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Posts
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Everything posted by Jacko
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Its not that hard to just shift-click around the screen until you find it
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I could probably put together some half-decent maps. I say half decent......
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Really? I always used arty. Plus Flame and Light tanks to mop up any retaliating units
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How about finally isolating the enemy HQ and then sending ONE unit in with your MCV to start with? Probably the same GDI strategist who deisgned their weapons factory :roll: They did this in RA too, because for some reason they couldn't give you more than 1800 cash.....
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The fact they always attack the Northern-most object on the map.
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Command & Conquer: Dawn of Tomorrow teaser thread
Jacko replied to Kilkakon's topic in Modding Discussion
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Tried to join a game in RA (for testing purposes) but for some reason ra95-spawn.exe was incompatible. Did a hard reset, it got deleted. And not replaced. Is it just a random problem on my end or is there a bug somewhere that this isnt updating?
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And yet GDI are still gold. You would've thought that would aid them in Africa in the deserts but apparently not.....
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It really does. Was such a weird feeling.
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In singleplayer the Nod colour scheme is Red + Grey (i.e. Red structures and Grey Units).
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[MATHS/PHYSiCS]: m/(s²) (meters per square second) WTF is this?
Jacko replied to SiRaLeX's topic in General Discussion
you don't plot vs t2 you plot x against t and v against t. The acceleration becomes obvious in the v against t because its a straight line, and the gradient (dv/dt) is your acceleration. In fact plotting against t2 is harder because then the graph becomes non-linear, and thats just pointless extra work. -
[MATHS/PHYSiCS]: m/(s²) (meters per square second) WTF is this?
Jacko replied to SiRaLeX's topic in General Discussion
Acceleration is the rate of change of velocity. A square Second is just a sort of abstract feature that comes out of what acceleration is, theres no real physical way to explain it other than that. Try understanding what this unit is: m-3 kg-1 s4 A2. (That particular unit is the permittivity of free space, mostly involved with electromagnetism) What you will find a lot in Physics is constants and variables with units that from an individual view, make zero sense, but are derived from unit cancelling, or from calculation (like how Acceleration comes to be ms-2) But your calculation of acceleration is fine (its constant so its not complicated) using x,v,a,t (distance, speed, acceleration, time) v = dx/dt, and a = dv/dt. Your number 1.33 tells you in one second your speed increases by 1.33ms-1 and that you move 1.33m -
When you play on cncnet all Allied nations are "fixed" to be the same as Germany, which is a small damage up. This also includes Spain, Greece and Turkey (all allies)
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Yes please, I can't seem to get it working in any form. Also sometimes using Name= Can cause crashes (although I found it rather infrequent)
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Thats rather frustrating. Would I use Spawn.xdp or Rules.ini?
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I still can't get any of this logic to work, can someone sample me a chunk of their rules.ini/Spawn.xdp that adds an extra unit section so I can copy-paste it?
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I still can't get any of this logic to work, can someone sample me a chunk of their rules.ini/Spawn.xdp that adds an extra unit section so I can copy-paste it?
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I was joking. And Yes I know EXACTLY what you mean about Deus Ex (it was a pretty awesome game)
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Have you ever played Call Of Duty?
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I think its more they created the units (and some of the cutscenes) before they balanced the two factions. If you've seen some of the Beta images then you can be sure that a whole lot of stuff they had put together got shuffled quite a lot for game balance
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Did you actually read the page? By simply looking at the scenario you can assume its only a 50/50 (Like many), but when they did the maths and go through it, it works out to be 2/3, not 50/50. Its weird but the underlying calculations shows that it actually makes sense.
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Now now people lets cool this a little bit. X3M stop getting frustrated at people who aren't so knowledgable in Mathematics. Not everyone can just understand it. I don't know how the units of Sound actually work so I'm not sure. Also is the word you were looking for "loud"? Keplers Law (Relating to Newtons Law of Gravitation) says that T2 (Time Period) is proportional to R3 (Radius of Orbit), so in reality it takes about 2.8 times longer. Celcius and Kelvin are the same scale, but Celcius doesn't start from Zero (But Kelvin Does, hence absolute Zero = 0oK) I assume you're talking about a Chemical Reaction? If so that relates to the activation energy of the molecules required to actually start the reaction. Higher Temp -> More Molecules able to react Salt has a volume and Density too. Gases have mass. Theres clear logic to most of Science and Maths, but bashing people because they don't get it isn't going to help anybody. In fact I just started the Quantum Mechanics part of my degree and its fairly safe to say that some of the logic within that is rather backwards.
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Tadaa Its a curve. Which is why its not all regular
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Thats obviously multiaccounting, I mean. Its so blatantly obvious...