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SiRaLeX

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Everything posted by SiRaLeX

  1. It also starts slow because you don't have a power plant yet.
  2. Yes, there is but it's a very bad idea because it leads to players using cheats to check if superweapons are on.
  3. Facepalm. You need to add that to the ships.
  4. d/dx(0.5^x) = -0.693147×0.5^x d/dx(1^x) = 0 d/dx(1.5^x) = 0.405465×1.5^x d/dx(2^x) = 2^x log(2) d/dx(2.71^x) = 0.996949×2.71^x d/dx(e^x) = e^x d/dx(2.72^x) = 1.00063×2.72^x d/dx(3.14^x) = 1.14422×3.14^x d/dx(pi^x) = pi^x log(pi) Explain, anyone?
  5. Looks amazing. I'm very proud of your C++ skills. Are you going to include zooming in and out? :3
  6. They have included music recently (at least in RA2). But yeah, I agree.
  7. Maybe those are just video-effects though, because the top menu bar disappears also the cursor seems to get a lot bigger. So, it's fake?
  8. Well said tomsons26. I do, too, believe that there's some kind of scaling or camera height that can be "adjusted". You know what I mean. I'm not using any technical terms. Lastly, I've recently programmed a tile-based traffic simulation. Well, a tiles actual width/height depends on the width/height of the map. So if you have 20 square tiles each tile will be 1/20th in width and height of the map. If you make the map smaller pixel-wise then the tiles will shrink too that's if the tiles dimensions depend on the maps dimensions. If the maps dimensions depend on the tiles dimensions, then you just have to make tiles get rendered smaller. This pretty much creates the illusion of "camera height". :ranting:
  9. SiRaLeX

    Map files

    In your YR directory. They end with ".YRM".
  10. Hey, welcome to CnCNet! I suggest you try reinstalling Generals from your TFD disk. Unfortunately CnCNet doesn't yet officially support Generals.
  11. Tier 1: America/France Tier 2: Korea/GB Tier 3: Germany Tier 4: Iraq Tier 5: Libya Tier 6: Cuba/Russia Trust me.
  12. I have no idea what I'm talkin' 'bout, but what are your computer specifications? Especially memory and graphics memory wise?
  13. It looks just terrible. I mean, it looks worse than RA2. Being 3D doesn't help it, at all.
  14. It's possible to pretty easily add more than the 8 standard colors to the game. There was a post about it some time ago. I think Rampastring said it.
  15. Never heard of this game. Thought it was RA1 at first. :laugh:
  16. Don't think so. I recall cyan though.
  17. I guess that should be fixable. Perhaps even in the rules file?
  18. The unofficial word is that they ain't got no one willing/capable of hacking RA2 to work with the ladder. I already sent them my résumé but we didn't come to an agreement in terms of payment.
  19. Lol, you certainly don't want a professional having a go at it. Do you have CloudFlare Pro or Free?
  20. Why would your ISP block a port? It doesn't make any sense. RA2/YR never required any port forwarding and I'm pretty sure the CnCNet client doesn't, either.
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