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Posts
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Everything posted by heldro
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cant play tomorrow, can play monday evening for me.
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i wont object marsh can play with scalpem, its just weird that people who are eliminated can rejoin other teams lol. im available all day saterday and sunday.
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?thought marsh was eliminated yesterday
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Zhasulan vs Matt (until 7 victories) (Close games).
heldro replied to Win4ester's topic in Red Alert 2
He just likes to post his wins against players for people to see, like trophies. But zhas is a humble guy, he wont go around telling everyone how good he is and how he destroys other players, always respectfull. If someone is a stronger player then him he is not ashamed to admit it, and he won't avoid playing anyone. Many players can learn from his sportmanship. -
I can wait 10 days, np
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i guess so
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sure i guess but there are issues much more important needed to be adressed first like the point system, bailing in start, washing not giving win and being able to kick your opponent in disconnect screen. once the ladder functions well worry about the maplist.
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lately i keep hearing people who say that flack does more damage. never heard this before. is this actually true? can easily look it up right?
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Whats gonna happen for november? Same ladder no ladder or adjusted ladder?
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1. "Removing" 2. Deploying sets up a shield. 3. all the other soviet colours are just puppetmilitia. they buy their arms from russia which display their selection of arms for them in a magazine 4. ra2 is set in a alternative timeline where dollar became the global currency 5. illuminati, the sun is a lie #solved
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heldro's laptop
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hype
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so ye anytime i say ic is just too damn powerfull (on most maps) there will be sombody saying "but heldro everyone knows allieds are OP without supers!" sure if the game drags on too long and allieds build some bf, mirage and prism it will become hard for the soviet player. but you can use the same argument against soviets with sw. once the ic is up you have like 2 minutes to make something happen before ic is ready. if you dont succeed and you are lucky the ic dident totally destroy you the first time you have 2 more minutes before you will get run over by ic again. when playing larger (allied) maps its not that big of a problem as when you are playing a map that allready favors sov. chronosphere is usually not a good answer since it takes more time and money to build (nuclear plant is basicly free if you sell powerplants) and ofc the timer is faster. even if you get the chance to use your chrono how are you gonna use it to stop ic? chronoing prism tanks to kill buildings is easy to stop (force shield & deso's) and you will probably be outtanked pretty hard if you decided to build chronosphere and some prism tanks. "but heldro you can also chrono his rhinos in the water!" ye maybe you can chrono 6-9 rhino's if you get lucky and if there is water woop ti doo, thats not gonna help you when ic allready stormed over you 2 times. "but heldro allieds can make bf's and they destoy rhino's!" yes they are good but making a bf becomes pretty useless with superweapons on, by the time you have your bf ready and at your enemy base the ic will be ready and your bf cant run away anymore. "but heldro you can just go multiple warfactory's to counter the ic!" nop, it wont work very well either since grizzly allready builds slow to start with, you gonna need like 4/5 wf's and time to be able to finally outtank your opponent, but by the time you managed to do that, guess what; the ic is allready done a few times. then i hear people say: "but heldro just dont let the soviet get ic!" allieds are not really build to rush and kill the soviet early. soviets can easily hold off any early allied rush with deso's and flack cannons gl countering that before lab."but heldro just seal his ic/lab!!" desolator says no. "but heldro just kill the lab before he can build ic!" yes that is probably the best way to do it by planes or splits. the thing that just bothers me is that with sw the soviet player can just be passive and wait for his ic over and over while the allied player is forced to make something happen before ic will be ready and soviet can dictate the game. while it is the soviet faction who is made able to be agressive. if supers are off and allied decides to go for an "unbeatable" mirage prism bf combination the soviet player is actually capable to pressure and try to stop that early on in game, or go multiple warfactory's to counter that. like i said before it mostly depends on the map there are some maps where sw are balanced and some maps where it is actually needed for sov to break allied camp(death valley girl) there are even some maps where supers favor the allied player(artic circle, depth charge). but most maps allready favor sov and those map favor sov even more with sw. these are maps like: dune patrol, tour, tournament b, dry heat, hidden valley. this is all based on 1v1 allied vs sov. in team games supers are fine.
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sup v2, srry for infinite money cheat today. pls dont spread the evidence you collected, i dont have another serial code. heldro
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Marko vs Buffalo first to 5 Series Today 3pm Eastern Standard time
heldro replied to CekaJ (Jake)'s topic in Red Alert 2
c00l, watching -
exactly.
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when the people are have the not can him have the win on the loose for the lower of the man in the soviet?
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did you know: martin aka frequenzy untill 2 days ago always thought that selling a ref gives you $1000.