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Posts
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Everything posted by Allen262
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Sure this was cut out of CnC Net as it would mess up the score at the end of games.
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I like them but Renegade models...
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Brand new Tutorial for new map makers: CREATE YOUR OWN MODS!
Allen262 replied to Holland's topic in Modding tutorials
Tibed has some odd flaws that can remove code and mix up code... -
I have CnC64 and after putting in the cheat code I found them listed at the end of the Nod missions. Even started the DYNAMIC to make sure.
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CnC Net4 has been dead all this year I think.
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I don't see why not. I know the RA1 cncnet client had an option added to cncnet client .ini that made the mod look like a mod and not show up in standard games.
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RAED seems to have bugs the farther you get from Win95/98. For me Brothers in Arms is almost un-edit-able. Same error with the FCOM. You can code around. First when they spy enters the FCOM have a sub under players control come on the map. Attach a Destroyed by anybody loser is USSR to the spy when he comes out of the FCOM (name this trigger los5.) Once the Spy reaches the beach have a celltrigger destroy the trigger los5. This will let the dogs kill they spy and the mission will continue like it should with reinforcements landing. For Negotiations make the civilians player control-able. In RAED go to Ini > Houses. Find England and check mark Player controlled. Now the player can order them around like any other unit. The others I haven't really messed with too much over all. With Monster tank madness and the Demo Trucks it could be an effect from the screen flash. The Demo truck it self has some odd things about it. Ran into crashes with it years ago not sure why and how I caused and fixed the crashes.
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The rules.ini I think are for singleplayer missions only now. Also check the firestorm.ini. You may also want to see if you have a spawn.xdp. This may be used as well.
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Thought it was some kind of large generator...
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Likely the AI used all of the Ore/Tib from that area and forgot to back after it grows back. Its a RA1 bug.
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I have no idea. Can't make it work as well.
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I never use Event 1: Any Event I would change this to Event 1: Elapsed Time (1/10th min)... 1 for the production/Autocreate trigger. Also adding the Prebuild team members before team is created my be helpfull. The Change Formation to... I have never seen used in any stock missions so this could be a prob.
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ROB Kind of surpried that this hasn't been used/abused more. This has to be bad for Allied VS Soviet games since the Allies can just spam out Jeeps and gunboats and lock out a Soviet.
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It was tested but caused the game to lag.
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Ore on cliffs down slop of any kind it the first place to start as I don't think this was fixed in RA2/YR. It crashes TS every time.
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With Frhed 2.0 On the right side is some plan text. When Hex editing you can't add any new characters to the name. So if you units name is longer than the stock name you will have to shorten it in RAED.
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Thanks for the heads up.
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TIberian Sun/Firestorm "Unable to read scenario"
Allen262 replied to Dmizzle0's topic in Tiberian Sun
Sound like you don't have the Firestorm missions installed... -
I've looked and the invalid mix error is from the RAED.mix > conquer.mix. First is that RAED can't read any new con yard (fact.shp) you add. XCC can't get the file size down like WestWood did so any fact.shp but for the stock one will error in RAED if you use the full 52 frames. For Red Dawn I made the fact.shp only use 1 frame that RAED reads. The game will read its own fact.shp with the full 52 frames. Next the conquer.mix looks to be missing .shp files. fire1 and fire2 are missing and other may be as well.
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Just a mockup pic I did. It just not that easy. There are 29-ish more tilesets that have to be edited besides the roads. In Photo Shop there may be some color palette probs. I think I have RTM type on file so Is sould be able to set the ground surface quickly once the .bat is programed. Don't think I can do any thing with the edges.
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That is the prob I had. Never could get things to look right.
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Never knew there was a ingame one for RA1/TD....
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Open the spawn.xdp with notepad or wordpad. You don't need any acrobat reader....
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You can try Red Dawn (in my sig below.) It is vary close to C&C and being made on RA1 it has skimish AI.