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Nyerguds

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Everything posted by Nyerguds

  1. Yup... they linked to those shortly after their release on cncnz. Might've been featured in the news here too, not sure. You may notice I commented on them quite elaborately
  2. "vanilla", from "vanilla ice cream", generally means "default flavour". In terms of games, it generally means unmodded original, without anything added by expansions. https://en.wikipedia.org/wiki/Plain_vanilla https://en.wikipedia.org/wiki/Vanilla_software Though plain ice cream without vanilla (as it is often found in stracciatella ice cream) is pretty tasty, too :laugh:
  3. I'm wondering about the final thumbnail - you already used all four of the game's dino's :3 How do you set those custom thumbnails anyway?
  4. wtf, man. Seriously. wtf. Or just multiply both parts by 2, and get 6/1.5 = 12/3 = 4
  5. fir3w0rx... I was never really part of the cncnet team, and as far as I know, neither is Tore. Tore is admin of this site, the C&C Comm Center. The only actual work I did on cncnet was the first rudimentary integration of cncnet with the game itself, which boiled down to hacking C&C95 to add a "-LAN" command line parameter, which started (well, still does actually) the game in a way that made it skip straight to the Network lobby on startup. This was before the server-based architecture, so the in-game network lobby was still used as cncnet game lobby back then. Besides the differences with it being p2p, the main concern with this was that you couldn't chat unless you joined a game. The C&C95 LAN lobby doesn't show players; just games.
  6. 2. None of them Um, yes, Adam is Myg. Here's the archive.org version of the forum thread linked to at the end of the article. Check the thread creator's nickname. https://web.archive.org/web/20050120183126/http://www.forumplanet.com/planetcnc/topic.asp?fid=1911&tid=1535309 In fact, that's how I first got into contact with him.
  7. Looks like the cause is that their extension is ".jpeg" instead of ".jpg".
  8. Y'know, if that custom error box works on it, that error should really be specifically detectable...
  9. Tahj... that page doesn't even mention me Tore is the founder of this website, the C&C Communications Center. CnCNet was never "founded", it was started as a small tool (in fact, originally just a thipx32.dll override, if I remember correctly) by Myg, and it was far from his first experiment in reviving C&C95 multiplayer. I actually played C&C95 over TCP/COM with him back in those days. That's from late 2004, a solid year before the earliest things mentioned in the cncnet article. By the way, someone should really fix the glaring spelling errors in that. "its" <> "it's"
  10. Okay, that really made me laugh out loud
  11. You can edit the first post and add it to the title. Though I did it for you now
  12. Both WOL and the cncnet lobby are based on the irc protocol, though
  13. In C&C95, I know that for VQA playing the filename is automatically derived from the video base name, and the game hangs if that file doesn't exist. In the WSA logics I actually found code to not only generate the missing stretch table, but in fact write it to disk. Though the physical disk format for the WSA tables is uncompressed, whereas the vqp format has all (x,y) <-> (y,x) type duplicates stripped from the saved files.
  14. Nope. This thread is still in the Repair Bay forum :laugh:
  15. http://nyerguds.arsaneus-design.com/cncstuff/0_files.html#sav
  16. Well, the only "socializing" I generally do on Origin is hanging out in the EA Answers forum
  17. So you're not just asking where the music is, then. You're asking modding instructions for adding music to five different games The format of RA2's music is actually different from the rest, though. RA2 doesn't use AUD. You'll need to convert it with XCC. For the rest, I suggest you look for the high quality music packs of C&C1 and RA1 that were posted here a while ago. And for adding music to C&C1, read this: http://nyerguds.arsaneus-design.com/cnc95upd/inirules/themes.ini It's possible the IDs can only go up to 127 though. I don't think I ever stress-tested that.
  18. Hee. That's a tough one, yes. Easiest way to beat that one is to make a "corridor of death" at the south-eastern bridge and lure everything through it.
  19. Well, since 3 of the 4 games played on cncnet are freeware, we usually don't bother with Origin
  20. Seems like this is something that could be fixed in cncnet's ruleset in general.
  21. Huh. So the game supports transparent tmp files, then? I thought it always messed up colour #0 by treating it as transparent. So, um, that just seems like one boolean. How is it an array? Or do you mean it's also per cell?
  22. Might be easier to just get them all as MP3s and put on a media player behind your game than go through the effort of modding it into each of the games, though.
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