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Posts
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Everything posted by RaVaGe
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Which just results in annoyed players again, even if it is their own stupidity. BTW why can't I PM you?
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After QMing for a while I've come up with a few suggestions to improve the QM/Ladder experience. Please feel free to add to my list in the same clean format. Issue / Suggest solution. Issue : People force closing game at loading screen because they don't like the map. Solution #1: When announcing to the player that a match has been found, Clearly display the map that the match will take place on Offer the user a chance to 're-shuffle' re-pick the map randomly by means of a button Allow only limited re-picks (clicks) While showing a notice that it's possible to veto maps that the player doesn't like Solution #2: When announcing to the player that a match has been found, Display a selection of 5 randomly picked maps shown by map preview thumbnails Offer both players a chance to reject maps from the list Show each player which map has been rejected by darkening the thumbnail or by other visual means Players vote till one map is remaining Issue : Players disconnecting on purpose to wash the game. Solution #1: Reducing the re-connection count down timer duration By reducing the timer duration the player will have less time to reconnect to their network when purposefully disconnecting and re-connecting. Solution #2: Applying a competitive cool down to an offending player (temporary bans) If a player reaches a certain number of offences (disconnects) on their ladder profile they get temporarily banned from initiating a match search. Short ban lengths such as 30, 60, 120, 240 minutes doubling with increasing offences up to a 24h ban. Automated system that improves the QM experience in the long run. Allowing staff to set manual temp bans from the admin CP. Bans reset at the end of the month with the ladder.
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@om3rta Could expand the tabs on system information so that I could actually read it? Thanks, that would be great.
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What kind of prizes?
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Your link is not an active (clickable) link. No ideas for experiments.
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@dkeeton @om3rta Please post your system specifications. Hardware / Operating System.
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Yuris Revenge Yuri's Revenge Ladder Map Pool Update
RaVaGe replied to RaVaGe's topic in CnCNet Ladder
Updated first post -
Yuris Revenge Yuri's Revenge Ladder Map Pool Update
RaVaGe replied to RaVaGe's topic in CnCNet Ladder
I can add Yellowstone as AvS temporarily for a few months. Maps such as heck TvT wont be added because they only support SvA and are heavily sov favoured. The goal is to get as many SvAvY maps in QM, which is why I'm removing some SvA maps. I will add Tourny A temporarily for a few months as it's always been a fan favourite. I'll take a look at removing your suggestions. -
Same 8 GI with increased damage compared to RA2.
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Yuri's Revenge Ladder Map Pool Update for July/August Following were added. [Pro] Dry Heat [Pro] Dustbowl [Pro] Sahara Mirage [Pro] Stardusk [Pro] Pinch Points [Pro] Urban Rush [Pro] Frostbite Blood Feud II Proving Grounds Heck Freezes Over (made available for matchups) Yellowstone Official Tournament Map A Following were Removed Defcon 6 Sea of Isolation Loaded Barrel Post any feedback here and changes will be made accordingly, based on a player consensus.
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@Hunk OMG It's the sell MCV rush sensei.
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Glad to hear it, I look forward to playing it.
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Hey, Ferret. Interested in checking out my blog?
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I hope there will be a KKND 2 version.
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KKND OpenRA - Gameplay Video Looks really nice.
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Also works the other way, sov chilling on CS all out tanked being lazy and then outta nowhere 4 way mirage split like you're fucking omniscient and he stops moving units because you ruined his slumber.
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Yes, yes, I know. Please don't hijack his map thread with your BIG video thumbnails. No way to embed videos at the moment, the forum software doesn't support it.
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Happily left OpenRA and wish to transfer my work to here
RaVaGe replied to NerevarII's topic in Modding Discussion
Wait, what, you delete the Discord server with 100+ members? -
It was removed due to technical limitations.
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Nice, interesting layout.
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I can imagine triggers & planning taking a lot of time but the rest should take the least.
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BUT TROLLING IS FUN!!!!!!!!111111!!!!!111!?!?!!?! NO?
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Maybe LoL style map? Should not take up to 100 hours to make. 2-3 on layout, maybe 10 at most on gameplay design/coding & including play testing, 2h detailing...
