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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
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    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      449
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    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
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  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      173
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8.9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      18.9k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      983
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
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    3. CnCNet Ladder

      All CnCNet ladder discussion
      910
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  5. Hosted Projects

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      posts
  • Member Statistics

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  • New Posts

    • I made a file that automatically integrates the cycle into the map, nothing else needs to be done. Just unzip the file from the archive into the same folder where the map is located and run it :  CCCP84's Day-Night Cycle 1.2. Integrate full Cycle into the Map (Put MAP file in same Folder).exe.zip  Or run Pyton file if you have Pyton installed:  CCCP84's Day-Night Cycle 1.2. Integrate full Cycle into the Map (Put MAP file in same Folder).py.zip  ( If there are lamps on your map, you need to remove them first )
    • Hello, I have a following issue. Although I'm not an expert mapper I know how to work with FinalAlert/FinalSun. Recently I've been working on a map for Twisted Insurrection. It's not the first map for this mod I've made, and all the previous maps worked fine, although they didn't quite meet my expectations. That's why I was surprised, when my most recent creation crashed during loading. Precisely it crashed during "secondary check of combat zone", though I'm not certain whether it really means something. The map in question is supposed to be a large valley infested with all kind of Tiberium nastiness, including all available lifeforms (there's a lot of them) surrounded by cliffs, on which the players start. There are also quite enough tech stuffs to capture - more than in any other map I've played so far. The one error I regret making is to not periodically test the map if it works. I've no idea what did I do wrong. The map check tool doesn't detect any errors. I tried to avoid placing Tiberium on slopes, because it is said to make the game crash. Perhaps one of the tiberium creature is buggy? I don't know - I've seen them all in other maps and they worked fine. I began to slowly deconstruct the map, in hopes, the thing causeng the crash will be removed but so far nothing helped and I don't want to remove the crucial stuff. I hope there's not something wrong with the terrain itself - it took me aeons to form it. I'm at my wit's end. I'm attaching a zip with the crash logs and the map itself. Can somebody experienced take a look at it? cbreach.zip
    • So much to say about this. Let's begin with, "yes, there are cheaters". Despite what bkmod claims. Cheaters always find a way. But "no, that 10 to 25% faster is due to using hotkeys". Hotkeys really safe you a lot of time. If they don't want to explain to you how they play. They want to keep kicking your ass. Don't play with them. But if they do want to explain to you how they play with hotkeys. Learn from them. Listen to them. So they aren't lonely and ignored anymore for a while. Personally, the best group was in Red Alert. I relearned Q and hotkeyed map portions. It has been a while though, since I have life. In td, I swear, exactly 1 of them always cheats and never wants to share his way of playing, nor does he allow you to watch as observer. The rest was just toxic. In ts, I have seen the replays, most of them are really good. But you need to learn to start grouping units. And some like to share, how they got skilled. TS is a good group to learn in. If you don't feel like playing against "cheaters". Don't play with them, period.
    • I have improved the cycle in such a way that it is possible to add night and day sounds to it. This creates additional immersion in the atmosphere of the night. I have already implemented this Сycle with Night Sounds on  - O C E A N I A -  ,  - BLACK SEA -  and  - S T O R M -  These versions will be released along with the next CNCNET update.
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