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FunkyFr3sh

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Everything posted by FunkyFr3sh

  1. Thanks for reporting, the problem was caused by a fix for a Out Of Sync error (TimeQuake OOS). I just tested it and the M.A.D. was indeed causing a Out Of Sync error too. It's all fixed now (the detonation and the Out Of Sync error too). Next update will have the fix
  2. You posted in the wrong forums, it's here now: https://forums.cncnet.org/forum/71-flag-a-lobby-rule-breach/
  3. I think thats in the pips.shp, would need to make new graphics for it, probably very difficult to display these new letters lol yea lol, i saw the videos. it's weird that it works for infantry
  4. Install the file you downloaded - https://cncnet.org/red-alert-2 (CnCNet5_RA2_YR_Installer_v3.3.0.1.exe) Host a game room and in there you will see "Red Alert 2 Mode" in the top right
  5. Westwood added switches into the expansion executables of Tiberian Sun/Red Alert 1 that allow to disable the expansion CD completely, but the Red Alert 2 expansion executable doesn't have such a switch... That means changes need to get reverted manually one by one or another option would be doing all the work twice. Both takes a lot time and it's not finished yet, but you can already use what has been done, just check the "RA2 Mode" checkbox in the game room
  6. If you want to play Red Alert 2 here you'll need to have the Yuri's Revenge expansion CD. Same goes for Tiberian Sun, you need to have the Firestorm expansion CD. And for Red Alert 1 you need the Counterstrike and Aftermath expansion CDs. You can switch between vanilla and expansion CD via a checkbox in the game room. The only difference between Red Alert 2 and Tiberian Sun/Red Alert 1 is currently that Red Alert 2 is not fully supported yet, but you can contribute by posting here in the forums if you find any differences. Currently the RA2 crew is working on a ladder, so progress with other things is slow. You need to have some patience
  7. It only works with the freeware .iso files at the moment: CD1_ALLIED_DISC.ISO (size: 654348288) CD2_SOVIET_DISC.ISO (size: 677396480) If you have any custom .iso files then you got the following options: 1) Extract them with 7zip and point the installer to that folder, it looks for the file "main.mix" in the main dir and for "redalert.mix" inside of a "install\" dir. 2) Mount them with DAEMON Tools or any similar tool 3) Burn them to a CD Another option is to download the freeware files manually: http://funkyfr3sh.cnc-comm.com/files/RedAlert1_AlliedDisc.rar http://funkyfr3sh.cnc-comm.com/files/RedAlert1_SovietDisc.rar EDIT: Forget everything I just said, I updated the installer and it should work with any custom iso file now https://downloads.cncnet.org/RA1installer.exe
  8. http://www.ra1guides.com/2017/05/super-structures.html
  9. This should be fixed now, thanks for reporting!
  10. CnCNet Client Improved automatic server choice for Chinese players Mousewheel scrolling in the chat is now smoother (windows 10) All bug fixes were grouped into 1 checkbox "Fix Known Bugs" with a new fix for Super Tesla (Red Alert) The sendrate is now adjusted automatically depending on the distance of the players (to remove unnecessary delay) Added italian translation by @black91 Red Alert Fixed a bug that caused the game to go Out Of Sync when a player pressed the Abort button Crash fix for co-op maps - To install the update manually type the following commands: /install update32 /restart
  11. You can try to set: [Options] ForceSingleCPU=No via redalert.ini. It's weird though, normally you freeze when you have it disabled, not sure why it's the other way around for you
  12. You can do that yes, right click the app and there should be something called "show package contents" in there click on drive_c, then go to Games/CnCNet/RedAlert1_Online For single player you'll have to modify "rules.ini", for skirmish/Online/LAN via cncnet you'll have to modify "spawn.xdp"
  13. You got this sorted out now? Never seen a "AppHangB1" error before
  14. FunkyFr3sh

    Kicking players

    It's possible to kick spectators out of the game in Red Alert 1 with the !spec command. But besides that, no, you can't kick players out of a running game
  15. That bug is old yeah, was already there before 2015. No one looked into it yet
  16. Try to update your intel drivers, https://downloadcenter.intel.com/download/24345/Intel-Driver-Update-Utility
  17. That's possible, you can mod the game via the files named "spawn.xdp" and "spawnam.xdp" in your game folder. Use notepad to open them Make sure all of you got the same files, copy them over to their computers once you are done. I made the mod you are looking for quick, was just a quick "replace all" in notepad++, you can download the AllUnitMod.zip below AllUnitMod.zip
  18. See here: https://forums.cncnet.org/topic/7259-ra2-yuri-game-disconnected-in-10-sec-time/
  19. You have to wait until the host of the room is ready, the button will show up for you once he is going to start the game
  20. We don't have backups of such old files anymore. We did a bigger update some time ago and a few features were not ported yet. if you tell me what feature you need then I might be able to include it in one of the next updates
  21. What rendering do you have enabled in the settings?
  22. Tiberian Dawn or Tiberian Sun? You tagged both
  23. FunkyFr3sh

    Freezing

    What rendering setting do you have enabled in the config program?
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