Darkstar387 Posted October 12, 2017 Share Posted October 12, 2017 (edited) Hey everybody. I recently dove into mission making for Red Alert (the original) and I'd like some help. I created a simple base assault mission in RAED and thus far everything works except for my team types. For some reason, the teams the AI creates don;t follow their waypoints, they kind of just roam randomly before clumping up in the corner of the map. The teams in question are every team used by house Greece, with the exception of QRF1. For example: Name: AUTO1 Owner: Greece Priority: 7 Max: 0 Num: 1 WayPoint: -1 Team: Rifle Infantry 4 Light Tank 3 Ranger 1 Orders: 0 Move to waypoint... 5 1 Move to waypoint... 6 2 Attack... Anything Options: Only autocreate AI uses this team type. House's IQ is set to 4 and the teams have been set up the same way they are in the original missions I've attached the mission file, could somebody take a look and tell me what I did wrong? CMU101EA.ini Edited October 13, 2017 by Darkstar387 Link to comment Share on other sites More sharing options...
Messiah Posted October 13, 2017 Share Posted October 13, 2017 I like that mission! I had the same issues with teamtypes in RA1 and I couldn't fix all of these issues. Try "patrol to waypoint", check "charge toward target" and play around with "max" and "num", sometimes it will help. Link to comment Share on other sites More sharing options...
Darkstar387 Posted October 13, 2017 Author Share Posted October 13, 2017 (edited) There is already a team that uses the "Patrol" command, they don't work either. They stop short and don't follow their final waypoint. I don;t want them to ignore distractions because I'd like them to engage targets along their path. Did that work for you? Edited October 13, 2017 by Darkstar387 Link to comment Share on other sites More sharing options...
Messiah Posted October 23, 2017 Share Posted October 23, 2017 Not always. TeamTypes in RA are quite messy sometimes. If nothing works and they still gather at topleft, make two separate houses for your enemy (goodguy one for pre-placed units which should stay at their place, greece for the attack teams) and create a trigger: - elapsed time: 50; action: all to hunt (greece); type: constant. and add to your map: [Hunt] Retaliate=yes Link to comment Share on other sites More sharing options...
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