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Posts
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Everything posted by X3M
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Well, how about this is reintroduced then? All you need to do is programming the AI for not shooting their own buildings. And let the player wonder how to deal with this problem their own. Warzone2100 allows for friendlies to fire through any way (except walls once again). Yet enemies can't fire through a structure. Thus buildings are often used as walls in that game. (but then again, they melt like butter against certain weapons). Now, artillery weapons like the MRLS and Artillery are a bit more usefull now. They are standing safely behind walls AND other structures, while notching returns fire. PS. That lady has a nice gun.
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I got another suggestion. Please tell me what you think. Since I noticed how certain units are under used. According to some other topics. How about making missions that high light these units. We need a GDI mission, where the MRLS will SHINE!!! I suggest that the player deals with a very heavy infantry/air opponent. And the base space is rather small. Too small for mass power plants that support a wall of advanced guard towers. The only choice for the player would be getting a advanced communications centre and pump out MRLS. Seeing as there are plenty of choices for anti infantry. Simply give the NOD AI like 12 heli pads. Some (2 times 3 on each side of the base) on guard for when you attack their base (figuring bazooka will get melted by those anti infantry guns) you need MRLS for attacks. And the other 6 come from time to time to your base for a rape. AI should be triggered to react with something good against advanced guard towers. And best if the AI also rapes any medium or mammoth tank. Other than that. Plenty of infantry men that the player needs at least 7 MRLS in a line for defences. No flamethrowers that lay teammates into ashes.
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That superman dog, I had them too In chain reaction.
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I tried googling it. But to no avail. There is no clear correct picture. .50cal barrett sniper, gives the same picture over and over. I guess this is the one? But indeed not something to run around with. Who here knows the correct picture?
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Did they say which sniper specifically?
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Which is, not much more...
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I noted early in this topic, Who the **** plays 1920 x 1080. Well, me And this is normal where I live. Although, the C&C games actually make everything smaller when you set to "higher" settings. And then 1920 x 1080 is uncomfortable. Other games? Well, I like high detail. And my machine runs it properly. My favourite game with this setting is call of duty. Running around with a sniper? In the picture, you see him holding a shotgun with pump action. I suppose this is the slug type shot gun. With the longest range of all shot guns. You run around, and need a superior aim.
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Well, if sovjet is your race. How about... Terror Drones? 2 x 550 < 1200 Flak Tracks? 2 x 500 < 1200
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Makes you wonder why they cut out certain stuff. Then again, you only need one commando. I think one of the 2 would be anti vehicle. Just like the Ghoststalker and the Sniper in TibSun?
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In the mod. The microwave tank does an EMP on a targeted vehicle. And this vehicle will slowly get damaged over time. It cannot return fire. The best way in defeating mammoth tanks would be this tank.
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Don't use Prism tanks. Or Play an Islands map.
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That is a cruel way in defeating the enemy for an "UN" kind of army. Would the thought behind it being that of getting rid of tiberian at one point? In video's, you see flamethrowers fighting the tiberian. Yet, it is indeed hard to imagine NOD doing that kind of thing. Nice render though.
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Actually, math people know the chance is even 66,7% now, instead of 50%. That is why it is such a good showcase for those who just started doing math tricks. The key with the Monty Hall problem is that each door starts with 1/3th of a chance of winning that car. After the player has chosen a door. The show host can only open a door that does not contain the car, nor the chosen door by the player. This means that 2 times 1/3th, is now combined into only 1 door that was not chosen. Thus the door that the player had chosen at first, is and remains 1/3th. And the other remaining door has now 2/3th of a chance. If you write down each possibility on paper of what is happening, you can see the same result. If the player changes the choice of the door. The player wins 2 times out of 3. If the player does not change the choice of the door, the player wins only 1 time out of 3. There are variations to this problem, with more doors. But also with more doors being opened by the host of the show. If there are 100 doors. And the player may chose one. Then the host opens all the other doors, except for one other door. Is the chance still 50-50? I know that the chance that it was the first choice is 1%. While if it is the remaining door, 99%.
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Hey, I did use some of those trucks in the past. They can hold 1 person.
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I am not frustrated. I said I get it now. I asked around and there are plenty of people, which surprised me at first. I am curious as of how people deal with not knowing. This helps me in my study of the human mind. And thanks for answering some of the questions. You are right about the Keplers Law. Please allow me to change it.
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I only take single player experience in regard for now. Since I get raped in multi player. Can't call it experience Yeah, C&C 3 really had a really good game play. It also gives back the atmosphere I had with C&C Dawn. Meaning, 1 or 2 man actions >>> tank rush. Sun was the odd one in the series. But still good. While C&C4, never played it. (For E aaargh reasons) Renegade really fits between Dawn and 3. Red Alert, well, is another jacket for C&C Dawn, but none the less good to some extend. Until it is tank rush all the way. Red Alert 2, way to..... meh. But my squad of 9 AA and 9 Prism always won me the day. Red Alert 3, never played it. (Again E aaargh reasons) The Tiberian series outweigh the Red Alert series in my opinion. Generals, now here we had some good progress. What the designers learned here, was also used in C&C3. Generals would have won, if income wasn't so rigged!!! (Waaaay to much money, I mostly ended a game with 100 nukes and 1.000.000 in my bank account) In overall, I think the big winner will be C&C 3. You forgot to implement the Dune series. Most people forget that this is 25% of the RTS games that Westwood/Eaaargh has made.
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Well, on some of my days, I click in youtube link after link. Eventually bringing me from Korn, to this... http://www.youtube.com/watch?v=jTNy1SVLHeg
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Exactly! For some weird reason the answer is 13.3333333 (as I have proven with my lengthy post and drawing above). From a logical standpoint this does not make any sense. However the calculator says it is so, then it is so (I never question the calculator). Ok, that last post, made me laugh, sorry for that. Really sorry, but it's just... just... ... Please tell me you where joking. You thought was logical at first? But then again. Could you please tell me why you find it logical at first? Just because it would fit in a certain list? I asked people over here that do not understand "the why and how" either regarding this. And of some, I expected them to be... smarter then me. I am starting to find this fascinating, how some people do not understand even simple math just like how most animals don't understand their own mirror image. At first I thought you were an idiot and/or just trolling us. But now I see that it is... very common indeed, that some people simply do not understand. May I ask, how do you feel about these? - When sound is twice as hard, we only add 3 dB. So 33 dB is twice as hard than 30 dB. - When an object orbiting the sun takes 1 year. And object at twice the distance, weighs towards the sun only 14th, yet takes 2.8 years to orbit. - When you double your distance of an object that makes sound, the dB is 6. - 80 degrees Celcius (or Farhenheit) is not twice 40 degrees Celcius (or Farhenheit). - 0 degrees Celcius is not absolute cold, but actually 273 Kelvin. - 0 Kelvin is practically not possible. - If you add 10 degrees Celcius (not Farhenheit) or 10 Kelvin, most reaction times go twice as fast. - When you add 1 kg salt to 1 Liter water, you get 1,3 Liter salt water. With a density of about 1.54 kg per Liter. - When you completely burn 1 kg carbon (black/grey and falls down), you get 4.2 kg carbondioxide (that floats away). - When you completely burn 1 kg hydrogen gas (that floats away) you get a pool of water that weighs 9 kg.
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You know, if it comes to 3D. The N64 >> Tib Sun
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You rather have people tell you it is 4 then? I don't see what else we can put in this topic, sorry. Weird math = weird math.
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Armor type is worst? I had a good laugh at that one.
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O man, that was beautiful!
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ugh, alright then, I explain the previous post of mine. Answer 0, you get a 0 for not knowing. Answer 2. others could say, hey; me two don't know. I should probably take humour classes in the near future. 6 is my favourite math number. You can do all kind of math tricks with it. 1+2+3=1*2*3 stuff like that.
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X+X=X*X There are 2 answers to be expected from this math problem and other people to your post. I'll give you the lower number, while you expect people responding with the latter answer.
