. Tore

    clans?

    Near future? I cannot say that, but sometime in the future, maybe.
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