There will be a major rework later this week. I've been working on a new patch under the radar for quite some time now. The main goal is to revert some of the older feels of Tiberian Alert so it doesn't simply copy Tiberian Dawn as it ended up being later on, as well as bring back some of the slower paced gameplay.
I plan to upload YouTube videos describing units, what their roles are, and how they're combat effective in the game. I will provide stats and maybe even some micro examples on how certain units could be used. The stats in the video will also show the difference between vanilla Red Alert and Tiberian Alert, comparing and contrasting the units and going over how they have changed.
Let me know if you have any ideas, suggestions, or are willing to play-test the newer version before it goes live.