[CC] RaVaGe Posted November 10, 2018 Share Posted November 10, 2018 (edited) Replaced [Pro] Dry Heat with Dry Heat LE Fixed top left ore refinery placement at gems from oils. Added build routes to middle from all spots. Replaced [Pro] Sahara Mirage with Sahara Mirage LE Removed middle gems to make the map more fair against the Yuri faction. Removed fences around middle tech buildings. Replaced Tech Machine Shop with Tech Aiport. Moved top and bottom middle oils closer to the large ore expansions to make the map less mid centric while giving Allied players better odds. Replaced Heck Freezes Over with Heck Freezes Over LE Rebalanced middle gems. Added build obstructions in the form of terrain deformations to middle, to prevent rushes straight to middle. Opened up few new build routes for more BO options in multiple spots. Removed minor annoyances around the map. Upgraded map detailing. Added Dusk Ravine LE Added All The Fury LE A competitive 1v1 conversion of the popular 3v3 map. Compartmentalised the navy to stop Boomer rushes by Yuri players. Navy can still be used but fits into a late-game role as originally intended. All maps are available for S vs Y vs A. LE stands for Ladder Edition, this naming scheme will replace all [pro] maps in the future. Removed the following maps from the pool. Blood Feud II Meat grinder The Path More Travelled by Face Down Paris Revisited Sovereign Land Hidden Valley Official Tournament Map A Credits: @ChallengerX_Pro - Dusk Ravine (original version) BlackSnow - All The Fury (original version)@FlyingMustache - Map Tester@heldro - Map Tester@Blazer - Map Tester@dkeeton - Update development@Grant - Update release Edited November 13, 2018 by RaVaGe 5 1 Link to comment Share on other sites More sharing options...
DAIJOUBU? Posted November 10, 2018 Share Posted November 10, 2018 huge props, gonna enjoy these maps 1 Link to comment Share on other sites More sharing options...
XXxPrePxX Posted November 11, 2018 Share Posted November 11, 2018 Yup -- extremely well done as always and nice updates to make sure the maps are working best as possible. Bravo. 1 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 12, 2018 Author Share Posted November 12, 2018 (edited) Updated "All The Fury LE". Compartmentalised the navy to stop Boomer rushes by Yuri players. Navy can still be used but fits into a late-game role as originally intended. Changes to go live when admins update. Sorry guys, I feel your pain. Edited November 12, 2018 by RaVaGe 1 Link to comment Share on other sites More sharing options...
XXxPrePxX Posted November 12, 2018 Share Posted November 12, 2018 3 hours ago, RaVaGe said: Updated "All The Fury LE". Compartmentalised the navy to stop Boomer rushes by Yuri players. Navy can still be used but fits into a late-game role as originally intended. Changes to go live when admins update. Sorry guys, I feel your pain. I like what you did there -- cutting off the navy element from the early game and allowing it in the later game. That's perfect to combat boomer rushes. 1 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 12, 2018 Author Share Posted November 12, 2018 (edited) 9 minutes ago, XXxPrePxX said: I like what you did there -- cutting off the navy element from the early game and allowing it in the later game. That's perfect to combat boomer rushes. I released the map under impressions that navy was disabled on it, there were too long gaps between working on the maps and release. Instead of disabling navy and leaving all of those water areas useless, teasing any bright strategic minds of their potential I decided to just block the travel routes of any naval units and make it accessible from late game expansions. Edited November 12, 2018 by RaVaGe Link to comment Share on other sites More sharing options...
XXxPrePxX Posted November 12, 2018 Share Posted November 12, 2018 59 minutes ago, RaVaGe said: I released the map under impressions that navy was disabled on it, there were too long gaps between working on the maps and release. Instead of disabling navy and leaving all of those water areas useless, teasing any bright strategic minds of their potential I decided to just block the travel routes of any naval units and make it accessible from late game expansions. yup -- Yuri's naval is actually quite a detriment to them in late games. That was originally why I had Hammer and sickle in the QM map pool for AvY in YR XWIS.. I figured that the boomer rush on Hammer was pretty hard to pull off, so it would allow the allied team to build up a navy late game allowing them to take out yuri that way. Seems like the same situation here -- especially because the boomers have to go through very tiny pinch points allowing the defensive team to set up any squids/subs/dolphins at the pinch points to intercept them. Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 12, 2018 Author Share Posted November 12, 2018 1 hour ago, XXxPrePxX said: Seems like the same situation here -- especially because the boomers have to go through very tiny pinch points allowing the defensive team to set up any squids/subs/dolphins at the pinch points to intercept them. Actually I made those points impassable entirely! Which is what I meant under 'compartmentalised', the large water areas, including the middle are split into 5. TL and BR water zones each cover bombardment access to the main base and the last expansion areas.Assuming players expand vertically and not horizontally. 1 Link to comment Share on other sites More sharing options...
Andy. Posted November 13, 2018 Share Posted November 13, 2018 The Sahara edit is terrible and completely unfair for Yuri, if you can post the map file here I will balance it and see what you think. Until then I'm sure all Yuri players will veto this map. Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 13, 2018 Author Share Posted November 13, 2018 Yuri is completely unfair to other skilled players. 1 Link to comment Share on other sites More sharing options...
Andy. Posted November 13, 2018 Share Posted November 13, 2018 (edited) nvm I got it Edited November 13, 2018 by Andy. Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 13, 2018 Author Share Posted November 13, 2018 Added credits. ? Link to comment Share on other sites More sharing options...
Andy. Posted November 13, 2018 Share Posted November 13, 2018 Here's a much better version of the map if anyone wants to try it out. sahara pro.yrm Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 13, 2018 Author Share Posted November 13, 2018 Oils were removed to stop the eat fest that happened on the original, you just added them back. Link to comment Share on other sites More sharing options...
Andy. Posted November 13, 2018 Share Posted November 13, 2018 The way you have it now Yuri will never get their derrick, I fixed that by giving each person a free derrick and then Yuri can get their derricks later. And in SvS / AvA you can protect your derricks with dogs. Link to comment Share on other sites More sharing options...
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