My friends and I are having trouble playing a game together.
We are with 5:
2 of them live in the same house with shared network on ziggo (ISP from netherlands). Us 3 all are on separate networks.
If I play a game with us 3 (on all separate networks) this works like a charm. We can play without closing the lobby and we can play all night.
If one of the two people in the same house decides to join we get a vey weird problem.
We can load the lobby just fine with minimal ping, tunnel seems OK.
But when loading the game the problems start. One player will see himself load very fast, and the others load not at all, or very late.
All the other players will see everyone load normally, even this one player. But when the game starts all our credits are stuck at 143.
The one player in this case will see us all load very slow even though we are already loaded into the game and stuck at 143 credits.
After he loads in, we get up to 10k credits and we try to deploy our MCV. Sometimes this succeeds and the deploying is stuck in a frame. Sometimes it doesn't do anything at all. Very soon after we are thrown into the dc screen where we see this 1 player cannot connect, even though his bar is green (almost full).
The very weird thing is, that one player sees us lose connection to him very quickly to the red. Even though we see he still has valid connection (green).
After waiting for a while he will dc. Once the player dc's the game goes all of a sudden very smoothly again. Like there are no problems at all.
This is one of the 2 players. If I use a VPN and connect to him on a 1v1 basis I can load the game just fine and we can play. The other of the 2 players, I have the same problem even with using VPN.
They both can play on LAN just fine, but if they try to play against one another then they will have the same problem listed above. We tried disabling firewalls and disabling anti virus but we just can't figure this problem out.
The weirdest is that a few weeks ago we got it working only if we closed the game after each game and then rehosted the lobby again. Otherwise we would have the problem described above.
Does any of this ring a bell or do you need more information/logs/video proof?
We are at a loss at what to do next and tried a lot of things already.
Seeing this game is server oriented I don't see why we should have these problems? This is the only game where these problems occur.
some logs I get when I join the game of the failing player.
I have tried to install the CNC client so I can play C&C RA2. However, a trojan warning came up after the installation for RA2Launcher.exe. Is this a false positive?
Hello. There was a problem when starting the game RA2/YR via CnCnet 5. When the network game starts, it writes an error: "If you enabled no-CD make sure the files "multimd.mix" and "mapsmd3.mix" are in the game install folder, they're usually located on the CD". But I already have these files in the game. Build the game RA2/YR from RA2.IN. What should I do?
By [email protected]
I got the complete whatchawhatever from Origin and I'm trying to relive the wonderful days of my introduction to RTS, but it seems as if none of the games are functioning.
For Tiberian Sun, clicking anything in the menu freezes the whole program.
For C&C RA2/YR, the mouse is invisible.
And so on.
Is it really necessary to download third party patches for games that Origin (Electronic Assholes) are charging money for?
You have my thanks and best wishes,
I'm trying to figure out how to set a trigger where whatever house crosses a waypoint will take ownership of a building. I've gotten the waypoints to work for a single house if it crosses the line but I can't figure out how to make a trigger that allows any house to cross and will give ownership of the building to the house that crosses. Any ideas how to link multiple triggers for potential ownership to a building? It seems I can only link 1 house and there should be some capability to add the triggering house gains ownership.
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