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Nyerguds

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Everything posted by Nyerguds

  1. Base crawler? Ugh. So lame.
  2. Wait, we got Renegade servers? Huh.
  3. And that's where you're wrong. Exactly because modding increases the life span of a game, they have allowed it, despite the fact such things are against the EULA. To compare, minecraft handled it differently: the creators have actually specifically stated that it's not illegal for people to hack their game to mod it, but in return, they reserve the right to incorporate any mod ideas into the final game (And that's how minecraft got pistons. And redstone repeaters. And probably a bunch of other cool things like horses and such)
  4. After more extensive use, I got one problem with the new theme: when using quick reply, I always end up clicking the big "reply" button right under it... which is the one taking you to the "reply" page, not the one posting the quick reply. Compared to it, the actual "post" button for the quick reply is really unnoticeable -_-
  5. Never really found that data in the exe. Though I probably never looked hard enough -_-
  6. No idea about the mouse, but I'm fairly sure top game speed in C&C1 causes the game framerate to be "as high as your PC can render it"
  7. I do that in a hex editor
  8. *looks at the money in that pic* Are they trying to play C&C4 in RA1? Seriously -_-
  9. Pfff. hi-res didn't adapt the speaker click area? XD
  10. I kinda dislike how the banner implies a focus change to TS
  11. I know how to stop it from crashing! BUILD LESS MIGS :mad:
  12. You should use the purple conversion palettes I made (they're in the cncnet downloads) for making units; they make sure all colours are correct. TD units can only use a certain part of the full colour palette, since about 1/3rd of it changes between theaters. The purple palettes also make sure that there is no non-teamcolour yellow in the remappable parts of the unit.
  13. I'm kinda surprised the user info sidebar on the posts has variable width; the info inside that isn't really variable, and on high resolutions it starts looking a bit too big.
  14. You didn't attach any SHP, though... are these gifs in a C&C colour palette?
  15. He asked an official legal download source. I can't help it if they're incomplete, can I? And that's also why the addition of the Sega Saturn CD audio in my collection is such an awesome thing; it has tracks the soundtrack doesn't have (I'm kinda sad they put ALL the Covert Ops tracks on the official C&C soundtrack CD instead of leaving a few off in favour of some other songs. After all, the original DOS Covert Ops CD had all of the new tracks as Redbook audio too, so it was its own soundtrack CD anyway)
  16. Looking nicer and nicer One grammatical nitpick, though I suspect it might be in the forum software and not the style sheet, since it's the same in #8: at the top of the forum you see "Hello (username)". There should actually be a comma behind that "Hello"
  17. Load mission? Huh? To start the ant missions the normal way, press the [shift] key and then click on the speaker on the main menu background. They're supposed to be hidden missions, remember.
  18. Make that the main download already, lol. You end up recommending it to everyone in the end anyway XD
  19. The music of the majority of the C&C games in on Frank Klepacki's site... which is rather easy to "rip" just by getting the mp3s out of your browser's cache. Can't guarantee the quality, but for C&C1/RA1/TS it's bound to be better than the 22050Hz 16-bit mono of the ingame AUD files. As for legally... a lot of them seem to be on iTunes, if you search for "command conquer": https://www.apple.com/search/?section=itunes&q=command%20conquer Actual results at the bottom right. Dunno why it stuffs the iTunes results in a small corner when I specifically searched through iTunes O_o (Note that their search seems to derp on the '&' character; adding that in the search returned no results ) [edit] It seems all of them are on the EA soundtracks listing: https://itunes.apple.com/us/artist/ea-games-soundtrack/id267712132 You might need to look through all 7 pages before you find them all, though. Me, though... I own all the soundtrack CDs. And the Sega Saturn version of C&C1, with its CD audio tracks
  20. FunkyFr3sh... the format is "sc*.mix". There's no need for the - at all
  21. Well, I already implemented it for the music list... though I rewrote pretty much all functions for handling the music theme objects for that, to remove a bunch of bugs and oddities in it, and to fix the displayed length of the hidden remix versions in the music playlist ingame. Besides that, the basic way is just the same as TS; a continuous index list which holds the filenames without extensions, and then a specific info section for each of those names: http://nyerguds.arsaneus-design.com/cnc95upd/inirules/themes.ini Internally, it uses Westwood's Vector class, and I hacked my new vectors into the global game variables list so they are initialized on startup and cleaned up on exit, and I used the ini read functions already in the game for opening and reading the actual ini file. And I wrote my own ini read function (built on the basic "get string") for reading booleans. (Same lazy method WW uses in Dune II for that, by only checking the first character ) Oh, and I added an extra vector for custom names, so people can add music without any need to edit the game's strings file. Though technically this conflicts with my language switching system, since those names aren't overridable. Heh. There seem to be two vector types; one to hold objects and one to just hold ints. I think the 'objects' variant's destructor automatically cleans up the allocated heap space for the objects in the list. Pretty handy. If you want to see the dumbest use of vectors ever, though... look into how they used it for the multiplayer map names in the original unpatched game. They make the vector hold consecutive addresses for fixed length strings, reserved in the actual non-heap memory of the program. Basically it's a vector abused to serve as nothing more than an array index value O_o
  22. Hmm. I thought it was supported, but I'm not sure on the internals of that support. I know Iran hacked it in, but I have no idea if Funky uses that version.
  23. I'm missing my "all unread posts" button Also, I kind of dislike -the gigantic username sidebar left of the posts -the fixed width of the whole forum
  24. That's not really something a mod can add to a game, you know xD
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