
Holland
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It does indeed make for fun gameplay!! Don't worry about these guys @9LivesCatFood they're real pro players but only few of them enjoy modding We did already upload this. See all stuff thats been uploaded to CnCnet's Tibsun in this thread: https://forums.cncnet.org/topic/8661-ts-the-new-units-and-buildings-expand11/ I'll just copy the tutorial to add this in your map right here! And you can just go ahead an play it online already the GDI radar with uplinks, so you don't need the Upgrade Center for ion canon and seeker, you can just place it on your Radar Here are the codes: [GARADR] Cost=1000 Name=GDI Radar Center Image=GACOMM Upgrades=2 [GARADR1] Cost=0 Name=Drop Pod Node Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Capturable=no AIBuildThis=no SuperWeapon=DropPodSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [GARADR2] Cost=0 Name=Hunter Seeker Controller Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 Capturable=no AIBuildThis=no SuperWeapon=HuntSeekSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [GARADR3] Cost=0 Name=Ion Cannon uplink Armor=wood Owner=GDI,Nod Power=0 Sight=1 Crewed=no Points=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 Capturable=no AIBuildThis=no SuperWeapon=IonCannonSpecial ThreatPosed=0 Prerequisite=GARADR,GATECH PowersUpToLevel=-1 PowersUpBuilding=GARADR [BuildingTypes] 205=GARADR1 206=GARADR2 207=GARADR3 [Animations] 967=GARADR1 968=GARADR2 969=GARADR3 As you can see, the file the radar uses with 'Image=' is called GACOMM. You can also just Copy the entire original [GARADR] from rules.ini, and change [GARADR] Into [GACOMM], and add GACOMM under [BuildingTypes]. Thats the right way to do it, but since they are very similar in art.ini, there's no need. Just copy paste this code into your map, make some edits if you want, and enjoy.
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NOTE: THIS IS TESTED AND ON CNCNET ONLY. SKILLS IN MAP FILE EDITING AND TRIGGER AND MODDING KNOWLEDGE IS REQUIRED. (Should work with spawn hexed, and credit trigger hexed clients like tsclient) Or skip the tutorial, and Download map template with pre-made oil derricks: oilderricks template.mpr This Tutorial and files and codes have an updated version, see my next comments INTRO I've used Lin Kuei Ominae's "Ion collector" as oilderrick in map. it seems perfect for TS's form of RA2's oil derricks It makes for very interesting gameplay in TS, so far many people online really enjoyed it. Rampastring's Spawn patch and Give Credits trigger make so much possible, and this is just a glimpse of it. It's been tested on 3 maps so far, and has potential to be added on standard maps as well, just for fun. On these test version, the Ion Collectors will give you 100 credits every 10 seconds, and some power. Its a nice bonus, and even if you can keep your collector for 50 (tibsun) seconds, after its being hijacked by someone else, you at least have your engineer money back, and had the ability to build next to it. Of course the entire building is modifiable, right now its immune, can't be sold and you only need 1 engineer to capture it. (despite multi engineer) This is a nice map i found from the mod "The Second Tiberium War", just cuz i thought it was so pretty, i added them there to test and its a pretty smooth 1v1 gameplay This map are 2 more with these are in the attachments below. Note that these still have the testing 100$ per 10 seconds, and lots of power. in This tutorial on the other hand, reduced to $85 and little power. TUTORIAL Since it takes a big load of triggers to create the oil derrick logic, i figured to make it easier on everyone else, and provided a simple way to get them in your map. It is to simply copy paste the trigger codes in your map file. And attach the triggers (in Final Sun) to the building. (I also added a second approach in the attachment RAR file, using XCC_INI_CLT) THIS IS 1 SINGLE OIL DERRICK! DOWNLOAD OILDERRICK.RAR FOR 1,2,4 AND 8 OIL DERRICKS! [b]; If you already have triggers, Just copy paste the content under Tags, Events, Triggers, and Actions below your existing ones. ; This content includes [Houses], make sure you don't double copy it[/b] [Triggers] 01L10002=Neutral,01L10020,attach to Oilderrick#1,0,1,1,1,0 01L10004=Spawn1,<none>,Oilderrick#1 - spawn1,1,1,1,1,0 01L10006=Spawn2,<none>,Oilderrick#1 - spawn2,1,1,1,1,0 01L10008=Spawn3,<none>,Oilderrick#1 - spawn3,1,1,1,1,0 01L10010=Spawn4,<none>,Oilderrick#1 - spawn4,1,1,1,1,0 01L10012=Spawn5,<none>,Oilderrick#1 - spawn5,1,1,1,1,0 01L10014=Spawn7,<none>,Oilderrick#1 - spawn7,1,1,1,1,0 01L10016=Spawn6,<none>,Oilderrick#1 - spawn6,1,1,1,1,0 01L10018=Spawn8,<none>,Oilderrick#1 - spawn8,1,1,1,1,0 01L10020=Neutral,01L10022,Oilderrick#1 Captured by 2 ,0,1,1,1,0 01L10022=Neutral,01L10024,Oilderrick#1 Captured by 3 ,0,1,1,1,0 01L10024=Neutral,01L10026,Oilderrick#1 Captured by 4 ,0,1,1,1,0 01L10026=Neutral,01L10028,Oilderrick#1 Captured by 5 ,0,1,1,1,0 01L10028=Neutral,01L10030,Oilderrick#1 Captured by 6 ,0,1,1,1,0 01L10030=Neutral,01L10032,Oilderrick#1 Captured by 7 ,0,1,1,1,0 01L10032=Neutral,01L10162,Oilderrick#1 Captured by 8 ,0,1,1,1,0 [Actions] 01L10002=9,14,0,50,0,0,0,0,A,53,2,01L10004,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10004=1,106,0,50,85,0,0,0,A 01L10006=1,106,0,51,85,0,0,0,A 01L10008=1,106,0,52,85,0,0,0,A 01L10010=1,106,0,53,85,0,0,0,A 01L10012=1,106,0,54,85,0,0,0,A 01L10014=1,106,0,56,85,0,0,0,A 01L10016=1,106,0,55,85,0,0,0,A 01L10018=1,106,0,57,85,0,0,0,A 01L10020=9,14,0,51,0,0,0,0,A,53,2,01L10006,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10022=9,14,0,52,0,0,0,0,A,53,2,01L10008,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10024=9,14,0,53,0,0,0,0,A,53,2,01L10010,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10026=9,14,0,54,0,0,0,0,A,53,2,01L10012,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10028=9,14,0,55,0,0,0,0,A,53,2,01L10016,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10030=9,14,0,56,0,0,0,0,A,53,2,01L10014,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10032=9,14,0,57,0,0,0,0,A,53,2,01L10018,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10004,0,0,0,0,A [Events] 01L10002=1,1,0,50 01L10004=1,13,0,10 01L10006=1,13,0,10 01L10008=1,13,0,10 01L10010=1,13,0,10 01L10012=1,13,0,10 01L10014=1,13,0,10 01L10016=1,13,0,10 01L10018=1,13,0,10 01L10020=1,1,0,51 01L10022=1,1,0,52 01L10024=1,1,0,53 01L10026=1,1,0,54 01L10028=1,1,0,55 01L10030=1,1,0,56 01L10032=1,1,0,57 [Tags] 01L10003=2,ATTACH TO OILDERRICK #1 1,01L10002 01L10005=2,Oilderrick#1 - spawn1 1,01L10004 01L10007=2,Oilderrick#1 - spawn2 1,01L10006 01L10009=2,Oilderrick#1 - spawn3 1,01L10008 01L10011=2,Oilderrick#1 - spawn4 1,01L10010 01L10013=2,Oilderrick#1 - spawn5 1,01L10012 01L10015=2,Oilderrick#1 - spawn7 1,01L10014 01L10017=2,Oilderrick#1 - spawn6 1,01L10016 01L10019=2,Oilderrick#1 - spawn8 1,01L10018 [Houses] 0=GDI 1=Nod 2=Neutral 3=Special 50=Spawn1 51=Spawn2 52=Spawn3 53=Spawn4 54=Spawn5 55=Spawn6 56=Spawn7 57=Spawn8 Save, Open Final Sun and Attach #Oilderrick1 to your oilderrick building! To Change the amount of credits, Select all copied lines under Actions, Replace all: ,85, replace with ,youramount, To change the delay between credits, select everything under Events, Replace all: ,10 replace with ,youramount (Using notepad++ you can select columns holding ALT Now to add your Charge Collector, copy these codes in your map, if you already have mods or imported rules.ini in your map, then make sure you don't double up on [Animations] and [BuildingTypes] (YOU CAN SKIP THIS STEP IF YOU USE A DIFFERENT BUILDING) [Animations] 1045=ICCPP_A 1046=ICCPP_AD 1047=ICCPP_B 1048=ICCPP_C 1049=ICCPP_C2 [BuildingTypes] 277=ICCPP 278=ICCPPUP 381=ICCPPUP1 382=ICCPPUP2 383=ICCPPUP3 [ICCPP] Cost=800 Name=Ion Charge Collector Armor=heavy Owner=GDI,Nod Power=10 Sight=4 Crewed=yes Immune=yes Points=40 Adjacent=8 Strength=15000 Upgrades=3 Explosion=FIREEXPL MaxDebris=6 TechLevel=-1 Capturable=true Unsellable=yes ThreatPosed=0 TogglePower=no DamageSmokeOffset=300, 300, 450 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [ICCPPUP] Cost=300 Name=Charge Collector Armor=wood Image=ICCPP_C Owner=GDI Power=2 Sight=1 Crewed=no Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Capturable=no ThreatPosed=0 PowersUpToLevel=-1 PowersUpBuilding=ICCPP [ICCPPUP1] Cost=1000 Name=Charge Collector AI Armor=wood Image=ICCPP_C Owner=GDI,Special Power=2 Sight=1 Crewed=no Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=9 BuildLimit=0 Capturable=no AIBuildThis=yes ThreatPosed=0 Prerequisite=BARRACKS,ICCPP PowersUpToLevel=-1 PowersUpBuilding=ICCPP [ICCPPUP2] Cost=1000 Name=Charge Collector AI Armor=wood Image=ICCPP_C Owner=GDI,Special Power=2 Sight=1 Crewed=no Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=9 BuildLimit=0 Capturable=no AIBuildThis=yes ThreatPosed=0 Prerequisite=BARRACKS,ICCPP PowersUpToLevel=-1 PowersUpBuilding=ICCPP [ICCPPUP3] Cost=1000 Name=Charge Collector AI Armor=wood Image=ICCPP_C Owner=GDI,Special Power=2 Sight=1 Crewed=no Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=9 BuildLimit=0 Capturable=no AIBuildThis=yes ThreatPosed=0 Prerequisite=BARRACKS,ICCPP PowersUpToLevel=-1 PowersUpBuilding=ICCPP Make all the edits you want, there is a trigger that stops the money going when building is destroyed by C4. Use BridgeRepairHut=yes to avoid C4 ; Make sure you use Notepad's 'replace all' function (ctrl+f) And check "In selection only", AND ofcourse, if you mess something up just use CTRL+Z (undo) HOW THIS WORKS/HOW IT'S MADE If you want to make something similar, first make sure the client you use is updated with the latest hacks, so it will include being able to use Spawn locations in triggers, activating it by adding the [Houses] list in your map as listed in the code. Plus the give credits should be in the hack too. (TS-Client should have this, but have not tested this yet) To create a "give credits" trigger, you have to make sure you have the right edits in FSData.ini in the Final Sun folder. Under [Actions] number 106 should be: 106=Give Credits...,0,2,5,0,0,0,0,0,0,Give credits to a specific house.,1,0,106 Make this change and save if its not there. The triggers have been created with Final sun's, under Edit> trigger editor (with disabled beginner mode under Options), using 8 repeating triggers with events "Entered by" with spawn1 as parameter in the first triggers, spawn2 in the next, etc. all with Action "enable trigger", enabling each their own Trigger, the "give credits" loop, and also 7 disable all other houses credits loop. So the give credits loop need another 8 repeating triggers, Using event Time elapse, and action give credits. Make sure you have all the triggers options owner set to Neutral and repeating. Then you attach the "entered by spawn1" to your oil derricks, and in that same trigger's options attach the"entered by spawn2" trigger, and in that trigger attach spawn3, etc. You can download one of the maps i attached here, to check it out yourself and see how the trigger's work. So this how to create 1 single oil derrick and its logic, its alot of clicking i know, so I've used PTapioK's amazing time safer software "TSWaveMaker" To clone all the triggers use its ascending parameters to quickly clone them. But You could probably copy paste them (under lists actions, events, tags, triggers) and simply change the ID's (I use Notepad++, using holding alt and select the colomn i wanna change, then go to edit> column editor, that way you can quickly change a list of ID's) WHAT CAN GO WRONG? Using 2 different editor on the same file could delete your work. So Always make sure you Reload the file Each time you made an edit. Using a software like notepad++ will always ask you to reload it, Final sun does NOT. If this will crash its possible that the client you're using isn't up to date, for this is tested and working in CnCnet. I Made each oilderrick's trigger ID to start with "01L1", and the second "01L2", etc. so you should not have any trigger duplicates And once again, if you already have triggers, you have to cut/copy all content under [Tags],[Triggers],[Actions],[Events] or use my alternate way i used in the RAR attachment file Using triggers can always crash untested, and so its smart to test every little thing first. Or ever smarter, get a coach that knows alot about final sun. Me, Ptapiok, Humble, Skylegend, and many others don't mind helping you on on the discord sever https://discord.gg/CMMVFYk if you have any trouble what so ever. OTHER THEN ALL OF THAT, COPYING ALL CODES UNDER [Tags],[Triggers],[Actions],[Events] will most likely work (on CnCnet for sure). Download OILDERRICK.rar in attachment: arid chasm ion collectors.map conflict oilderricks.map GSO oilderricks.map OILDERRICK.rar
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Good point lol. Yes these are definitly alterations. Its definitly worth trying them out tho. Its not like 1 person made this. To my understanding each mod had an entire team from ppmforum helping on the mod. And since ts has been patched and updated, its definitly a great time now to bring some of them back to the surface, theyre just totally worth it ?
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Used this comment to upload more gifs --------------------------------------- Oh my bad, i mistaked "released" for official. Who cares about a word? come on, download and play I'll host a game for anyone that installed this... i'll be on this week alot to try it out!!
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Used this comment to upload more gifs Few more gifs below -------------------------- They're actually really good bro, i'd love to play online with any of them. Yeah they've been labeled as official ready for play on ppmsite. Its been years ago tho lol
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Hi Everyone, so I know most of you don't even know that in the last decades, there have been dozens of MODS created and released, and played for years. There are really good ones out there. Also not sure if anyone ever done this, but I've created a pack of 5 mods into 1, all on a CnCnet platform. Please read the instructions after you downloaded it, for you have to create a (second) normal TS installation and drag files into the directory. This pack includes the following mods: -True Power -Tiberium future: A dying world -The 2nd War -Reform -Crystallized Doom (older version) and a small part of Dusk Hope nobody gets mad for me doing this, cuz i'm just a fan and hate to see these great mods dead. I am not the creator of any of these mods and just provided this pack, for you to enjoy. There are a bunch of other mods that i love too, but i kept it minimal for now. The biggest reason for me making this pack is because i noticed many people are trying to play the mod, but its all out dated on moddb, and at least there is a way now to just check them out a little bit, and even play online, just make sure you have a friend download the same files. And so far CnCnet is the only client that reads all the mods without any crash, because its so great! just read the instructions i provided in the pack, and peek a little. Anyway, perhaps this might bring some ideas for yall client makers ( bittah, rampa, funky, etc. ) If not, i understand. DOWNLOAD HERE If you want a different provider, lemme know See other comments below for more gifs
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hey funky can whitelist this one: da3f07221b6dc70f69dc97847ecb319487c4b157
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Tiberian Sun It´s possbile to use various arts in one game?
Holland replied to Divatox's topic in Modding Discussion
To my understanding the only arts ts will read is art.ini and artfs.ini. I add mods all the time and i change them up in art.ini, always keeping a copy of the original. If i add new stuff in the mix files, i usually make sure it has a new name, then add it in art and make the change in the map or rules file. If theres a massive amount of art i wanna transfer, i'll use some software like Beyond compare, ini sort. But mostly notepad++ and its addons has everything you need. But i'm not sure if i understand your question completely... -
I'm having troubles modding Tiberian Sun
Holland replied to GradualyWatermelon's question in Support
Uhh thats weird. I just use xcc mixer to extract files and xcc mix editor to create them. Draggin n dropping mix files works, or just adding them manually works fine for me. Are you using admin rights? Perhaps u can try on a different pc? -
Lmao. Life changes continuously, something that doesnt change with it will die. So modders, rise! If harv truce seems unfair to you, mod more hijackers. If u know what u want as a pro, play or mod a veterans patch! Less convo more mods please!
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You can give its primary weapon Report=ALARM (Not sure of thats the sound, u shld check that with xcc mixer) This is also pretty cool, but not possible online https://ppmforums.com/viewtopic.php?t=31873
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Tiberian Sun [TS] The new units and buildings (expand11)
Holland replied to Holland's topic in Modding Discussion
You can just copy expand11 and echache18 from the MIX folder and paste them in tibsun folder, this way final sun will read them. I'll have the fix ready soon. Its cuz FinalSun doesnt look into the MIX folder, for now do it like this. Also put these files in ur finalsun https://forums.cncnet.org/applications/core/interface/file/attachment.php?id=45184 -
I've never tried to edit a mission from campaign tho, if those files are in tibsun.mix you'll need xcc mixer to extract it and put it back after edit, but they might already be extracted, not sure actually.
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I guess this topic continued here: https://forums.cncnet.org/topic/8422-what-would-you-do-to-make-tiberian-sun-better-balanced/ But no matter, we can resolve any balance issues by adding checkbox like □ Enable custom mod/patch Connected with a list to choose a modded balance, like a veteran patch or other mods, anyway we discussed this already in that topic. It would pretty much be the finishing touch to the client in my opinion
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YESSS! Awesome dude! Can't wait! Lemme know if u need help! Also, add the [Animations] for those towers!
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Yeah alot. Just join the games that are hosting the map Terrace. Tell m you like to learn. You can spec games too. There's also alot on youtube. Check Terrace games. Also assign hotkeys. In game Options> game controls> keyboard> control, set those too
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The gdi mission map could probably have its own rules. Just edit those
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Weird Billy, it should work if you did it right. Did you use the map file to make edits? Are you using the right spaces between lines in your mapfile like this: empty line, unit code line, edit line, empty line. Are you using [E1] ? Are you playing the right map? Also, If your testing it in multiplayer you have to restart the client.(no need in skirmish). Can you copy paste the edits you made over here? Or better upload the map here if it still doesnt work
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Lol i can't stop fantasizing. So there are some real great graphics in the game. The water looks clear and beautifull like in the disney movie Moana. There are not only boats in the game, but also entire aqua maps. There is some special crystal or pearls that are found in oceans, so entire bases are made under water, and this will add depth and height and the ability to build up and down down below in a dark cave with some mystical creators hiding. Ah also in the normal game, there are maps that have beautifull natural canyons. Some houses have buildings that can be build inside a cliff, and so this is perfect for aircrafts. There are many aircraft factories just for a single house and so a big variety of aircrafts. Just imagine how many skill levels there would be. Back to aqua maps - we're going inside a mission story: an enemy house named COR has been spied on GDI's discovery on the high value pearls that are discovered in the deep sea, and so they've secretely developed a huge variety of advanced submarines, mutated whales and giant octopusses (like ra2) to conquer the ocean. Becarefull GDI. And so awesome missions begin. So the ocean units and structured could be made in a normal map, but there is only a tech that can be build if theres deep sea. And so this will transform a map into a big open world where many strategies can form. Because there is too much to learn about, players might get overwhelmed, so there are many GameStyles to play with only an x amount of units and buildings. So i bet there will be players that've been playing for years that only play 2 or 3 of the 20 gamestyles and so theyre now very skilled with these, now they can add other ones to add to their skills and up their strategy level And ofcourse theres an option to enable any style. Depending on how fast the server will be, there could be games with 20 vs 20 players lol.. i mean why not. 5 vs 5 would probably be very popular, and still i gotta mention again, to add VR players as specific units in the game as ally would be really cool. So it would be 5 vs 5, but every player can have a VR player in their army. Also in the normal remastered game that can be played in extra's(see first post), you could play with more then 8 players. Coming to think of it, this corner of remastered old cnc games should have a tunnel inside the main game, and so every mode from the main game could be enabled, like the deep sea and boats etc even in TS or Dawn lol, but ofc hardcore oldskool players won't, cuz they wanna play the original. So now that i've imagined a pretty freakin cool game, its time to visualise a battle. Its a 1 vs 1. Subterrain tunnel making, Deep sea and cliff build is enabled, the custom gamestyle '4U-5F/VER' is enabled.(it includes a few player-made voxels) Which means 4 units in 5 different factories, and VER means verified to be balanced and cheat free. The game starts, i build my powerplant and barracks, send infs up cliffs to find good spots to make nests for my cyborg birds and helipads. I'll put a few snipers on the cliffs, theres a big lake in the middle so we gotta scout around it. Since the enemy has advanced sea units we gotta defend from there, so ill build some quick vulcan towers from scouters that come out of the water. I build a few refineries close by tiberium and a deepsea pearl diver for the big money, with some navy seals to protect it. Big vehicles are coming along the sides, i build heavy canons and tanks to stop them. I didnt notice mass infantry that are climbing out of tunnels right behind my base. Shit shit shit, building infs and vulcans. My snipers are killed. Luckily i have some birds, they make it hard for the infs. Im gaining control. The vehicles are now making a breakthrough. I have to attack now while defending. I make the birds scout and attack powerplants. He's been building inside of cliffs and underwater. Time for a sensor array. I gotta expand cuz my tiberium is running out, in the water is not an option for me since my house is weak under water. I gotta build Eagles, fast aircrafts that can in dive in and out of water using Sonic weapon. He's auto attacking with waypoints to avoid my defenses with mass infs, im Building units that collapses caves to prevent sub attacks while im towerdefending is auto attacks. Im being heavily attack by a super railgun thats in a cliff on their side. He's been harvesting pearls like crazy. My birds are dead by sams, but i killed everything under water. Time to destroy his sub/cliff base. He killed my MCV and have no money, i gotta send everything now, sell my towers and build Cliff destroyers. During the game, a little icon appeared saying we found 2 VR players that offered themself available as a special unit to be buildable, we declined.I build carryalls to send all my vehicles quickly. Some vehicles can shoot during flight. A warning appeared: Unknown unit detected. We both made a voxel in 'quick voxel creator' and enabled the option to build this ingame with the right tech. Its a personal creation from each player, including weapons and abbility. He sold almost all his buildings to create this massive mammoth creature. Shit, we agreed upon it having superweapons. IT RUNS SUPER FAST And Eats all my units taaah. His infs in my base are killing me too. Im dead. That was fun.
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An amazing hallway of a client with so many catogories, gameplays and extra's to get lost in. Even with hidden minigames you can discover by accidently clicking on some icon, like a towerdefense YR lol or a fun ion canon game lol, Just in the main menu itself. When you enter 'Missions', a list full of catagories of maps to play show, also on multiplayer. You can check map by 1st, 2nd and 3rd map to play automatically after u finished the recent. The host options are also very advanced and friendly to even noob eyes. You can even make edits to the map, it opens up the internal editor that includes many deep advanced sections. Not only is it easier and friendlier then the original c&c editors and all add ons made by fans, it even got more. Also the abbility to save your edits for other maps. And so every player have their own storage that any player can access by choice, with their mods or triggers you can apply, to the map you're hosting. Or even to store recording, which perhaps another player can play even on a specific time optionally. Modding & mapping (since last December, tiberian sun was updated with a big suprise for map and mission makers: The ability to use Spawn locations in any trigger, give credits trigger and many more So to create missions and very interesting unique ways to get money with any unique mission is now possible.) So also this is included in the game in the internal editor. Also there is a platform perhaps with optional internal forum, to create your own vehicle, infantry, building and any animation. You could store this in your cloud and easily add the rules/mods for your creation. Also optionally accessable to anyone Entering 'extra's, first thing in that list is First person shooter. You can set up standard or custom map, there are even maps specially made for first person like a maze or just a cool war story. The game to me has a distinct tiberian sun feeling, and the open tropical feeling of ra2, before you start the game you can chose if you want to be able to toggle 3d view on or off, or perhaps only 'peak left and right' mode Same for 'enter 1st person to unit' option. If this is enabled you can enter 1st person view for any unit you wish perhaps connected with a hotkey, also theres a sub option to enable Extra 1st person abilities. Cuz it be cool to have a more abilities in 'conscious mode'. In every aspect/platform there is a community, and even the forum/chat has dept and settings. Entering Houses, Create your own house, edit house etc. Change game mechanics to a house, you can chose from standard houses from the new cnc3,4, and even the early games red alert, dune, ts, cnc1, ra2, every game and ofcourse there would be list of custom perfected houses in the collective storage, to chose for your map. Or how ever you want to use the house. Also ofcourse every thing custom made or edited could be rated. There should be a section to create your Balance between houses, with very smart calculations to make a good balance between houses for your creations/mods. For example if you pick the standard houses TS Nod vs RA2 Yuri, it will show the unbalance, and offer solutions. This should probably have many complexities and ongoing development which includes a good communication area. And ofcourse because this is an advanced remaster, you can upload any map of any game, it will convert and it will repair itself to where you can edit it now to be perfectly playable in the game, and so everything that has been made in the past will be reborn and remastered as well! (so many spent years and years on mods and maps, me too i have too many maps i'd love to be remastered and be played by others lol) And because this is the biggest most advanced game ever, playing all the old games with original engine is just a tiny extra, but also has a community, and an option to use original westwood, cncnet version or remastered mode. Even this section has a good ranking system with clans and ladders. The game is growing big very quick. It is growing cuz of the 1million spent on youtube etc which Jamesryko mentioned lol. And so even youtube wants a space in the game. The game has updated, there is new platform where now the edit ability of the game has become like creating your own website, but deeper and involving the game. Now there is a chance to make money in the game, and will be converted to bitcoin once its in the game, so this means gambling is legal and so compititions with money prices is possible. Proof you are better then someone else for money, even if its TS, RA2, anything remastered or custom made. Only ofcourse with the engine,house and map that are marked as cheat free (Lol this might get out of hand) .The game is so big by now, secret things are created. For example there is a lighttower in a specific map, if you enter it with Tanya it will open up a hidden casino where you can gamble your bitcoin with casino games lol. And ofcourse beside ingame credits, there are player credits in main menu too, where perhaps you can unlock an advanced house or advanced ability to mod. (Perhaps EA games can include that, with or without MTX) and now ofc dont get confused by your fake credits and real money Even investors are raping the ability to create, and so they create competitions with many ads, giving players money. Perhaps all the credits and money involved i imagined is too much, but never say never! Anyway, Also - because we wanna keep up with time- there will be a VR (Virtual Reality) section, with many options , even an area that can connect with normal gaming, lets say a normal multiplayer game enabled VR players to be created as a unit in the game that they are playing. And so they can communicate to their commander to be build again after dying, and even create plans. Not only this, there will also be games for only VR players, with maps and mission made specifically for them but also to chose from standard maps and missions. Guys you shloud check out my Rally race map on TS, BGGY racing would be freaking amazing in VR. Your ally as commander that places buildings, and the VR player that races. (Please check out that map lol, it would definitly be played if theres a big community). And so this way many people will have their own ideas for maps and will easily create it now that there is an amazing creators platform. And so the game devides in many many aspects. Lol and cuz this is probably too much to create in a game, it should be an entire operating system. Perhaps bill gates wanna work with all of us to make this. Cnc = life Lol
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EA games's announcement of remastering the old games really got my imagination going wild! Feel free to share your ideas!
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EA Q1 - Is there anything "sacred" you would advise NOT to change in Remaster?
Holland replied to Grant's topic in C&C Remasters
RANKING LADDERS (and clans) This was perhaps the most important part of the game's successfullness. A big ladder system including, monthly, weekly, monthly map compitions, mod players compititions, map creating compitions, mod making compititions, clan compitions, And a system to easily look up clans and names etc. -
EA Q1 - Is there anything "sacred" you would advise NOT to change in Remaster?
Holland replied to Grant's topic in C&C Remasters
EA games, please consider the changes that are made by CnCnet admins and pro players. Hotkeys, veteran patches (TS), fixed glitches and unfair advantages. Most of them have been fixed on cncnet to everyones liking. The mechanics of how for example, the carryall works in coorporation with a unit, has on itself a big skill level, and is what makes TS so great. There are many hotkeys and tricks you can learn to use to completely destroy the enemy. Please keep all of these mechanics. By any means please only add more functions that seems logic and natural. For example hotkeys and waypoints could have his own settings tab I would like to see a 'mode control'. So basically Everything is the same (beside modern graphics with the original crisp), and the modes will allow angles and camera angles. This will change gameplay a bit for you cant hide stuff behind a building, but thats always been kinda cheezy anyway. But to be honest, camera angles are still too much like in tiberium wars. Perhaps just a small peak left and right. But yeah rotating a building is definitly superb, also with 'auto place in this angle' A good skilled player uses most of the hotkeys and functions. And to me, the more the better. The reason TS players can't convert to RA2 is cuz of the lack of hotkeys with functions, waypoints and functions etc. Also i'd love to see a mode for first person control, changing the entire game like a first person shooter for any unit you'd like, and ofcourse an entire control settings for this mode, this would be so amazing since there are so many super units in the game. So basically i want the original game, with enabling or disabled anything extra, and a mode toggle button if enabled. -
EA Q1 - Is there anything "sacred" you would advise NOT to change in Remaster?
Holland replied to Grant's topic in C&C Remasters
The ability to mod and make mission is what made the game very interesting to me and many others, talking about Tiberian Sun especially. I'd pay good money for a platform for creators: creating your own voxels, mods, missions, balances, and anything creative -
Wow Ndiaz! I couldnt have said it any better! Thanks bro. Yea honestly i just connected the teaching with tiberian sun the moment i found connections. I didnt intensionally wanted to bring awareness to this game, but i just felt a pull i had to write it, and had to find a way with words to connect this teaching with gaming, which was pretty hard lol. And you're so right. These games are a perfect ego escape from dealing with hard stuff in life, just like most people think TV relaxes them, but you just lose your mind in it and, litterally. But its not worth it to suffer day to day, when you can be in peace. So if we can bring awareness into gaming, and so awareness into life too. And firstly things you do will not change for you, you would most likely still do the same things, same habits. But how you do things - with awareness, you will find peace in all of it. Then later, when that awareness creates more space, the joy in all the things you do will flow into things you never thought u couldve done. You're suddenly succesfull in what you've always wanted to achieve. So it does make sense to me, that if we can find joy in what you're doing now, and so lets say you're losing in game, and you're aware of your emotions -even if for the first time- and you're actually enjoying losing the game, you will bring the formless into your life. Even if you have joy for a split second and ego comes back straight away, mental attachments come back etc, its just how the process goes. What matters is, you made the process start. The game has turned into a spiritual practice. Anyway, if you play tiberian sun, play some of my maps lol. Its all based on fun, no compitition