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FunkyFr3sh

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Everything posted by FunkyFr3sh

  1. Still no one looked into that I know you're waiting for a long time already... I need to get the old files back and then try to compile them and test one by one, but it takes a lot of effort
  2. I have been updating things related to that yesterday, the mission select + score screens are now stretched. Main menu is still centered, takes a lot of effort to fix that, I may look into that at a later point. You can just run the installer again and this time choose "patch existing installation" if you like to have the updated version https://downloads.cncnet.org/RA1installer.exe?new
  3. CnCNet Client The client will now automatically enable away status when a ladder game starts (containing a link to the ladder website) A bug was fixed where you sometimes didn't leave a game room after accepting a ladder game A bug was fixed that prevented auto-away for afk hosts in some cases The Portuguese names of the colors were fixed for Tiberian Sun, thanks to @RyanTurner Red Alert Players will now automatically lose in ladder games when there are only naval or air units left Optional fix for "heli blocking" where soviet players could prevent allies from building helicopters in long games (Checkbox: Fix Known Bugs)
  4. Well, I don't know about that... I didn't play around with the new mission pack yet. Could be a bug in the mission pack maybe. Or maybe a savegame bug? Did you save/load in mission 14? Edit: I just had a quick look, it's indeed not in the save games. That means if you save, turn off the game, later start the game again and load the savegame then it will not be able to jump to the b mission Edit2: You can maybe workaround this, if you have a savegame, then don't load it from the menu. Go via CustomMissions back to the start of mission 14, then in game you load the savegame! (I didn't try it, but I think it works)
  5. What resolution are you guys using? maybe it's a high res crash?
  6. That is correct! You have to finish 14 again, it will then send you automatically to 14b and will carry over all the stuff you were supposed to keep from 14. All missions that use the ToCarryOver logic are not shown in the list anymore.
  7. Fixed version can be found here: https://forums.cncnet.org/topic/6804-beta-testing-for-mega-compilation/ Or if you want to win it without the fix, check this: https://www.youtube.com/watch?v=SnpQukG63jQ
  8. I just tested it on a fresh XP SP3, it only installs .NET 2.0. No driver or anything like this.
  9. Ferret did that in his maps, you can do the same via either map change or aftrmath.ini (spawnam.xdp) change https://forums.cncnet.org/topic/1226-ra-multiplayer-mod-tiberian-alert-by-ferret/ I think it's in the [Aftermath] section Are you talking about skirmish via cncnet lobby? Or is it the campaign?
  10. GDI is very highly compatible, it almost always works for anyone without any issues. It also supports windowed mode and stretching, alt+enter and other cool features. OpenGL is slower than GDI on windows, it's mainly useful for Linux/Mac. Some screen recording programs require OpenGL too. It also supports windowed mode and stretching, alt+enter and other cool features. DDrawCompat is by far the fastest, very useful if you don't need the extra features of GDI and OpenGL. With this renderer you can run the game at very high resolutions even on older computers. It also doesn't slow down the game with screen recording programs as much as GDI/OpenGL are doing (Tested with OBS) For playing I use DDrawCompat, since I don't need windowed mode nor the other features. For streaming tourneys and testing I use GDI+Windowed mode The native one was DirectDraw just like in TS/RA2. RA1 is using wrappers too, but the RA1 ones are working perfectly without any side effects. TS/RA2 can have problems with alt+tab for example, in RA1 there are no such issues
  11. You can click on the "Cheats" button in the bottom middle, in there you will see some of the code and there is a "Explorer" button to find the map file quickly I can maybe add a delete button
  12. Currently chinese will always use servers since p2p is too unstable for them. But I might do some more testing later
  13. No, that's not possible, don't think it will ever work lol
  14. The best one is the one that works the best for you! For me DDrawcompat is the best on windows 10. There are many differences... TS-DDraw is using opengl rendering for example, while DDrawCompat is only modifying some parameters passed to the real DirectDraw dll
  15. All installers were updated and are working perfectly now on windows 10 Fall Creators, except the Tiberian Dawn Single Player installer. Is that the one you were trying?
  16. The PC version doesn't have these videos, however, nyerguds ported them to PC and you can download them as add-on here: Optional Extras: https://forums.cncnet.org/topic/1165-how-to-install-red-alert-1-on-windows-xp-vista-7-8-10-linux-mac-32-64bit/ I think the missions have a prefix (AM/CS), this is how you can tell what is what
  17. Never heard about this. Are you trying to play the games online? did you use our installers? Did you try windowed mode? Tiberian Sun and Red Alert 2 have right click scroll, did you try to scroll like this?
  18. Wow, thanks! I just fixed it quickly currently there is no support for automatic detection of PT/BR, so if you would make a PT-PT then it would still default to PT-BR for anyone in portugal. I will have to see if this can be fixed in the future. If you want you can create the PT-PT already and I will include it, but until it's fixed everyone will have to switch to it manually. @The3X just pointed out how to create a translation. Just create the file and afterwards restart cncnet, it will list it under Settings->CnCNet
  19. 1.1.5.1 is out Now with working mouse cursor on Windows 10 Fall Creators update
  20. No idea how it got popular there... Yes you need YR for MO.
  21. Uncontrollable fast mouse cursor. (Red Alert / Tiberian Dawn) This should be fixed now Will update all installers soon
  22. Well, that's odd... I don't know what is causing the issue on your end, so I don't have a solution for it. But you could try DDrawCompat that is currently not listed, to enable it you'll have to join the online lobby and type the following command: /install ddcompat Make sure you don't open the config program afterwards, it would overwrite the changes Another alternative is "DxWnd+Windowed Mode", the random crash that happens for some players didn't happen anymore once window mode was enabled. I don't have this crash, so I could never test it sadly
  23. Try to apply TSpatch again, I guess something might have gone wrong. It should work fine with default settings. Sometimes origin reverts the patches or parts of them, so make sure you don't update the game when origin claims there is an update available (there is none!)
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