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Posts
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Everything posted by Plokite_Wolf
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Win 7/8.1 install of original yuris rev disc 1.001 patch needed
Plokite_Wolf replied to geotom's topic in Red Alert 2
English language for all RA games (other pages are for other C&C titles): http://www.cncnz.com/features/command-conquer-patch-centre/2/ All languages for RA2: https://www.mediafire.com/folder/80c7bs0qtycs7/Patches All languages for YR: https://www.mediafire.com/folder/ai5r75v8eo6yl/Patches (note that RA2 1.006 is required for installing YR) -
You managed to mention all the worst pieces of crap that call themselves antiviruses that I'm surprised you didn't remember AVG. I'm currently using Avast and I'm sick of it. It's paranoid, it's obnoxious with its ads and once it quarantines something that's a freakin' false positive, you must first deactivate its realtime protection and then restore the file because it quarantines it again withon 2 seconds for no damn reason. Symantec has only made shit in the past several years. They have improved in exactly 0 aspects, they find many false positives, go nuts when they find tracking cookies (it's oftentimes the only thing on the list!!!), provide terrible protection against real threats and use up most of your computer's resources for good measure. I'm glad I never came back to that. The only one that never disappointed is Malwarebytes' Antimalware. The guys really give effort.
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http://cnc-comm.com/community/index.php?topic=3438.0
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If you have RA2/YR and/or Generals/ZH installed, you should've first patched TFD with the 1.03 r4 patch and then TS/FS with Funky's patch. The TFD patch affects all installed games (but doesn't differentiate if you have TD installed or not for some reason), so the TS patch should come last. http://www.mediafire.com/download/p8nlcvsicrsskzi/fa2yr102.exe
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FILE MANAGERS: XCC Utilities v1.47 - http://xhp.xwis.net/utilities/XCC_Utilities.exe FinalBIG v0.4 - http://www.wagnerma.de/yinger/showdownload.php?detail=1 TOOLS FOR GRAPHICS: OS SHP Builder v3.37 - http://www.ppmsite.com/downloads/SHP_Builder337.exe OS SHP Builder v3.38 beta - http://svn.ppmsite.com/filedetails.php?repname=OS+SHP+Builder&path=%2FOS+SHP+Builder+3.3x%2FSHP_Builder.exe OS HVA Builder v2.1 - http://www.ppmsite.com/downloads/OSHVABUILDER_2.1.exe OS HVA Builder v2.12 quick patch - http://www.ppmsite.com/downloads/OSHVABuilder212.zip Voxel Section Editor III v1.38 - http://www.ppmsite.com/downloads/VXLSE_III_1.38.exe Voxel Section Editor III v1.4 Beta - http://www.ppmsite.com/?go=getvxlsebeta&classic=true FNT Editor 1.0 - http://www.ppmforums.com/download.php?id=29787 VIDEO TOOLS: VQA Encoder 0.5 beta 2 - http://www.ppmforums.com/download.php?id=6992 VQAtoAVI 2 v1.36 - http://www.fileplanet.com/50587/download/VQAtoAVI-2-v1.36 VP6 Video Tools (unofficial) - http://www.mediafire.com/download/r5bpon50j2dn30o/EA+VP6+Video+Tools.rar MAP EDITORS: CCMap - http://cnc-comm.com/community/index.php?action=downloads;sa=view;down=2 RAED - http://www.cnc-comm.com/community/index.php?action=downloads;sa=view;down=1 FinalSun v1.01 - http://www.mediafire.com/download/bm2gtqw10bez2rm/fs101.zip FinalAlert 2 Yuri's Revenge v1.02 - http://www.mediafire.com/download/p8nlcvsicrsskzi/fa2yr102.exe Tiberium Wars Worldbuilder - http://www.mediafire.com/download/cua5bc2f2f4oc52/CC3Worldbuilder.exe Kane's Wrath Worldbuilder v1.1 - http://www.mediafire.com/download/chf237erfi3trsd/CC3KanesWrathWorldBuilder.exe Red Alert 3 Worldbuilder v2 - http://www.mediafire.com/download/tbihq7dy6k8lqll/CnCRedAlert3WorldBuilderV2.exe Red Alert 3 Mod SDK Worldbuilder - http://www.cnclabs.com/downloads/details.aspx?id=1514 Tiberian Twilight Worldbuilder - http://www.mediafire.com/download/1aza7zdqtgjzj26/CnC4WorldBuilder.rar Emperor: Battle For Dune Map Editor - http://forum.dune2k.com/files/file/67-officialmapeditorzip/ (Note: Generals and Zero Hour already come with their Worldbuilders) MODERN C&C SDKs: C&C 3 Tiberium Wars Mod SDK - http://www.mediafire.com/download/ozx6xynx6xb1x4m/CnC3ModSDK_v5.exe C&C Red Alert 3 Mod SDK - http://www.mediafire.com/download/n28y8lrcdncd7z6/RA3ModSDK.exe WrathEd v1.07 Gamma (unofficial) - http://www.mediafire.com/download/f32bob89onb4216/cnc3kw_wrathed_107gamma.rar WrathEd Mod Launcher v1.10 (unofficial) - http://bibber.eu/downloads/wrathed-mod-launcher/ OTHER: Renegade Modding Tools - http://www.mediafire.com/download/2c1oshzhmg01igd/renegadetoolsinstaller2.exe ... should cover the basics for now. I have some assets in my file archive, there's stuff lurking around on PPM and CnCLabs...
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Do not use the EA release. It has to be installed at the EXACT directory of C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer Tiberian Sun or else the registry entry (which is created with the tibsun_regadd.reg file provided in the release and to which FinalSun apparently tries to refer to) will lead to nothing. Use the version provided by CnC-Comm.
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Try .map and .mmx formats.
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TFD requires the 1.03 rev4 community patch, and then patch TD, RA1 and/or TS with the patches you can see here on CnC-Comm. TUC requires the fixed launchers, disabling Origin for its individual games and also manual patching of TD, RA1 and/or TS. It is somewhat easier to just use the CnC-Comm installers for those titles, anyway, so unless your game of choice is RA2/YR, you don't need TFD or TUC.
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Both should work.
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As well as CnCNet5.exe and CnCNet5.ini in the main directory.
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Isn't it possible to recycle a good part of the coding? I highly doubt one ACTUALLY has to start from line 1
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I still do not understand how/why RA2 is stalled when YR, which is very similar in coding, is supported for some time now.
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MO has an almost complete overhaul for Epsilon. Mind control is no longer the sole premise of the army, they can now pack quite a punch (especially in late game) without relying on units stolen from other players.
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Game downloads are now also available for Mac OS X!
Plokite_Wolf replied to FunkyFr3sh's topic in CnCNet News
It'd be only about 200 MBs each if you leave out the cutscenes and about 100 (160 for TS) if you leave out music as well :/ -
Game downloads are now also available for Mac OS X!
Plokite_Wolf replied to FunkyFr3sh's topic in CnCNet News
Or release them all in one for once :/ -
May I suggest putting YR tracks before RA2 ones? They give a different feeling to the game, IMO.
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Maybe in a 1-on-1, but Boomers only need a Psychic Radar and can fire only-slightly-weaker-than-Dreadnought's missiles to land. Fast win = EZ PZ
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What's next CNCNET5 is about to support?
Plokite_Wolf replied to Jeneral Yusuf's topic in CnCNet Discussion
You mean just that one list to rule them all, unjustly orphaned from the rest of the CnCNet site? http://cncnet.org/renegade-servers -
Do note that Windows 10 is incomplete by definition. Whether TS will work on the final thing cannot be said at this point.
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Running Windows 7 with origin installed for RA2 + Yuri
Plokite_Wolf replied to fenixforeva's topic in Red Alert 2
For all TUC issues, first use the fixed launchers. http://bibber.eu/downloads/cnc-ultimate-collection-launchers/ -
Tried the patcher? http://cnc-comm.com/community/index.php?topic=3438.0 Works fine on my Win7 x64 laptop.
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Aaand we're going in circles. Learn to base your argume ts on evidence rather than pure flaming, kid, and someone may someday believe what you say.
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Welcome to the reality of multiplayer gaming.
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Nothing new here. One-map mods are unrecognizable in every C&C game. If you don't want it, don't play it. The only case where that is not tolerable is if the mod maps have the same name as another map without any additional tags.