cn2mc Posted July 12, 2015 Share Posted July 12, 2015 Nah, there's probably more. For starters, all .ini is in caps, some trigger and teamtype options crash the editor (don't remember which ones though), passability filters are mostly wrong so you don't really see whether you've blocked something off or not, etc. Link to comment Share on other sites More sharing options...
MattAttack Posted July 12, 2015 Share Posted July 12, 2015 I recently had to use the old version to help with Kilk's mod and was reminded of just how f'd the old version was. After being done with that, I was able to go back to the more recent version and could see the differences. Nah, there's probably more. For starters, all .ini is in caps, some trigger and teamtype options crash the editor (don't remember which ones though), passability filters are mostly wrong so you don't really see whether you've blocked something off or not, etc. This is pretty much all pertaining to the old version. The .ini is no longer in caps, making a trigger with the house set to 'none' no longer crashes the editor, "build it" was correctly changed to "built it," the [base] section of the .ini now correctly has the count=# at the end of the list-- and that's what I can think of off the top of my head. By the end of some of kilk's missions, (using the old version) I had like 6 backups of the mission and had to do everything on notepad while wearing a tin-foil hat because it was so crashy. Now the passability filter isn't perfect, but it's a decent guide and for some reason you can no longer see the passability of terrain. Link to comment Share on other sites More sharing options...
Nyerguds Posted July 13, 2015 Share Posted July 13, 2015 The link to the homepage for the C&C95 editor is broken (page is down), but the Internet Archive still has a 2009 version of the website: https://web.archive.org/web/20091028194911/http://www.xs4all.nl/~jarit/ccmap/ Better to get the full pack of that anyway; it requires the DOS C&C mix files. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 15, 2018 Share Posted August 15, 2018 I added my new Engie File Converter to this. It supports reading and writing all types of SHP files, including the Dune II type, and also has full writing support for both CPS and WSA 1 Link to comment Share on other sites More sharing options...
Assist Posted August 25, 2018 Share Posted August 25, 2018 A question for Aro or whoever knows the answer. I am trying to rescale/resize the inf like what Aro did in TS Twisted Insurrection but I am having some difficulties. I am using WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). I didn't get it. what's the different between Resize and Rescale? Which one is used to make units smaller or bigger? Thank you Link to comment Share on other sites More sharing options...
Nyerguds Posted March 12, 2019 Share Posted March 12, 2019 On 8/26/2018 at 12:52 AM, Assist said: A question for Aro or whoever knows the answer. I am trying to rescale/resize the inf like what Aro did in TS Twisted Insurrection but I am having some difficulties. I am using WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). I didn't get it. what's the different between Resize and Rescale? Which one is used to make units smaller or bigger? Thank you Um. Infantry are SHP files, not voxels... Link to comment Share on other sites More sharing options...
TwinkyBong Posted December 31, 2020 Share Posted December 31, 2020 Sorry for being late BUT I just want to defend tibed. I was modding my RA2 games with times long enough without apparents problems so I dont understand what is wrong with tibed for you guys. Link to comment Share on other sites More sharing options...
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