Why does MPF lag a lot more like RenCorner when I get 30ms ping more on RenCorner than MPF? WTF
i get like no lag on RenCorner and on MPF I keep getting pulled around by lag, especially when jumping.
One way to test this is by hosting a modified version of the map, so the same map is transferred to every player. But AFAIK even when maps aren't transferred there should be a hash check on the map, might still be that a hash check is failing.
I actually added the TAB key thing to Red Alert 1, C&C1 already had it but RA1 didn't (at least not the Windows 95 version).
It should be easy to add more bookmark keys, you should ask FunkyFr3sh for it.
Yeah there are two hacks, tomson pushed that fix he did for the hack you gave me (for unit control) and this one UI control hack still needs to be patched, tomson is writing a fix for that as we speak.
Keep in mind that still needs to be tested.
You need to use the exe from the portablera site, i don't think funky has them in the cncnet exe.
R1,p1,p2,p3,R2,p1,p2,p3
Where R1 = Id, p1 = 1, p2 =2, p3 = 3, R2 = id..
https://github.com/Iran/ra303p-iran/blob/master/docs/features.md
Readme also has explains other features like mini-campaigns and embedding tutorial.ini text inside your map file.
I haven't really sorted the feature list by feature type, I added extra map trigger actions but those actions are listed at the end of the readme files, stuff like launching nukes, building/selling buildings for Houses, iron curtain zones and other things were added, including IIRC triggers for adding money and changing houses for objects.
The only reason why there's a resolution is because the amount of cameo items in the sidebar is hard-coded, if the resolution is too high it will try to display too many. Funky added a check for higher resolutions to prevent that.