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RaVaGe

Ladder Tester
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Everything posted by RaVaGe

  1. Actually I made those points impassable entirely! Which is what I meant under 'compartmentalised', the large water areas, including the middle are split into 5. TL and BR water zones each cover bombardment access to the main base and the last expansion areas.Assuming players expand vertically and not horizontally.
  2. I released the map under impressions that navy was disabled on it, there were too long gaps between working on the maps and release. Instead of disabling navy and leaving all of those water areas useless, teasing any bright strategic minds of their potential I decided to just block the travel routes of any naval units and make it accessible from late game expansions.
  3. Updated "All The Fury LE". Compartmentalised the navy to stop Boomer rushes by Yuri players. Navy can still be used but fits into a late-game role as originally intended. Changes to go live when admins update. Sorry guys, I feel your pain.
  4. Replaced [Pro] Dry Heat with Dry Heat LE Fixed top left ore refinery placement at gems from oils. Added build routes to middle from all spots. Replaced [Pro] Sahara Mirage with Sahara Mirage LE Removed middle gems to make the map more fair against the Yuri faction. Removed fences around middle tech buildings. Replaced Tech Machine Shop with Tech Aiport. Moved top and bottom middle oils closer to the large ore expansions to make the map less mid centric while giving Allied players better odds. Replaced Heck Freezes Over with Heck Freezes Over LE Rebalanced middle gems. Added build obstructions in the form of terrain deformations to middle, to prevent rushes straight to middle. Opened up few new build routes for more BO options in multiple spots. Removed minor annoyances around the map. Upgraded map detailing. Added Dusk Ravine LE Added All The Fury LE A competitive 1v1 conversion of the popular 3v3 map. Compartmentalised the navy to stop Boomer rushes by Yuri players. Navy can still be used but fits into a late-game role as originally intended. All maps are available for S vs Y vs A. LE stands for Ladder Edition, this naming scheme will replace all [pro] maps in the future. Removed the following maps from the pool. Blood Feud II Meat grinder The Path More Travelled by Face Down Paris Revisited Sovereign Land Hidden Valley Official Tournament Map A Credits: @ChallengerX_Pro - Dusk Ravine (original version) BlackSnow - All The Fury (original version) @FlyingMustache - Map Tester @heldro - Map Tester @Blazer - Map Tester @dkeeton - Update development @Grant - Update release
  5. The graphical changes do not affect how the crates are collected in the slightest. Without providing some sort of proof in form of video or another visual method your comment will be taken as a derivative of a 'placebo' effect.
  6. Maybe people should stop playing the infinite money maps then?
  7. Instead you can control what bonuses veterancy gives to units.
  8. RaVaGe

    Auto save

    Get a faster hard drive/SSD.
  9. That's an impressive first post.
  10. While everyone is saying not to touch the gameplay, after over a decade of playing RA2 and continuing on YR, I can easily confirm that, do indeed add balance adjustments. With the above mentioned classics only minor changes can bring the game to a fairly perfect gameplay balance. For example, Allied air units being a bit more durable and not instantly dying to anti air weapons of all other sides. If there's one thing I can really suggest, it's that to me it seems past C&C games have lacked play-testing from veteran C&C fans and competitive gamers. When and if you guys finally get to that stage please include the old competitive players in your beta.
  11. I would make just Rhinos.
  12. ?That's a great idea, but we would need an interpreter to communicate with him.
  13. I agree. Support this good game.
  14. If they want it so bad, give them a quote to get the ball rolling? Can it hurt?
  15. Like Firew0rx said, topics like this were made about 1v1 QM and ranked ladder, so the devs made it, after a lot of work. They are still refining it and working out the bugs, it doesn't happen over night. This server is free. The staff is working from their time off work to keep the games bug, cheat, troll, hacker free while adding new features quite regularly. The CnCNet network/server is already good, it's active and you can play without cheats on modern operating system and computers with minimal problems. I've been working on adding balanced maps and a possible balance patch for ladder play, but none of you competitive players are around to actually help out. So while you talk about cncnet catering for noobs, you're the one not helping anyone to cater it for pros. You mean the 8-10 players who actually want a clan ladder and normally play 2v2s? That really is 'many'. Expecting staff to prioritize every time some minority wants a new feature is absurd. Where are you guys when staff needs to test new ddraw (renderer) updates? This is something you guys will have to work out with @Grant , I'm sure he can organise some system of accountability.
  16. That's not what you call a lobby, that's the quick match queue.
  17. Go look at the cost developers normally charge. ?
  18. Enabling people to log in with e-mails to add clan functionality should work. This is a horrible idea, splitting lobbies makes each lobby appear less active and through social psychology causes people to think the activity is dropping and they will be more likely to lose interest. IMO a more integrated feature set will benefit activity. That's implied with the previous point already. Everything is possible once some one is willing to put in the work. Development of these features would take a long time due to the lack of developer time, hence why they are concentrating on priority features. Such as a the current ladder (for all cncnet games not just YR). I also had to annoy Grant a lot for him to prioritise the ignore/block feature for lobbies & PMs. Pretty sure he had to convince the original client developer @Rampastring to put in his personal free time for this. Problem with these requests is that you guys don't seem to understand how much work goes into developing/coding the client and it's features, so if you want a 2v2 ladder with clans, then go find some additional developers to do the additional work.
  19. Can you give examples of how it would do this?
  20. Everything is changeable with the right programming knowledge. Co-ops are only played by some and they are just glorified 2v2 skirmish games, which would put them in the low priority list. I have however been working on upgrading some community co-op missions that are more closer to real missions.
  21. That's Ferret's way of saying "be nice".
  22. That's fantastic.
  23. Does this completely block PMs too?
  24. To report please post a link to the ladder profile of the player + links to matches that have been counted twice. Don't PM staff on forum or Discord to get games counted against you removed faster. Example report:
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  25. CnCNet needs more experienced developers to help make it a reality faster. Staff works from their free time, if you need something, go do it yourself or be prepared to pay up.
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