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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
      posts
    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      449
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    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
      posts
  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      173
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8.9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      18.9k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      983
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      910
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  5. Hosted Projects

    1. 1.6k
      posts
  • Member Statistics

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  • New Posts

    • You're just a newcomer and probably are not familiar with game mechanics yet. Are you? 🧩 There are no cheats... well there are, but they don't work Online. If you're using any you would most likely receive de-sync information with all the player bases exploding in a result of ending a game for you. šŸ’” People most likely likeĀ GMAC62 and giant are using Hotkeys. This does change game speed for those who just click and drag. 🚩 Also if you're on low power, you will be building 50% slower.Ā 
    • GMAC62 (IRL) , giant (GER) whats being done about these build speed hackers ? somehow they've managed to change their ingame build speed to 10-25 % faster build speed then the rest of us !Ā 
    • c0rpsmakr already asked the question on Discord. Probably talking about your "issue".
    • I started working on my second map and dealt with the problem of the gap generator error. I acted according to the scheme I had proposed with myself: I filled the side upper space with gap generators covering one tile and began to gradually remove the excess and test for errors. After a rather long process, I came back to the scheme with two gap generators. Ā I did not think to look at the previous map before. But after I looked, I was amazed to discover that the tiles on which the gap generators were located on the first and second maps completely match. These are the sixth and twelfth tiles from the top in the second row from the left. This probably requires more testing, but there is a hint of a system. If it is confirmed that only these two tiles solve the problem, this greatly simplifies its solution. It is possible that the size of the field that is outside the visibility of the map also matters. As you can see, in my case this field is 2 Also, on both maps, the ground level is raised in the corner. Perhaps on flat areas the problem will work differently. Be sure to check your maps for this error and try to solve it in the same way as above. INIĀ  code for gap generator 1x1 : [CAMSC12A] Immune=1 GapGenerator=1 GapRadiusInCells=0
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