weaveR Posted May 3, 2014 Share Posted May 3, 2014 Couldn't it save to registry or something instead then? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 3, 2014 Share Posted May 3, 2014 could, but dunno if im going to add that .. not really doing much updates anymore Link to comment Share on other sites More sharing options...
pichorra Posted May 4, 2014 Share Posted May 4, 2014 rewrite client wihout bloatnet? Link to comment Share on other sites More sharing options...
weaveR Posted May 4, 2014 Share Posted May 4, 2014 Lol ya who cares if it's not RA. Edit: Could we enable connecting to tunnel servers manually via its IP so you can still connect when it's not showing up on the tunnel server master list? Link to comment Share on other sites More sharing options...
Nyerguds Posted May 4, 2014 Share Posted May 4, 2014 Wait, these options don't desync the games? Huh. I should just make sure they're automatically disabled in multiplay. Though the cncnet people can easily do that too since they got their own exe. Link to comment Share on other sites More sharing options...
weaveR Posted May 9, 2014 Share Posted May 9, 2014 Could tcping be added? It lets you ping ports rather than use ICMP which is good when ICMP is blocked. Also could ping times show up when people join your games and show up in either green yellow or red text depending on the amount of ping there is? That would be much better than the current very good, good or bad connection text. Tunnel's should be automatically pinged rather than show distance too. Link to comment Share on other sites More sharing options...
Jacko Posted May 9, 2014 Share Posted May 9, 2014 I reckon that an auto-ping on player joining is a better idea, because it gives a better idea of how good a player's connection is. Link to comment Share on other sites More sharing options...
weaveR Posted May 10, 2014 Share Posted May 10, 2014 Yeah sadly games like COD have made it okay to make online gaming more user friendly and just show ping bars like cellphone reception is shown. Before you know it CnCNet 6 will be out with match making. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 10, 2014 Share Posted May 10, 2014 i dont think there is a need for weird tcp pings the connection test is just a ping test, but since many people have no clue what ping is good and what not i had to turn it into words it does 4 pings, compares the lowest and the highest ping and if the difference is below 5 then it shows "Very Good", below 20 it shows "Good", below 50 it shows "Bad" and above it shows "Very Bad" if the result is "Bad" or "Very Bad" then it repeats the test using a different server just to make sure the it was really the connection of the player which was bad and not the server! once you tick the anti lag option in the new game dialog it will ping all servers and it will force the players that like to join to ping the server as well and the connection must be Good (below 20ms difference) and of cource lower than the chosen max ping Link to comment Share on other sites More sharing options...
weaveR Posted May 10, 2014 Share Posted May 10, 2014 So the connection quality is based on how much difference the delay is between the 4 pings it does to the IP? I thought it would be based on the ping but I guess your way would show if there are any spikes. Max ping should never be over 350 though being dial-up's dead now. Link to comment Share on other sites More sharing options...
Jacko Posted May 10, 2014 Share Posted May 10, 2014 So a player can have a ping of 345,346,347,345 and its considered very good? That seems a bit strange to me. Link to comment Share on other sites More sharing options...
Allen262 Posted May 10, 2014 Share Posted May 10, 2014 That ping would get me bounced from Battlefield 1942... Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 10, 2014 Share Posted May 10, 2014 the limit is set to 350, everything above goes as "very bad" i can play games with 350ms ping to a player without any bigger lag my ping to weaver is 350 for example and there was no lag when we played Link to comment Share on other sites More sharing options...
Matt Posted May 14, 2014 Share Posted May 14, 2014 You can't compare RTS games from the 90s with modern FPS. I don't know at which rate the original Westwood games tick, but I guess you can get ~3x the network tick (probably 100 ms) before you notice any delays in the game whose logic might tick slightly faster. TL;DR playing with NZ and US people from Europe with pings around 300 ms should be no problem. Link to comment Share on other sites More sharing options...
Mole40k Posted June 14, 2014 Share Posted June 14, 2014 Hi guys, great job with CnCNet. Really like what you've done. I admit I only played 2-3 games so far, but I have enjoyed my experience so far. A couple of small suggestions... 1. 'Leave game' button in game lobby should really be on the LEFT hand side, with 'Accept / Ready' on the RIGHT. At the moment these buttons are counter intuitive as the standard for user interface is for backwards (left) and forwards (right). 2. Currently there is a way to see the main lobby from within the game lobby. Is it also possible to see the other games that are up? Thanks, Mike Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted June 14, 2014 Share Posted June 14, 2014 1. Not sure if it would be a good idea to change that now after all the long time people been using it like this, would for sure be very confusing for the most players 2. Its causing too much traffic, thats why the list is off while people are in a game room/playing/away Link to comment Share on other sites More sharing options...
riderr3 Posted August 5, 2014 Share Posted August 5, 2014 It is a possible bring back screen shake for offline skirmishes at least? I know I can use old in-game skirmish menu, BUT its not showing 500+ sorted maps which stored in cncnet5 folders. Also there is not possible start "skirmish" mode in cnc95 with cncnet5. Just these two requests. Link to comment Share on other sites More sharing options...
cn2mc Posted August 5, 2014 Share Posted August 5, 2014 Auto-away sucks. Option to turn it off or at least set a longer timer? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 6, 2014 Share Posted August 6, 2014 It is a possible bring back screen shake for offline skirmishes at least? I know I can use old in-game skirmish menu, BUT its not showing 500+ sorted maps which stored in cncnet5 folders. Also there is not possible start "skirmish" mode in cnc95 with cncnet5. Just these two requests. yes, i can enable the screen shake for skirmish on the next update AI players are sadly not supported for cnc95, not sure if they will be added in the future cause they cannot build anyways Auto-away sucks. Option to turn it off or at least set a longer timer? It is set to 5minutes, thats a pretty long time If someone didnt move the mouse and didnt pressed any keyboard keys for that long he is for sure away! It has been added to reduce the network traffic, getting the channel list over and over is causing the most traffic on cncnet5 Link to comment Share on other sites More sharing options...
cn2mc Posted August 6, 2014 Share Posted August 6, 2014 I understand it's meant as a traffic reducing feature, but the fact that it only acknowledges clicks/button presses in the client itself makes people miss out on potential games. F. ex., I might very well not be away, but working on something in another window, just waiting for a game to pop up, but I won't hear it being opened because of auto-away. In the end, when I'm in this limbo state of playing and not playing, I will check the client every couple of minutes, which a) basically creates the same traffic as if there was no auto-away and b) is slightly frustrating for me. And I only say 'slightly' because I'm used to this sort of thing (by having multiple e-mails and organiation software accounts that I use for my work and I have to check almost constantly). So, if traffic is the biggest problem with the games list, maybe there can be some sort of workaraund? Possibly a bleep that will play when a game (or any game) is formed, regardless of whether you're away or not (i. e., client won't refresh the games list, only acknowledge there's a new one there)? Link to comment Share on other sites More sharing options...
Nyerguds Posted August 6, 2014 Share Posted August 6, 2014 I understand it's meant as a traffic reducing feature, but the fact that it only acknowledges clicks/button presses in the client itself makes people miss out on potential games. Actually, if it acknowledges mouse movement (which Funky just said it did) then that's perfectly reasonable. It would mean that to be considered away you either got another window maximized over it, minimized it, have a fullscreen game running, or something else like that. Either way, if your mouse never even accidentally hovers over the cncnet screen, you probably don't have it anywhere you're looking at it. The mouse movement listener in Windows only catches mouse movements going over the window, yes, but it doesn't even require you to select it. Link to comment Share on other sites More sharing options...
cn2mc Posted August 6, 2014 Share Posted August 6, 2014 Yes, Nyer, my word processor, browser, etc. are usually on top and maximized, writing in a window is quite a bitch to handle. I'll keep that in mind about mouseover though, but I have to wonder whether in Windows 8 it also tracks movement over the small 'effigy' window that appears when you scroll over the taskbar icon... Time to try it out I guess. EDIT: I did some tests and no, you can't just scroll over the window in the background. It has to be active, i. e. clicked on to keep you away from the away status. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 6, 2014 Share Posted August 6, 2014 i forgot to add, the client also checks if you minimize/maximize the window So either that or mouse move/key press Why dont you just host a game if you are waiting for someone to play? inside of a game room you cannot go into away state, all sounds will be on and you can hear if someone joins Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 22, 2014 Share Posted August 22, 2014 I asked ages back, right when CnCnet5 was first released, about adding support for ARDA. It's kinda understandable that you don't want to add specific support for it. However, as it stands, anyone who hacks the exe cannot use CnCnet5 at all for their mod. Could extra slots be added for people to add their OWN exe files to, so they can start up mods and play with others which also have the mod? CnCnet5 would only have to check if the exe files were the same, and if yes, then the games of that exe will show up on anyone elses game list who also has that exe registered in the settings. What do you think? -Liam Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 22, 2014 Share Posted August 22, 2014 you can use your own .exe, not sure if i remember the name of the key correctly but try this: RedAlertExecutable=ra95-mod.exe it does compare the .exe files using this key also means that the updater will never update this file again, so you have to take care of the updates on your own! Link to comment Share on other sites More sharing options...
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