
Iran
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Everything posted by Iran
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Can't you just play with a very large windowed 16:9?
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Tiberian Dawn Terrain tricks: northern island corners
Iran replied to Nyerguds's topic in Mapping Tutorials
My tool for doing map previews for RA1/C&C1 just uses loose files so MIX reading isn't needed. -
Tiberian Dawn Terrain tricks: northern island corners
Iran replied to Nyerguds's topic in Mapping Tutorials
Does this also work for Red Alert? -
Does that mean I stop receiving donation money to buy Steam games with?
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it wasn't that hard because I already had the selectable spawning positions code. Which also has to take in mind players who selected their spawning position when calculating the furthest distance for spawning players who haven't selected their spawning position.
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I added the spectator mode. It's not a hidden option it was added from scratch. It just prevents the player from spawning, sets him to 'dead' and gives him radar. The hardest part is patching the spawning logic so it ignores spectators when calculating spawning positions for other players.
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No german please
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Seems like the idea behind the Chrono Vortex comes fro mthe 1984 movie The philladelphia experiment: https://youtu.be/WAmpXDi53YQ?t=99
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Yeah it's a bit of a dicey issue now that we know Soviets can also sell (just glitched)
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Wasn't there also something with being able to sell tanks on Allied Service Depot and not the Soviet Repair Bay? I know Westwood fixed one of those issues related to repair depot but never backported it to RA2. (We intend to restore RA2 behavior even if Westwood 'fixed' it in YR but forgot to backport it to RA2. From the YR patch 1.006 notes: " The player could sell a vehicle that was being repaired on an Allied Repair Depot, unlike the Soviet Repair Depot. Now, the player can't use either type of Repair Depots to sell vehicles. " But yeah this does sound important. Can you check selling/repairing units on your service depot as Allies/Soviet and then on an allies Service Depot in both RA2 and YR?
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Yeah I was dissassembling the game and after 30 to 90 seconds it uses tighter network timings. Especially noticable on WOL/XWIS. You start of with huge delay then it suddenly becomes less after 30 to 90 seconds. I suggest recording on xwis YR and xwis RA2...problem is you need two people for this. Then record on CnCndNet YR and then with ra2 mode on. So you have 4 recordings. You can use a video editor to get the frames on which you click the sidebar for production of units/buildings and the end frame of the production. And you can also get the frame for building placement start and end. You can also do this with unit movement. Do keep in mind that >90 secs window for lag adjustment, so do whatever you did at the start of the match again after 90 seconds.
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The Ivan bombs thing might be related to the multi-engineer option when hosting a match. Try with it on and off. Ares fixed a bunch of these bugs (not all of them). Try and figure out more and then we'll make a post on the Ares subforums on ppmsite so we can get confirmation. Then we can port the Ares fixes to the CnCNet patches. The thing with pips and psychic sensor graphics are a bit hairy to do clean, so probably the best way is to just ship the ra2 graphics for those 2 in a seperate mix that's loaded when ra2mode is enabled or embed them in the exe for ra2mode. EDIT: dkeeton has another plan to fix graphics. Wasn't there also some exploit where you coud sell tanks on the service depot, but for only one side?
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any videos?
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In case this is still an issue, this might be related to the code in multi-engineer_enhancements.asm, needs to be tested with that code patch disabled.
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I'm 100% sure I wrote a patch for the invisible MCV exploit. Might mean it is not enabled or the exploit still works. Can you guys make a list of ingame bugs/exploits and also changes between ra2 and yr? Yesterday dkeeton added a code patch to fix war factory unit select and building select for ra2mode so it should work like ra2. I'm not sure if that patch is applied to the CnCNet game exe yet (probably not).
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dkeeton wrote a TS patch so that the team numbers are displayed somewhere else in the selection box Well there's also the issue that infantry can be iron curtained when they pick up Iron Curtain crate but cant when you use the super weapon
- 70 replies
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btw u can walk inf on water with a transport but not tanks, the tanks will blow up when you pull the transport away
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I was wondering, but you know how units show an 'F" in their selection box if they are in formation? Could you expand on that code so it will show say a 'G' if theyre in guard mode or an 'A' when in attack mode?
- 70 replies
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Oh, I thought this is the other issue where the Tesla will sometimes do a lot more damage than normal. Someone made a YouTube video of it.
- 70 replies
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What caused the super tesla bug LOL
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You can load the maps into the map editor FInal Sun and change the timer values there.
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Problem with that is that the colors in the C&C games define a gradient of different colors. say the color 'red' has 10 different red colors to define the red color. In OpenRA a color is applied to the whole color scheme (instead of 10 different color gradients for the same color) which makes the colors look ugly and smudged. See how it's done for Red Alert here: https://github.com/Iran/ra303p-iran/blob/master/src/loading.asm#L782
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Pip bug fix from Ares is still needed.
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You can't sell vehicles on Allies Repair Depo. You can't select vehicles as soon as they're created (when they're still in WF). Something with ordering Harriers to land on a Air HQ or something???? Other things too. Would like to have a list so we can patch the game and fix the issues.