Allen262 Posted April 15, 2014 Share Posted April 15, 2014 Dosen't do it for me. Link to comment Share on other sites More sharing options...
Chimas Posted April 15, 2014 Share Posted April 15, 2014 Do you have an idea when this theater will be ready? No hurries, just expectations ... :roll: I liked the last buildings ... Link to comment Share on other sites More sharing options...
Kilkakon Posted April 15, 2014 Share Posted April 15, 2014 I think the A frame needs a bit more contrast. Link to comment Share on other sites More sharing options...
AchromicWhite Posted April 15, 2014 Share Posted April 15, 2014 Maybe make sure there's some shadow under the buildings on stilts also, so that it really stands out that they're high up... even if you strait up just have to put really dark green parts under it. But, looking good -Liam Link to comment Share on other sites More sharing options...
AchromicWhite Posted April 15, 2014 Share Posted April 15, 2014 Also maybe just a little more random style pixels on the greeny brown areas on them. The flat areas look a little plain. Link to comment Share on other sites More sharing options...
Allen262 Posted April 16, 2014 Share Posted April 16, 2014 Well I put the Jungle to use with the Funpark 1st mission remake I'm working on. Also I found an small error. The CR1 has blue in the 2nd frame. Link to comment Share on other sites More sharing options...
Tschokky Posted April 16, 2014 Author Share Posted April 16, 2014 Wow, that's not good. It isn't blue for me and I use the same mix I published here. Link to comment Share on other sites More sharing options...
Allen262 Posted April 16, 2014 Share Posted April 16, 2014 It is an error you fixed but I still using the older one however I do know if current error. jungle-tib.mix is missing CR1 and CR2. Link to comment Share on other sites More sharing options...
Chimas Posted April 17, 2014 Share Posted April 17, 2014 Hey Tschokky, any new inspiration? Don't forget Tiberian Dawn ... Link to comment Share on other sites More sharing options...
Allen262 Posted April 17, 2014 Share Posted April 17, 2014 Converting to TD isn't quite easy. All of the PCXes have to be converted to TD temperat.pal. Some will have to be edited and other made as bridges in TD are not the same as RA1. The TMP2PCX and PCX2TMP are clunkers to work with. Link to comment Share on other sites More sharing options...
Allen262 Posted April 18, 2014 Share Posted April 18, 2014 It took me all farken day but done but jungle converted to C&C95! You can see it in the below screen shot you can download it. It will replace your stock temperat.mix so make a backup copy of your stock temperat.mix! Jungle_for_CC95.zip Link to comment Share on other sites More sharing options...
Chimas Posted April 18, 2014 Share Posted April 18, 2014 thanks Allen, I'll also try to run it as a MOD ... it "worked" the last time. I'll be waiting for your stuff later Tschokky! I want that church too ... I'm so excited ... Link to comment Share on other sites More sharing options...
Chimas Posted April 18, 2014 Share Posted April 18, 2014 HA, this is cool stuff ma' ! Hey oh, Nyer, when the theater gets ready, I'm gonna put in that Amazon Assault campaign. The jungle is massive now. Great stuff, there is even a fruit tree. Tschokky, you could substitute that white alien thing to a rapa nui mini-statue of some kind. Allen, I renamed the file to JUNGLE.MIX and ran it like a MOD in CCConfig. It worked perfectly. Link to comment Share on other sites More sharing options...
Jacko Posted April 18, 2014 Share Posted April 18, 2014 on that screenshot I think there might be an error between 2 river tiles (middle bottom) Link to comment Share on other sites More sharing options...
Tschokky Posted April 18, 2014 Author Share Posted April 18, 2014 Jacko - I think that's the original map's "feature", just like that river n-s road e-w ford. Allen, thanks for converting to TD, I really dind't have time to do that now, it's article season now, but it will be over soon. And by the way, any of you guys have any idea why I can't trigger an add parabombs in my C&C/RA conversion after destroying all sam sites? Triggers are fine, ParaBombTech is fine... Link to comment Share on other sites More sharing options...
Nyerguds Posted April 18, 2014 Share Posted April 18, 2014 The water crossings need some work... in TD they only have one passable cell. on that screenshot I think there might be an error between 2 river tiles (middle bottom) Rivers on maps are often puzzled together from pieces that are only halves of the full river tiles... the overgrown rivers make that rather hard to do, though. Link to comment Share on other sites More sharing options...
Allen262 Posted April 18, 2014 Share Posted April 18, 2014 Tschokky I was never able to get the free ParaBomb/Airstrike after destroying the SAMs to work. The player has to own a building the can make a superweapon or the game won't give you a free superweapon like the ParaBomb/Airstrike by trigger. To get a round this there is some GDI specific coding found in the Basic C&C Classic Set Up.txt Nyerguds I'm 99% sure the FORDs are the same shape in TD and RA1. I hand copy and pasted all 140 + tiles to make sure any changes would be found. Jacko As Nyerguds said. This also happens in RA1 as well. Link to comment Share on other sites More sharing options...
Jacko Posted April 18, 2014 Share Posted April 18, 2014 Surely then the best option would've been to not put jungle effects on the ends of the tiles? Because that way the pieces would still fit snugly without looking a bit strange. Everything else looks really good though. Link to comment Share on other sites More sharing options...
Allen262 Posted April 18, 2014 Share Posted April 18, 2014 The jungle effect is not on the edge of the 2 river tilesets shown in the screen shot. Westwood overplayed them together ingame. Link to comment Share on other sites More sharing options...
pichorra Posted April 19, 2014 Share Posted April 19, 2014 Hey guys! I just went through here just to say that you guys are doing such amazing job! Link to comment Share on other sites More sharing options...
Iran Posted April 19, 2014 Share Posted April 19, 2014 Here's the latest ra303p patch which supports the JUNGLE theater, read from JUNGLE.MIX with SHPs and TMPs using the .JUN extension https://www.dropbox.com/s/fs9m62y73etql1p/ra95.exe Also fixes the sidebar/dos interface stuff Link to comment Share on other sites More sharing options...
Tschokky Posted April 19, 2014 Author Share Posted April 19, 2014 Yeeeey!! Great job, Iran! Link to comment Share on other sites More sharing options...
Allen262 Posted April 19, 2014 Share Posted April 19, 2014 Iran can you update the Desert and Winter RAED to work with the jungle or change the RA95.exe to use use Theater=JUNG and Jung.mix as a quick hex edit of the Desert and Winter RAED I did will use Theater=JUNG and Jung.mix just fine. Link to comment Share on other sites More sharing options...
Iran Posted April 19, 2014 Share Posted April 19, 2014 I can't update the Desert and Winter RAED to also support Jungle, because I can't add new theaters and the SNOW theater is only 4 letters (can't add new strings easily). You'll have to hex edit another copy of RAED instead. EDIT: Oh I see what you mean. I'd rather have JUNGLE than JUNG though. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 20, 2014 Share Posted April 20, 2014 Nyerguds I'm 99% sure the FORDs are the same shape in TD and RA1. I hand copy and pasted all 140 + tiles to make sure any changes would be found. Have fun with that 1% then, because, nope, they aren't. I had to specifically edit the water crossing in the Snow theater in C&C1 to make it narrower. Link to comment Share on other sites More sharing options...
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