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c0rpsmakr

Ladder Tester
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Everything posted by c0rpsmakr

  1. you have 0 idea what you're talking about. it's how the game is played, as the best repellant for an mk is another mk, it is THE standard way of playing. there's a difference between an mk being able to automatically shoot anything it lands near (which is a bug) and not being able to pay attention to or control your units.... that is your own issue.
  2. you're also not part of the community that has to deal with this issue constantly on official maps, it was a very big issue for us that affected nearly every game. as for the changes that you said it helped with, that just means you'll actually have to pay attention to your units now....
  3. because the word "official" means that it was released by/directly associated with the entities that have ownership of the franchise, which makes people actually want to try and play them, rather than some random people making what they think will be good alterations. it's a very important word.
  4. no, it shouldn't. ion cannon can be an instant game changer if used right. nod has to tech up just as much as gdi does in order to get its "superweapon", gdi just has to keep its tech while nod doesn't, which is one of the very few advantages nod has over gdi.
  5. What makes these "official" mods? Just curious, and 3 extra factions with a decent amount of extra units, wow.
  6. "But player C beats player A , 7 times and have issues with player B. " This is not a thing with the top tier of players. Everything in my post still stands, like i said, as far as 1v1s go. Nobody is improving at more than a snails pace to the point of being able to really compete with the players that have been at the top for YEARS besides Tigerr and Toprush. Aside from those two it's been the same people.
  7. This isn't rock, paper, scissors. There is a clear higher echelon of players and it wouldn't be hard to find statistics as to who beats who far more than the inverse, ie Player A beats Player B 7 times for every 3 times they lose to Player B, at least as far as 1v1 goes. However using one or two maps as the metric is stupid. But well done Lurker for necromancing a dead topic that should stay dead, as the same players have been at the top for almost 10 years and will continue to be until they quit because there is little to no improvements from the current player pool.
  8. Thank you for bringing this up Sol, the new change drastically changes the meta allowing for people without decent control to be able to do things they shouldn't just by targeting the ground with mk.
  9. c0rpsmakr

    .

    Happy New Year! xwis has been gone as far as the ts sector for years now. come on cncnet , but dont fall victim to the giants map games, its the new version of battle day8 but so much worse.
  10. c0rpsmakr

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    Wow, welcome back!
  11. Yes, in fact this is the exact opposite issue I have at the start of the game, where I'm Q scouting and several of the clicks dont register and I have to redo a bunch of them over again for multiple units. Also, several ts players, along with me, experience units continuing in the same path after we command them to go elsewhere, as if we never told them to change course. This next issue is something that TS has had for decades, but it would be cool if cncnet created a fix for it. When selecting a group of units, especially planes, regularly 1-3 of them don't travel along with the rest of the group when commanded to do so. It typically happens with 6+ planes.
  12. What information is needed? Its a recurring issue with multiple players where commands arent listened to by units. What needs to be noted for the next time it happens?
  13. No response in this topic? Got it, thanks.
  14. There seems to be a lot of problems lately with commanding units to do something and it not working. Is there something that can be done to resolve this, as it's really not fun to play, especially when you're forced to click multiple times to do the same command. For instance, when controlling infantry today, I commanded them to go somewhere, but they continued to go in the direction that i previously told them to. It's not just me that this is happening to.
  15. c0rpsmakr

    recordings

    I already said this, but welcome
  16. c0rpsmakr

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    yeah, you dont need to do all that now. when you log on cncnet, go to settings, then tiberian sun, and you can change your resolution right there in the lobby.
  17. Yes, bring jake back lol. Yeah I do, i play it a couple nights a week, but there are quite a few that still play
  18. c0rpsmakr

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    lol Joe, yes. Tight4lif (using redrumurder), cambriaaa, avan, mola, t0nyblair, and others still play
  19. c0rpsmakr

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    Lol wow, welcome back teddy
  20. wow, great post mole (there's a second one for you to take a ss of lol). I totally forgot cncwarzone turned into gamerwarzone and I forgot about t1tanrush, he was one of the original annoying players lol
  21. Just some fun bits of TS history and community from ages passed. Found one of the older forums that we used when xwis was active, lots of entertaining and nostalgic reads there: http://xwis.net/forums/index.php?/forum/388-tiberian-sun-firestorm/ This was one of the earliest forums that European players used before xwis: http://www.united-forum.de/tiberian-sun-f87/ The others we used that I don't think are active anymore were: cncgamer (This was the primary forum after stefor shut down champ-site.) gamerwarzone (This was where we all migrated to after cncgamer shut down.) cncreloaded (If I remember correctly, this was the site that hosted the WUU server, which was used during one of the earlier times that xwis crashed, but people stopped using it because it was rumored that a player by the name of Revolt was hacking people who used it. This was when I was like 12, so I can't remember if this was true or not.) tibfields (I believe about half of the players began using tibfields while the other half of the community used gamerwarzone after cncgamer shut down.) champ-site (One of the earliest created by stefor. It kept getting hacked and he eventually got tired of it and decided to shut it down.) If any of the older players have any others that I'm missing, feel free to drop them in. I think dan3157 had some nuggets that he pulled from waybackmachine or something to find old pages.
  22. This will be my last time responding to you, whoever you are. Don't cherry pick statements out of my comments and twist them, as I clearly stated that 1 reffing is fair, it is just entirely gimmicky and for those wanting to actually improve, it won't allow someone to grow if they only utilize the skills that are necessary in very short games. And from your posts, it's clear that you aren't someone who has been playing to the point where they have a good understanding of how everything works.
  23. If people were willing to pay to develop a clan system/ladder, how much would be a fair price to either hire more developers or for the existing ones to begin/prioritize creating it, as well as what time frame? I'm sure there are a lot of people who would contribute if this information is made known.
  24. The only necessary skills to utilize in short games are micro, build speed, and scouting/antiscouting. Doing a 1 ref is, regardless of what the newer players commenting here will say, a gimmicky way to win or hope to win by throwing something unexpected at your opponent. If your opponent scouts you or accurately anticipates what you're doing, your econ will be behind and they'll easily defend it, then you're playing on the backfoot and vulnerable to them being able to steamroll you with their econ advantage now. Hoping your opponent doesn't expect a 1 ref, relies entirely on trickery, as opposed to actually knowing how to manage your economy, macro, defend/attack multiple areas at once, expand, control the tib fields, along with other strategies that can only be tested in games longer than 5 minutes that teach you to outplay people. And no, "no engs or build out" are not legitimate rules that "should be respected", they are imaginary rules to inhibit players from playing with every game option possible because the host isn't able to defend vs whatever tactic they're trying to forbid.
  25. I was directing my comment at anybody thinking that a grand fundamental change to the game at this stage in its life cycle, rather than making their own mod for others to try. I was suggesting ways that would definitely better the game/community that are all objectively good, rather than some ways that are based on opinion and would change the entire way this game is played. I also won't respond to trolls. If you were to ask me what unit modifications I personally would do, I would make the armor better for several nod units as well as make them more accurate, i would add in another structure in the place of gates or just delete them altogether, improve the light armor of wolverines and attack power, among several other things. However, this would only be done on a mod that i'd allow others to try, not change the core game itself.
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