Jump to content

Nyerguds

Global Moderator
  • Posts

    6190
  • Joined

  • Last visited

Everything posted by Nyerguds

  1. That last one isn't colour corruption, that's actual SHP file corruption. I thought SHP Builder fixed those issues with TD files... looks like it isn't that reliable yet after all. I'd stick to just XCC and image editors If you're using my purple palettes, the background is the bordeaux/purple on index 0 on the palette. You need to use that as backdrop for the unit. Also, while shadow is automatically generated for air units, the shadow cast by ground units / buildings should be rendered and filled with the green on palette index 4. Shadow in TD should be at the bottom-right side. Like this:
  2. Autocrush is the vehicles vs infantry behaviour. Shooting vs running over.
  3. You have a lot to catch up on, then. And have been missing loads of fun, lol. :laugh:
  4. Just use RA95.exe?
  5. Could be a number of things. First of all, "copy as" does not work if the target file browser has a mix file opened. Secondly, the files have to be 256 colour, unless you use the "use for conversion" method. I'm pretty sure I explained the high-colour conversion <-> 256 colour conversion thing in the tutorial.
  6. Just give it all 64 frames in a row? That's really all there is to it. I posted a "Basic Guide to Graphics Modding" in the Tutorials section.
  7. Yeah, it seems RA is missing the "put turret on the back of the vehicle" thing. I think one of the hacked RA exes (think ARDA) added rules tags for turret offset, though.
  8. I have both... twice. No, wait. Three times. Hmm. Might be four, actually
  9. I was totally joking with the unbalanced comment, y'know
  10. Actually, the Radar Jammer has the same problem. Looking at TD's mobile HQ, the radar dish is plain incorrect in RA
  11. Never played it... but from what I've seen, Yuriko seemed pretty badass
  12. Umm. That seems like a problem with your editor. I never used SHP editor; all of the old versions completely corrupted TD-type SHP files, so I just did everything in PNG or PCX frames.
  13. True... on 2-page posts that does look a bit confusing. One would expect the big indicator to be the current page, not the smaller one.
  14. Maybe it's East <-> West unbalanced
  15. Only if it has an "I already got it" option :laugh:
  16. He messed with the exe file directly to do that. aka, hacking
  17. Shadow looks all right, yes Errr... that's just the logo of The Punisher, from the comics. That dude just put it on his back
  18. StretchMovies doesn't seem to do anything unless AllowModeToggle is on. Umm.... in TS I'm fairly sure those two were simply different solutions to the same problem. O_o
  19. cn2mc: you know the C&C games' resolution has been increased, right?
  20. Really? I played tons of multiplayer on that... Probably more than I ever did on TD, in fact.
  21. Well. Seems like the basic trigger/teamtype combo is exactly the same as in C&C95
  22. Yeah, this is a lovely collection
  23. Doesn't "StretchMovies=yes" fix al that anyway?
×
×
  • Create New...