Jacko Posted August 23, 2015 Posted August 23, 2015 It feels very weird to see cruisers on a small patch of water in the middle of a cave however all the ground stuff looks awesome
Tschokky Posted August 23, 2015 Author Posted August 23, 2015 cruisers on a small patch of water in the middle of a cave The things people do for victory
Allen508 Posted August 23, 2015 Posted August 23, 2015 The pal in the theater's mix file would be best as putting it into the local.mix would make each user have to edit there local.mix and/or adding a new theater to CnCNet5 take some time to download as CnCNet would have to download and extract a new local.mix alonge with each new theater.
Tschokky Posted August 24, 2015 Author Posted August 24, 2015 I've modified the mix to include the pal, see the very first post in this thread.
Messiah Posted September 1, 2015 Posted September 1, 2015 I've played the map and I really like that cave atmosphere! I think giant minerals like those of Naica could be cool! I added battle craters and a second building: A temple with water flowing down a slope. cave.mix
Tschokky Posted September 2, 2015 Author Posted September 2, 2015 Oooooo that temple is really nice, I might just reverse the shading, as light comes from the left side. The architecture is spor on, very authentic. I didn't add CR and SC shps for the same reason I had problems with bib design. How does a muddy crater/scorch look on a metal plate? Not very good, I guess, so I went with the "nothing" option.
Messiah Posted September 2, 2015 Posted September 2, 2015 That video gives an impression what will happen if you treat concrete and metallic surfaces with heavy artilley: https://www.youtube.com/watch?v=_2dsVMpyL40 I think too Burn marks are a good idea. The craters in that video seem to be sooty, so the color of the soil isn't visible. So black/dark grey craters are an option too.
Nyerguds Posted September 3, 2015 Posted September 3, 2015 That temple thingy seems terribly small, especially considering the size of similar temples in Tiberian Sun.
FunkyFr3sh Posted September 4, 2015 Posted September 4, 2015 just noticed that it works with edwin lol last time i tried it just crashed, weird ... maybe i forgot the .pal not sure if it shows all tiles though http://funkyfr3sh.cncnet.org/files/pictures/cave.png Edit: It crashes when I try to place a starting location That's uncool, but at least you can do the most of the terrain just fine. Could afterwards add the black areas and starts with raed once done lol even interior works when you have no starting locations on the map
Messiah Posted September 6, 2015 Posted September 6, 2015 That temple thingy seems terribly small, especially considering the size of similar temples in Tiberian Sun. that's because it has only 48x96 pixels. there are no slots for larger buildings (except you overwrite conyard, proc etc). Funky, it crashes because the image for the flag is missing in the mix.
Allen508 Posted September 6, 2015 Posted September 6, 2015 The placment flags for starting spots flag (flagfly.shp) for EdWin is in the conquer.mix.
Eisengeist Posted September 7, 2015 Posted September 7, 2015 This is seriously cool! Looks like Journey to Center of the Earth or something. Never read Jules Verne's book or saw the new remake movie, but the original movie adaption is incredible.
Nyerguds Posted September 7, 2015 Posted September 7, 2015 That temple thingy seems terribly small, especially considering the size of similar temples in Tiberian Sun. that's because it has only 48x96 pixels. there are no slots for larger buildings (except you overwrite conyard, proc etc). Oh, it's an actual building? So I take it you're using V37, then?
Messiah Posted September 7, 2015 Posted September 7, 2015 Oh, it's an actual building? what do you mean? Yes, I used V37. RaPortable allows to add complete new buildings, but they are 2x2 what can't be changed at the moment.
Nyerguds Posted September 7, 2015 Posted September 7, 2015 Oh, it's an actual building? what do you mean? Well, I thought it was just an indestructible terrain piece
AchromicWhite Posted September 10, 2015 Posted September 10, 2015 Oh yeah, I thought it was just terrain. Does it have a damaged frame, yet? -Liam
Messiah Posted September 10, 2015 Posted September 10, 2015 Oh yeah, I thought it was just terrain. Does it have a damaged frame, yet? -Liam of course, view the shp! It derives from the Vega Pyramid from TS, additional with two rows of stalagtites at the front. First time, the animating water was an accident that happened when I converted the temple to the cave palette. Making a terrain piece out of it is an idea too, but a TS building added to RA could look over-sized very fast.
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