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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
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    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      453
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    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
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  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      177
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      19k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      985
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
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    3. CnCNet Ladder

      All CnCNet ladder discussion
      911
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  5. Hosted Projects

    1. 1.6k
      posts
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  • New Posts

    • Have you noticed any missing or incorrect unit voice lines after replacing the original `ra2mode.mix` with this patched version? Is there a reliable way to test compatibility with Phobos and Ares while running Red Alert 2 missions through the CNC Client?
    • This is serious, we have a working test client and servers and we need testers. Please reply here or DM for more info.
    • I also have the same question about how the No Spy option handles modded maps where spies can be available to factions that normally don't have them. It seems like the current setting only disables the standard spy units, leaving room for modified factions or custom map mechanics to bypass the restriction. This can make matches confusing and unfair when the host specifically enables No Spy and players still manage to use spy abilities through a different faction. Having a more comprehensive option that disables spy functionality regardless of the faction or unit type would make the setting much more reliable.
    • Hello, I made a small mod for YR a while ago and I periodically update it.  I started playing again and updated CNCnet to the latest version.  Unfortunately, its been a while and my mod is no longer working.  The last time I was playing CNCnet, it was using spawner.xdp and spawner2.xdp files and you simply needed to copy .shp files into the main RA2 directory.  Now it appears they are using CNCnet.mix. I used XCC Mixer to edit the artmd.ini and rulesmd.ini which works fine.  However, I cannot figure out how to get the other files to be used.  When I simply put them in the .mix, they do not work (they are uploaded as the proper "type").  These are: .shp files .hva files .vxl files So the .shp files for the icons still give the default (Missing Cameo) icon image as if the other files are not there.  Where are these files supposed to go?  Or am I missing a step?  If it is supposed to be in the CNCnet.mix, do they need to be updated (they were created in 2018)?
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