X3M Posted January 25, 2016 Share Posted January 25, 2016 Then why are they faster? Or is it just an illusion? Link to comment Share on other sites More sharing options...
TaxOwlbear Posted January 25, 2016 Author Share Posted January 25, 2016 I re-watched the footage. At 1:28, when the Allied soldiers move around the upper corner, there are thirteen floor tiles between them and my soldiers. Just before my guys turn around the lower corner, it's down to eleven floor tiles. Maybe there's some other reason for it, but it really seems that my guys are slower. I did a little test, and the Allied soldiers easily catch up with my guys: http://www.youtube.com/watch?v=v5t9SeEXLW0&feature=youtu.be Link to comment Share on other sites More sharing options...
Allen262 Posted January 25, 2016 Share Posted January 25, 2016 I see nothing in the mission that would make the Allied units faster. Jacko There are 2 sides that are Red and Blue. USSR and BadGuy are both the same Red. Greece and GoodGuy are both the same Blue. Link to comment Share on other sites More sharing options...
Jacko Posted January 25, 2016 Share Posted January 25, 2016 Jacko There are 2 sides that are Red and Blue. USSR and BadGuy are both the same Red. Greece and GoodGuy are both the same Blue. Yes thats true, theres also Multi2 (Blue) and Multi3 (Red), but for the majority of the time its just Greece and USSR. Link to comment Share on other sites More sharing options...
X3M Posted January 26, 2016 Share Posted January 26, 2016 Well, that isn't just 10%. That is a whole lot more speed. Perhaps there are 2 versions of the rifle infantry on that map. Link to comment Share on other sites More sharing options...
Allen262 Posted January 26, 2016 Share Posted January 26, 2016 This isn't TibSun or RA2 so you can't add a new rifle infantry. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted January 26, 2016 Author Share Posted January 26, 2016 This isn't TibSun or RA2 so you can't add a new rifle infantry. But the devs could have done it. Link to comment Share on other sites More sharing options...
Messiah Posted January 26, 2016 Share Posted January 26, 2016 But the devs could have done it. there is definitively no other rifle soldier in the map .ini or somewhere else in the system. But I also can't find house specific speed settings for [Greece] or a modified difficulty setting for [Normal], which may be used to increase the speed of that guys here, in the map ini. Probably that may be hardcoded for this mission here. (same they hardcoded the prerequisite setting for the nod stealth tank in mission 10 for C&C) surprisingly, there is [italy] TechLevel=7 wtf? Link to comment Share on other sites More sharing options...
X3M Posted January 26, 2016 Share Posted January 26, 2016 Who will get the scooby snack? Seriously. Missions aren't that hard coded? Link to comment Share on other sites More sharing options...
Allen262 Posted January 26, 2016 Share Posted January 26, 2016 TaxOwlbear I'll bet this happens on all maps. The AI cheats... Goatmessiah Italy was planned at one time and was latter changed to Ukraine. If you open EDWIN.exe with a hex editor you can find Italy in the houses. X3M Never seen a mission have hardcoded logic like TD in RA1. Link to comment Share on other sites More sharing options...
Jacko Posted January 26, 2016 Share Posted January 26, 2016 Thats only because RA has the logic to just change features like that in any mission/maps (in a rules.ini style of things), whereas C&C1 never had that, so any special "one-time" things (such as Stealth tanks or capturing the Adv Comm centre) were hardcoded into the game specifically for those missions (Nyerguds fill me in here?). Link to comment Share on other sites More sharing options...
TaxOwlbear Posted January 27, 2016 Author Share Posted January 27, 2016 Anyway, here's the Elba Island mission. Telsa Coils, yay! http://www.youtube.com/watch?v=jc7uQMZPMpg Alternative link Link to comment Share on other sites More sharing options...
X3M Posted January 27, 2016 Share Posted January 27, 2016 I like that you explain the difference between the obelisk of light versus the tesla coil. This is also my favorite mission of the sovjets. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted January 27, 2016 Author Share Posted January 27, 2016 It's hard to decide which weapon is cooler. The Obelisk is so shiny and edgy! Also, Kukuv was basically directing a porno, wasn't he? Link to comment Share on other sites More sharing options...
TaxOwlbear Posted January 29, 2016 Author Share Posted January 29, 2016 This version of the map felt easier. I had the feeling that the ore wasn't running out as fast and that I had waste less time hunting ships. Alternative link. Link to comment Share on other sites More sharing options...
Allen262 Posted January 29, 2016 Share Posted January 29, 2016 Elba Island A is a pain in the rear. The ship hunting isn't bad it is the lack of Ore and the Ore patches are Mined... Link to comment Share on other sites More sharing options...
TaxOwlbear Posted January 30, 2016 Author Share Posted January 30, 2016 I have the feeling that this is the mission where the Allies have all the toys to make your life a pain (mines, gap generators, navy) but you don't quite have the toys to counter that (Mammoth Tanks, airforce). Link to comment Share on other sites More sharing options...
TaxOwlbear Posted February 1, 2016 Author Share Posted February 1, 2016 I remember being stuck here the first time I played this on hard mode. Definitely a step up from previous missions. Also, how about we stop driving really important lorries through enemy territory? Or did the Allies command-raid it right from the USSR or something. http://www.youtube.com/watch?v=9-tSW5CEKT8 Alternative link. Link to comment Share on other sites More sharing options...
Allen262 Posted February 1, 2016 Share Posted February 1, 2016 When I played this mission for the 1st time it beat the ever loving fark out of me. I ended up taking over the tan/brown base and using a mix of Allied and Soviet units and buildings. I also had the truck get away a few times. I ended up building a wall of tanks on all 3 sides of the base so the truck could not leave the map. It ran into one of the walls of tanks and died. Also the truck dosn't have a run when attacked tag attached to it so you can take it out with paratroops and parbombs. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted February 1, 2016 Author Share Posted February 1, 2016 When I first played this, I didn't even know that he lorry could escape. I just attacked the blue base and suddenly I lost, leaving me puzzled. The fasted way to do this is probably with paratroopers, as you said. I don't know if you can land them net to the lorry (or whether this triggers the escape), but they are good for blocking the escape routes. I wanted to play it safe this time, though. Link to comment Share on other sites More sharing options...
Allen262 Posted February 1, 2016 Share Posted February 1, 2016 The triggers that tell the truck to run are only on the out side of the base. 3 or 4 tiggers tell the trick to run. Depending on what way you try to enter the base will make the truck run using a different escape route. A compose of screenshots I took of the mission in RAED. If your units try to attack the base from the outside and cross the red lines I drew the truck will run but if you land in side of all of the green boxes the truck will stay in the base even if attacked. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted February 1, 2016 Author Share Posted February 1, 2016 Interesting. Can you land on that beach in the southwest? Link to comment Share on other sites More sharing options...
Allen262 Posted February 1, 2016 Share Posted February 1, 2016 The green squares in side of the red lines are the tiggers that cause the truck to run so you should be able to land a small force on the beach. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted February 3, 2016 Author Share Posted February 3, 2016 Just how many lorries do we have to babysit throughout this game, and why are we transporting valuable equipment through enemy territory AGAIN? http://www.youtube.com/watch?v=DHzZLPiqGzI Alternative link. Link to comment Share on other sites More sharing options...
Allen262 Posted February 3, 2016 Share Posted February 3, 2016 That is the last of the lorries tell CS and AF...Than you got 6 missions that have lorries to escort or kill. Link to comment Share on other sites More sharing options...
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