- 0
-
Similar Content
-
By mrgreenno1
Good day Comrades 😃
About:
The intention of this mode is to make some rebalance and make AI more agressive thus skirmish mode more fun. Of course it is possible to use in multiplayer(both players must install this mode on the same version of game).
New units\Structures:
- Soviets now have Commando instead of Tanya(she is more Allied afterall)
- Chnged skin of Light Tank (by AchromicWhite)
- Changed skin of Tesla tank (by Nyerguds)
- Allied now have Badger bomber and Airfields (it feels wrong that they have no Aiplains) to make it work I had to remove Yak plane from Soviets(no pitty)
Changes to existing units:
- All allied units gained +5-10% HP, exept Artillery +100% HP (IMHO vanilla Allied units are too weak)
- Medium tank have mg90 machine gun as secondary weapon (to be more effective against infantry, all tanks have macineguns afterall)
- Units roket incresed danage to troopers: Bazooka, Destroyer, Longbow helicopter, Phase tank (it feels wrong that rockets cant kill infantry after 1-3 shots)
- Mine layer mines increased damage
- All useless buildings like fakes, barbwire fence, small power plant were removed
- Some units were removed: Jeep, Radar jam, Mobile gap generator, Aircraft carrier(I hope some one who builds new skins for RA can build a really nice big Aircraft ship)
- Prerequsites of almost all units were removed ( faster search in the build list )
- Many other small changes I really dont remember everything 😃
Gameplay changes:
- Increased speed of ore growth and its cost (more money more units can be build = more fun)
- Increased build ratio of aircrafts for AI (their air attaks are very massive now)
- Paratroopers now 10 instead of 5 (with 10 troopers you can do some damage)
- Parabombs now have 2 bombers and 6 bombs (vanilla 1 and 5)
- To capture building you need only 1 engineer (sometimes AI send an engineer to your base and now this action has a meaning)
- Increased crates quantity (wich allows AI randomly pick up different nice things like MCV or Nuke more often)
- Nuke damage increased by 300% (now its real Nuke not a puff)
- Other options to change AI behaviour to be more agressive
Install:
Unzip to game folder, overwrite old files(dont forget to make a copy of original files before this!)
Have fun. Post comments. Cheers
Red Alert - Rebalance mode ver1.00.zip
-
By Micco
Trying to join ladders but dont get verify email. Trying to get new verify email again and again but never receiving email. Have already checked trash folders etc...
Can only closed circle play ladder games, you fear one new noobie challenger?
-
By Volkov Boris
Can any one make a mod for red alert remastered that allows the ai build super weapons,special and T3 units and naval units?
-
By FunkyFr3sh
All Medals were reset and a new map was created, please check the new rules below
Rules:
1. Settings = Color: Yellow, Country: Germany, Speed: 7
2. You must destroy all enemy tanks before the time runs out
3. You need to win using hotkeys like in the video shown below (ctrl shift etc..)
4. Stacking/fooling the AI is not allowed - Do not park any tanks next to the kennels to destroy/block them on purpose (no force fire etc..)
5. Your screen resolution must be 1280x width or below and 720x height or below (1024*768, 1920x1080 etc... are not allowed)
6. 1 trusted spectator must watch you playing the map (See names below)
7. The spectator must host the game room and not the player
8. The game must run at an acceptable speed, laggy games don't count
Spectators: robskate, Bravo, At0m1, FunkyFr3sh, Lauta, D1GA, Commander, Lovehandles, Ferret, ra168uk, lordy
Note to Spectators: After the game you must check the resolution of the player in the score screen to ensure the player did not use a too high resolution. When the ready button was clicked there should be no cheat warning.
Example video: https://www.youtube.com/watch?v=JDzDXvyPjCw
Search for "Gold Medal Challenge V2.1" or type the following command inside a game room:
/map 72f6a01ff66dbc3e193cdbe84adf51f6636f4956
-
-
Recently Browsing 0 members
No registered users viewing this page.
Hi all.
This forum very helpfully sorted me out once before. Here I am again looking for help please. I've played C&C through the cncnet site for many years, mostly without any problems., but now I have one once more...
Virgin Media recently upgraded me from 100MB broadband to 200MB for free. Thanks very much! This also meant swapping our router for the latest Superhub 3. I called them up and a helpful lady opened ports 8054 on UDP and 50000 on Both; so I assumed I would be all singing all dancing for future games. I did a port test and confirmed I could play and host fast games. Sorted. Or so I thought.
My pings, when I had 100MB broadband were previously around the 10 to 15 range. I did a ping test expecting to see them halved. instead I now get numbers around 25 - 35 with one of the four pings much, much higher. I know that's not good. I called Virgin Media again. This time a chap reset the hub to factory setting then reapplied the 8054 and 50000 open port rules.
Back into C&C only to find 'porttest' advises my ports are now closed and my pings are still too high.
I'm not very techno but after ages mucking about I have worked out how to open the ports myself so have double checked they are open. I have also got into my Firewall and added cncnet as an allowed site.
What else can I do? It's most frustrating to know that my ports were open before Virgin Media got involved for the second time. And it's even more frustrating to know I had excellent pings on half the broadband speed I have now.
Virgin Media are visiting next week. Until then can anyone help please? (I have a pretty fast PC running Windows 7 by the way). Hope that's enough info.
Cheers,
David
Share this post
Link to post
Share on other sites