Jump to content
  • 0

Map Causing Recon Errors


Chrono Vortex

Question

Guess this was the wrong place to ask, so I'll try here.

I've been working on this map for a bit and I decided to test online it to make sure everything works properly, only to find that it consistently causes reconnection errors. Here's the map itself:

Knossos, Crete.map

And here are a couple of the sync logs:

SYNC0.TXT_18_9_2017_7_7.TXT

SYNC1.TXT_18_9_2017_7_9.TXT

If anyone could provide an explanation as to why this is happening or suggest a way to prevent it, it would be much appreciated.

  • Like 1
Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 0

Okay, nevermind, I guess I could figure it out myself. For those who are interested, I'll explain what went wrong.

I read somewhere that action 16 (Reveal all map) causes reconnection errors in multiplayer. In order to create a sort of fog of war for this map, I set up a repeating trigger with action 51 (Reshroud Map). Turns out that action causes reconnection errors too.

So, to fix the issue while keeping the fog of war, I simply deleted the trigger with the offending action, converted an invisible light post into a gap generator with a huge radius and placed it in the middle of the map.

Link to comment
Share on other sites

  • 0

I didn't test it online, only in skirmish, and I didn't get any errors. When does the error actually occur?

On a side note, I'm not sure if this is related, but every time I load up a skirmish game (mod map or not) with the cncnet version, my game crashes. But when I copy that same save file to any other version of YR it loads up just fine.

 

1 hour ago, Chrono Vortex said:

converted an invisible light post into a gap generator

Pretty clever idea.

Link to comment
Share on other sites

  • 0
1 minute ago, fir3w0rx said:

I didn't test it online, only in skirmish, and I didn't get any errors. When does the error actually occur?

It only happens in online multiplayer, and the error occurs as soon as the action gets triggered. I don't remember the exact reason why revealing and reshrouding the entire map causes players to desync, but it's a thing.

1 minute ago, fir3w0rx said:

On a side note, I'm not sure if this is related, but every time I load up a skirmish game (mod map or not) with the cncnet version, my game crashes. But when I copy that same save file to any other version of YR it loads up just fine.

That's pretty certainly not related, but I have the same issue. I tried loading saves too in order to test if the CnCNet Yuri's Revenge executable could handle campaign missions, and I couldn't load any save from anywhere. It would seem that CnCNet just can't load saves for whatever reason.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...