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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
      posts
    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      449
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
      posts
  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      173
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8.9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      18.9k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      983
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      910
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  5. Hosted Projects

    1. 1.6k
      posts
  • Member Statistics

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    81.7k
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  • New Posts

    • The map was created back in 2019. However, due to a bug with miners that could not collect ore normally on huge maps, it was lying in a distant drawer. Now, after the release of the beta version of the client, this bug, among others, has been fixed and the map can be used now.      It is already included in the CNCNET client. You can find it in the main section. Due to its size, detalization and the amount of work expended, it is unprecedented. This is Oceania plus a lot of work. ->->->               [8] Australia v1.2.map           <-<-<- Based on map    - - - O C E A N I A - - - I make previews for all my maps for the client resolution 1440x900. This resolution gives a clear picture pixel to pixel. I recommend to use it. But your video card may not support this resolution, it may not be on the list.
    • All triggers have been reworked. Potential error due to the gap generator in the upper left corner has been eliminated. Fixed a issue where the Sniper would re-enter the IFV after disembarking. Added a day-night cycle with night sounds.
    • A huge amount of work has been done. Secret paths and hidden locations have been added. All triggers have been reworked. Night sounds has been implemented in day-night cycle. The issue with the gap generator error in the upper left corner has been resolved more efficiently. The number of trees has reached more than 8,400, each of which was placed manually one by one and not with a brush. The new version has already been integrated into the CNCNET client.
    • Reworked all triggers, added a day-night cycle, added a decorative village and coastal fortifications, changed the location of the bunker on the lower left island, improved reveal of disputed islands, added more sounds and night sounds.
  • New Topics

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