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SiRaLeX

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Everything posted by SiRaLeX

  1. New balanced mobile RA confirmed. C&C RA4 Smartphone's Revenge Combat software fully customized.
  2. Care to post some examples? Mine is here: http://xwis.net/forums/index.php/topic/182771-disconnect-against-bomber791
  3. You talk a whole lot of trash too, though.
  4. You could also just capture all buildings. I've done that before. Often people just disconnect before you captured all buildings.
  5. You have to kill the buildings.
  6. Yes, possible. Happens on a regular basis.
  7. Haha, thank you so much for your opinion, mate, however, I don't put any value on it. :laugh:
  8. I'm a student. I've never cheated on XWIS. Because I can help them get the YR ladder going? Jealous much? :|
  9. Haha, I like Tore's explanation! But CNC can also mean computer (or computerized) numerical control for those more technically inclined.
  10. My offer still stands, they can hit me up at any time. Should have ordered the V3s to shoot each other at exactly the same time, honey.
  11. It's a pretty bad idea to upgrade if you want to play CNC classics otherwise I'd say you can go for it. Windows 10 isn't bad. If only RA2/YR worked well with it. :ranting:
  12. I've had similar issues on Windows 10. Install Windows 7 if you can, that's what I did anyway.
  13. Why are most YR games locked (at least that's what I saw on a live stream) are they bots? I'm starting to think that it's all a farce and that CnCNet is about as dead as XWIS. XD Please prove me wrong.
  14. Repair Bay... Click Drone with Miner, make Sentry or prepare Repair Bay. Whatever you chose to do do, when you see a Terror Drone under no circumstance make an Apocalypse Tank. When it gets inside you're down by $1250 or $1750 (if the drone survives) and that's quite a lot.
  15. Do you use the XWIS version? It hooks the screenshot function, duh... :heady: Otherwise run game as administrator.
  16. Technically impossible, for me at least. While I could lock the game speed in the game lobby, you'd still be able to change it in-game. That can be hacked, too (the control can be disabled or removed). Extra effort, tho = extra $$$
  17. I agree with pretty much everything fir3w0rx said. Except perhaps put unit count to 1 - this evens SvA out a bit in that soviets spawn with a small $200 advantage. Other than that, superweapons should always be on - otherwise SvA games are not balanced and allied will always have the upper hand in any game longer than 2 minutes (as soon as they build their air force command and start getting their free paradrops and pump out rocketeers and planes, I don't think I even need to mention the allied battle lab and mirage/prism tanks).
  18. You mean it would have been done already by now. I never offered to do it for free, because why would I?
  19. That's a good way to put it, mate. I like that word, chequered. Just curious; if you did this, and other YR related coding in the future, would you make it open-source? My offer is to do the game hacking part. There really isn't much to make open-source. It's a bunch of modifications to the game itself so that the stats are saved to a file (or wherever they want them saved), testing it out and making sure the game doesn't crash. I know everything about game results generation and I guarantee I'd do it reliably. I could just modify the game executable itself, but I'd prefer to use an expansion DLL, because for me it's easier to do it that way. Whether or not that would be open source is up to CnCNet. I don't claim ownership for something I have specifically made for someone, been paid for and have no use for myself. I don't mind. I never played on CnCNet anyway, so it's not like I really care whether you have a ladder or not. I guess it would be nice if you had a ladder, because then I might decide to play on CnCNet if it turned out to be competitive and active. Either way, I just offered to do something that I know how to do best.
  20. From what I gather, the game needs to be modified (assembly) so as to dump the game results from network games to a file. This is the actual (difficult) part. It doesn't need to send anything or do anything else. The CnCNet client (C#) already sends game result files (from RA1, TS) to your server using this mechanism. If I was to do the assembly part, I wouldn't even need to see the client code, if that's what you're worrying about. Adapting the client to send the YR results file to the server is very trivial and something Rampastring can do in literally 2 minutes.
  21. Honestly, who cares? Guy is a fraud, pretending he knows how to code when he literally doesn't know shit.
  22. It was available for free but only as a limited-time offer.
  23. Nice observation, mate. The DirectDraw wrapper explanation sounds about right! Though TS-DDRAW wasn't exactly usable for me on Windows 10, it slowed the game down for about 33 % (it got really choppy). Indeed: http://stackoverflow.com/a/3129037/
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