Milkey Wilkey Posted April 24, 2016 Share Posted April 24, 2016 https://youtu.be/b5PmVTSlyZE I don't know how did I missed this, but it is! the new C&C from Petroglyph with everything packed including Klepakki soundtrack. And it's already out Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted April 24, 2016 Share Posted April 24, 2016 from ex-Westwood No. Link to comment Share on other sites More sharing options...
X3M Posted April 24, 2016 Share Posted April 24, 2016 Everything is going voxels? Link to comment Share on other sites More sharing options...
SiRaLeX Posted April 24, 2016 Share Posted April 24, 2016 It looks just terrible. I mean, it looks worse than RA2. Being 3D doesn't help it, at all. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted April 25, 2016 Share Posted April 25, 2016 It looks like RA2 made with the Minecraft engine. XD Link to comment Share on other sites More sharing options...
AchromicWhite Posted April 25, 2016 Share Posted April 25, 2016 I think it looks cute. It's obviously not meant to look realistic, so it's an interesting art choice for a C&C gameplay style game. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted April 25, 2016 Share Posted April 25, 2016 I think it looks cute. It's obviously not meant to look realistic, so it's an interesting art choice for a C&C gameplay style game. But a high degree of realism is a staple of the C&C franchise! Okay, not really. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 25, 2016 Share Posted April 25, 2016 I think C&C1 looked a lot better for being actual 8-bit. Prerendered graphics ftw :3 Overall, I'm just miffed that this has a longer campaign than Grey Goo... Link to comment Share on other sites More sharing options...
Chimas Posted April 25, 2016 Share Posted April 25, 2016 GreyGoo is such an under-rated game. 2 or 3 decisions combined brought down a great game. The AI for Skirmish is good now and if more maps are to be made, there will be a lot of time for fun and good games. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 2, 2016 Share Posted May 2, 2016 I love Grey Goo, but there was just so little content in it. Link to comment Share on other sites More sharing options...
AchromicWhite Posted May 4, 2016 Share Posted May 4, 2016 I'm actually playing this game ATM, the game play is pretty good, very C&C style, but with a few tweaks (the tweaks are well done, too). I agree with nyer about the graphics, though. I think it would have been nicer to just be more "realistic" or just simply actually be 8-bit. I think people today are too hung up on graphics, sometimes, making them "better", actually makes it worse, and I think that this game is an example of that. Don't get me wrong though, I'm really enjoying the game and do recommend it. Link to comment Share on other sites More sharing options...
Ferret Posted May 4, 2016 Share Posted May 4, 2016 I love Grey Goo, but there was just so little content in it. 8-Bit Armies kind of has the same thing going on. It's not listed as a Greenlight game on Steam, but rather an already completed one. But obviously when you play, you can tell there's a lack of content in terms of units and so forth. Link to comment Share on other sites More sharing options...
AchromicWhite Posted May 5, 2016 Share Posted May 5, 2016 Yeah, I agree with that one Ferret... the engine is pretty nice, though. Would be nice to see some asymmetrical balance (2 teams), but obviously, that takes quite a lot of time to make... looks like they'll be making a fantasy version first, anyway. Link to comment Share on other sites More sharing options...
Rampastring Posted May 5, 2016 Share Posted May 5, 2016 As far as I can tell, limited and rushed content is a rule for Petroglyph games. Possibly with the exception of Empire at War, since I haven't really played it and it appears to be have been an actually succesful game. Universe at War had diverse factions, but the campaign was quite short, and especially the Masari planet conquest part was clearly rushed. Grey Goo also has diverse factions, but at least the Beta was fairly simple (I played it on a Steam free weekend). There's also only 5 missions for each faction. And now 8-Bit Armies has only 1 extremely simple faction. Even Tiberian Dawn GDI had a more diverse unit arsenal. Link to comment Share on other sites More sharing options...
X3M Posted May 5, 2016 Share Posted May 5, 2016 It looks like that even Dune2 and Warcraft where more diverse than this. I have seen similar games that have the same basic design. As if this was a school project. (This time with success) Some how, I have the feeling that they could turn this into something that has much, much more than what we are seeing now. I guess, they have done an experiment with this game. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted May 5, 2016 Share Posted May 5, 2016 Some how, I have the feeling that they could turn this into something that has much, much more than what we are seeing now. I guess, they have done an experiment with this game. I smell DLC. Lots of DLC. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 9, 2016 Share Posted May 9, 2016 All older games are more diverse. This is mostly due to the amount of effort it takes to create things in 3D. 2D map tiles are a way to very quickly make map terrain, but modern games can't get away with that kind of stuff anymore, which makes creating maps tons more labor-intensive, and thus, costly Link to comment Share on other sites More sharing options...
X3M Posted May 9, 2016 Share Posted May 9, 2016 All older games are more diverse. This is mostly due to the amount of effort it takes to create things in 3D. 2D map tiles are a way to very quickly make map terrain, but modern games can't get away with that kind of stuff anymore, which makes creating maps tons more labor-intensive, and thus, costly I think that voxels are actually re-allowing this fast paced creation. https://humblebundle-a.akamaihd.net/misc/files/hashed/0dde4abd56b8871cc84b808260e248c04b434d0b.jpg A lot has been recycled here as well. And that what has been recycled. Doesn't look that good actually. I did the same once with an UT map, where the same object was placed a dozen times in the map. A 3D model needs time and experience. A 3D voxel model is as if you are playing in paint. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted May 9, 2016 Share Posted May 9, 2016 8-Bit Armies. Shouldn't be too demanding. It doesn't strike me as more visually complex than RA3, or even AoE3. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 10, 2016 Share Posted May 10, 2016 A lot has been recycled here as well. And that what has been recycled. Doesn't look that good actually. My point exactly. To keep up with modern gaming industry standards, they need that detailed terrain that is so expensive to make. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now