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Nyerguds

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Everything posted by Nyerguds

  1. Moved. And, yes they do. Each choice has a different map. Off the top of my head, I think there are 22 scenarios per House in Dune II, used for 9 missions.
  2. That should just be an option in the config file... window_mode I think. Note that there are two ways of playing full screen; "fullscreenwindow" and normal "fullscreen". IIRC, "fullscreenwindow" makes the game use your desktop resolution and ignores any resolution settings set in the program.
  3. cncnet doesn't use rules.ini. Its rules are read from a file called spawn.xdp or something like that.
  4. P. S.: I am a wizard P. P. S.: Remove the first "S" to make it work :heady: Snap! Though, it doesn't work in my Firefox at all (I don't have "flash" installed for obvious reasons). It does work for both Chrome and IE12 though since they both come with their own versions. Actually, Chrome just uses the HTML5 version of the YT embed, and doesn't need Flash. I think it's possible to set in your YT profile to always make it use HTML5, which might fix the problem in FF as well.
  5. We don't delete or close topics that have finished being useful. That defeats the very purpose of a forum. You could try the TS-DDraw used in TS; apparently it works on RA2 aswell.
  6. That's very obviously a 3D model, though. The shine on the rotors piece is a dead giveaway.
  7. Yeeeah... don't blame me for the stripped junk the cncnet team distributes
  8. The "Report to moderator" function is meant to alert us of possible posts breaking the rules that may need to be deleted, or users that may need to be banned. Please don't use that to try to get more attention for your thread. For Red Alert 2, you could use DDWrapper. I heard that many people have gotten really good results with that, using the ForceDirectDrawEmulation option in its config file.
  9. The fun way to do this mission is to get to the Chinook, and use it to get your commando over the rivers and mountains to get to the crates
  10. All the ingame designs in RA2 are cartoony and simple simply for the sake of making units recognizable on the battlefield.
  11. No, if you evac her, the civilian standing with you at the start will run through the Nod units (who ignore him), over the bridge, and light a flare there Which, y'know, doesn't help at all since it doesn't even reveal the units guarding before the bridge, and you still gotta get through them XD
  12. Never claimed they were. It's a mechanism to stop units from destroying themselves just by performing their intended function. You use units in groups that aren't intended to be used in groups, though, you just reap the results
  13. Given the fact that gun is called "Harkonnen", it might fit better in a Dune game :laugh: Fairly sure ownership is traceable in the objects, actually, if only by reference of which unit fired it; C&C has a system where a unit's own weapon can't damage the unit that fired it, to prevent stuff like flamethrowers actually burning themselves. (odd side effect on this: if you shoot an ion cannon at your own Advanced Com Center, it'll be 100% undamaged by it )
  14. The fact only concrete walls can actually block projectiles, and the fact they only block non-ballistic, non-AA-capable and non-instant projectiles is just a silly game mechanic though On buildings I do think it's intentional, though, since buildings in Dune II were far too prone to friendly fire; in Dune II you can basically destroy a high-priority enemy building with just a scout just by luring along some tanks and hiding behind the building, and letting the enemy tanks do the rest
  15. What part of " vicious cycle of corporate stupidity" don't you understand? He can't legally give it to them because he doesn't legally own it, and thus legally shouldn't have it And that's all speculation anyway. These people wrote the code; they know what kind of stuff is in it. Doesn't mean they actually still have it. All he said is that they don't get to decide if it gets released despite it being "their" code since they don't own it anymore. Just think about it... if it gets leaked, EA knows they are most likely the ones who did it, and can sue them.
  16. Who cares about RA2? I'm talking about releasing the source code of the games they already released as freeware.
  17. Heh, yeah. The chinook is a great way around the enemy troops... and then they expect you to sacrifice it just for rescuing that guy's wife, which gives you... a flare at the position you need to go to. Whoop de doo. The chinook itself is more useful.
  18. Ahh, another mission where you missed a ton of fun additional scripting. Hint: you can get a chinook in this one, if you know where to find it
  19. No. Raptor simply means "bird of prey", and is commonly used as designation for weapons and vehicles. See also, F-22 Raptor. Even if he has, then he technically has it illegally. And EA, from what I heard, either lost it, or has it behind a crapton of red tape, so they can't release it. It's a vicious cycle of corporate stupidity.
  20. Blame old 70 minute CD standards; the thing sold online is nothing more or less than the original old soundtrack CD. The circumstances of that are probably licensing related. https://www.youtube.com/user/flyrecords1/videos Doesn't seem to contain any C&C tracks, that.
  21. Yeeeah... what Tore posted sums it up As I said. Fictional rifle, and quick photo made for C&C95 about a year after the original game, which has no purpose at all except making him look badass. On the subject of the rifle, though, there are indeed .50 CAL rifles that get used as anti-infantry snipers as well, but it's somewhat akin to using a tank shell to demolish an old shed. Kinda overkill
  22. Oh, sure. And just changing that requirement from "any irc network" to "any irc network with nickserv" is such a big deal
  23. I kinda proposed that from the start, yes -_-
  24. As I said, the image is simply wrong...
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