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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
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    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      453
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    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
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  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      178
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      19k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      985
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
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    3. CnCNet Ladder

      All CnCNet ladder discussion
      911
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  5. Hosted Projects

    1. 1.6k
      posts
  • Member Statistics

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  • Who's Online   2 Members, 0 Anonymous, 394 Guests (See full list)

  • New Posts

    • Are there any specific map design guidelines or technical limitations that contributors should follow when creating zombie survival maps and Yuri's Empire campaign missions? Will existing Red Alert 2 and Yuri's Revenge maps also be compatible with the new zombie units and custom gameplay mechanics?
    • solved 🤣Thankyou so much 
    • Game Client Version: YR 8.43.0 you need to update this is a very old version of the client the latest is 9.4.1
    • The game was working well until today 15.11. 16:31:03.936    ***Logfile for Yuri's Revenge client*** 15.11. 16:31:03.936    Client version: 2.8.0.0 15.11. 16:31:03.936    Loading settings. 15.11. 16:31:03.947    Failed to load the translation file. Could not find file 'C:\Program Files (x86)\Red Alert 2 Yuri's Revenge\Resources\Translation.ini'. 15.11. 16:31:03.957    Initializing updater. 15.11. 16:31:03.957    Update mirror count: 1 15.11. 16:31:03.957    Running from: clientdx.exe 15.11. 16:31:03.957    Operating system: Microsoft Windows NT 6.2.9200.0 15.11. 16:31:03.957    Selected OS profile: WIN810 15.11. 16:31:03.957    Current culture: en-US 15.11. 16:31:03.967    Removing partial custom component downloads. 15.11. 16:31:03.967    Checking for the existence of FinalSun.ini. 15.11. 16:31:03.967    FinalSun.ini doesn't exist - writing default settings. 15.11. 16:31:03.967    An exception occured while checking the existence of FinalSun settings 15.11. 16:31:03.967    Writing installation path to the Windows registry. 15.11. 16:31:03.967    Starting background processing of INI files. 15.11. 16:31:03.967    /INI/Base does not exist, skipping background processing of INI files. 15.11. 16:31:04.419    Initializing GameClass. 15.11. 16:31:04.536    InitGraphicsMode: 1920x1080 15.11. 16:31:04.615    Loading maps. 15.11. 16:31:04.615    Checking local file versions. 15.11. 16:31:04.622    Loading multiplayer map list failed!!! 15.11. 16:31:04.629    Game Client Version: YR 8.43.0 15.11. 16:31:04.803    DiscordHandler: Connected Discord RPC client. 15.11. 16:31:04.892    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.899    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.899    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.899    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.902    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.902    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.902    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.902    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.902    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.902    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.902    AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 15.11. 16:31:04.943    Attempting to parse INI/Battle.ini to populate mission list. 15.11. 16:31:04.943    File INI/Battle.ini not found. Ignoring. 15.11. 16:31:04.943    Attempting to parse INI/BattleE.ini to populate mission list. 15.11. 16:31:04.943    File INI/BattleE.ini not found. Ignoring. 15.11. 16:31:04.963    Saved Games directory not found! 15.11. 16:31:05.034    Reading statistics. 15.11. 16:31:05.049    Hardware info: AMD Ryzen 7 5800H with Radeon Graphics (8 cores) | Video controller: AMD Radeon(TM) Graphics Video controller: NVIDIA GeForce RTX 3060 Laptop GPU | Total physical memory: 16GB 15.11. 16:31:05.506    KABOOOOOOM!!! Info: 15.11. 16:31:05.506    Message: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 15.11. 16:31:05.507    Source: mscorlib 15.11. 16:31:05.507    TargetSite.Name: ThrowArgumentOutOfRangeException 15.11. 16:31:05.507    Stacktrace:    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)    at DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.GetDefaultGameModeMapFilter()    at DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.LoadSettings()    at DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.Initialize()    at Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child)    at ClientGUI.DarkeningPanel.AddChild(XNAControl child)    at DTAClient.DXGUI.Generic.LoadingScreen.Finish()    at DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime)    at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)    at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)    at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)    at Microsoft.Xna.Framework.Game.Tick()    at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)    at MonoGame.Framework.WinFormsGameWindow.RunLoop()    at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)    at DTAClient.Startup.Execute()    at DTAClient.PreStartup.Initialize(StartupParams parameters)    at DTAClient.Program.Main(String[] args)  
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