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Tore

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Everything posted by Tore

  1. So a rejected idea hifi had about a subscription service to discourage cheating inspired by Valve somehow gives CnCNet enough money to sponsor people? I'd say they are gifts given to people who have say worked non-stop over an entire weekend on something such as a client as no reward has ever been promised to anyone beforehand.
  2. This topic has been moved to CnCNet Discussion. [iurl]http://cnc-comm.com/community/index.php?topic=4699.0[/iurl]
  3. Mechacasual, Shortbus, UltATK or whatever he calls himself now a days is not sponsored by CnCNet. No one is sponsored by CnCNet as we do not have the funds to do so. As for ties with Tahj the last thing I remember Mechacasual was being very disrespectful against Tahj, but I don't know the full story there.
  4. Sure .50 caliber anti-material rifles are used against infantry if the situation demands it.
  5. Let's enhance those pixels with Hollywood magic! Aka just lazily copying it from the C&C95 manual. (Notice the totally legit cigarette too )
  6. There is no such thing as a "Raptor 50 caliber assault rifle" in real life as the size of 50 caliber rounds are simply too large to be viable as a round used in assault riles. Not to mention the gun would be large and cumbersome. 50 caliber rounds are usually used in heavy machine guns and anti-material rifles. In fact the round the Barret M82/M107 rifles use is the 50 caliber BMG. BMG stands for Browning Machine Gun or the M2 Browning as it is also called. The weapon the commando holds in that image is a pump action shotgun of some kind. While the ingame weapon is more similar to any kind of sound suppressed semi automatic rifle.
  7. This topic has been moved to General Discussion. [iurl]http://cnc-comm.com/community/index.php?topic=4667.0[/iurl]
  8. The C&C games I have played the most is the original C&C followed by Red Alert, Tiberian Sun and Generals. My favorite game is C&C1 followed by RA1 and as RA1 was part of the same story as C&C1 until they separated the universes. The game manual and official FAQ stating it was a prequel with Kane even showing up in the game at times. I vote for "original C&C series". Generals has my favorite game mod of all time though: Cold War Crisis.
  9. That is a cruel way in defeating the enemy for an "UN" kind of army. Would the thought behind it being that of getting rid of tiberian at one point? In video's, you see flamethrowers fighting the tiberian. Yet, it is indeed hard to imagine NOD doing that kind of thing. Nice render though. Don't forget that GDI uses napalm bombs with their A-10's
  10. Not trying to be a smartass, just putting things bluntly. You do not "make" domains. You register the name and point it to 1 or more servers. Unless you mean he made it in the sense of setting up the server, then that's right. As for why he registered the domain? I always saw it as he registered it because he wanted to. Greater control and a much nicer URL than the older one. Myg and Irony had at the time already handed the torch over to hifi. Historically I've been the one taking care of the websites, doing things like updating the forums, moderating the forums and notifying the community on CnCNet updates. While hifi set up the servers and found good deals on where to be hosted. (in addition to creating the many different versions and technologies CnCNet ran on). I have considered cnc-comm.com and cncnet.org as being the same thing ever since cnc-comm.com became hosted on the cncnet.org server (2011). Though cnc-comm has some things that doesn't exactly fit on the CnCNet website. It hasn't been until fairly recently that the forum got a "CnCNet skin" and soon both the forum and the CnCNet site will be on the same domain once the new site is done. Many of the older versions of CnCNet website did actually properly credit people, but the newer versions have always been incomplete in many ways. There has been some difficulty in placing information in Grant's websites. As for people being monetarily compensated for their work: Most people working or have worked on CnCNet have never been paid. They contributed for fun, to get experience, learn or through a will to contribute to something. People have occasionally got some money if they had done some great things or done a lot of work, but most of the time no one has gotten paid for anything. CnCNet is not a business and it is not a for profit project, it is a community project created by developers and/or players for the C&C community. Most people who have contributed to CnCNet have just stumbled across the IRC and done something.
  11. Didn't find Adam in that article Might be related to: I must be blind though as it it the first thing mentioned in the article
  12. 1. He bought it, how everyone get's their domains. 2. None of them 3. The Command & Conquer Communications Center was/is where CnCNet originated and over time they just merged into one. (The CnCNet site used to be part of the cnc-comm.com domain too (cncnet.cnc-comm.com)) Myg's projects have been around since 2006 where he made C&CGLE a little while later he made LANMate, both VPN based solutions. In 2007 I started the Command & Conquer Communications Center a site to discuss the classic C&C games and getting them running on modern systems. In late 2008 I tracked down Myg again and asked him to start his C&C95 projects anew. He started experimenting with other methods and with help from Nyerguds testing a few methods he made C&C95Online (0.5) an application that hooked into the C&C95.exe and made it read IP addreses from a central list on the Internet. Eventually the project changed names to CnCNet (1.0) and Irony took over. Irony made some UI changes and somehow the server ended being PHP (with a cron job) based so it could run on the same server as the site (1.2) These old versions of CnCNet had issues going through NAT's and only worked on certain routers without fiddling. In 2010 hifi appeared interested in how CnCNet worked so he could make something similar for RA. He ended inheriting the project from Irony and in early 2011 CnCNet v2 was released, a total rewrite. CnCNet v2 was the first that supported RA1 and TS. v2 was a thipx32.dll (C&C95, RA 1.08) and wsock32.dll (RA 3.03, TS) override. He rewrote it again with CnCNet 3.0, sidetracked a bit with 3.5 and thought about a web based client...eventually 4.0 happened the first version with tunneling support, RA2 got supported somewhere in here too. Myg did chime in at one point with an updated thipx32.dll that significantly increased performance for C&C95 games. Some developer named psde did at one time try to develop some kind of client for CnCNet (3.5?) in Qt but ended up leaving. The rest can pretty much be read at that page, except for the tremendous effort Funkyfr3sh did for the RA community and Funkyfr3sh's CnCNet 5 client which he is still updating with new features such as P2P that can traverse NAT's etc. I have no clue who wrote it. Admittedly, I didn't read it and just assumed it was the correct literature. Maybe have Grant rewrite/update? It's missing a few details. Some parts written by me (never got to finish) others by hifi and maybe some others. It needs an update adding later contributions. I hope what I wrote wasn't too confusing, but it might be as my mind is many places at once right now.
  13. The thipx32.dll override was something hifi created. The original CnCNet (called C&C95Online at the time) worked a bit differently. It was more an application that hooked into the C&C95.exe if I remembered correctly.
  14. No such thing since 2003. XWIS has some support from the German EA community team though. You don't need to play on XWIS to choose the resolution you want. Otherwise have fun on XWIS if thats your preferred place to play.
  15. It depends on how far you are in the campaign. In the early missions only one spawn and in the later 3 (up to 4) spawn. As for destroying comm centers to prevent airstrikes I'm not too sure about that. I'd call it an oversight or a feature until RA2 where they figured out that it might not have been a good idea to do this way with the prerequisites.
  16. Have you opened the settings and checked what renderer you are using?
  17. Even updating the games with a patch makes old save games incompatible. Like 1.04 to 1.08 for instance. For old save games to work on RA++ I guess they have to be converted somehow.
  18. Chances of getting banned due to serial issues on CnCNet is zero.
  19. The answer is the same as always. "When it's done". It depends on when a number of people have free time to work on it.
  20. In the mean time RA on CnCNet allows most of that. Save for build queues and shift box selecting.
  21. Interesting. I have never tried using V-Sync on TS and as the game speed is tied to the frame rate problems could arise from that. You could've attempted enabling the graphics patch as well. One easy way to check if you performance is indeed good is to try and build something cheap.
  22. Where did you get what version of Windows do you have? and where did you get Tiberian Sun?
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