Sadukar09 Posted July 15, 2018 Share Posted July 15, 2018 Hello folks. I've been doing some modifications to RA1 recently. Got a lot more indepth than what I remembered a decade ago. During my modding, I made some icons and shps. You might find them useful. I combined/fixed (and rescaled) some shps together from other creators. I apologize if I missed your credit. Leopard 2A4 (rescaled from ROB's Armageddon V) - 2tnk Bergpanzer Buffel (made from ROB's Leopard 2+TD MLRS) - Uses ttnk BRDM Strela-1 (made from AchromicWhite's BRDM and M48) - Uses ant1 TO-62 Flame Tank (AW's T-72 rescaled into ant shps) - ant2 IT-1 Drakon Missile Tank (made from AchromicWhite's TD Light tank+2tnk base) - ant3 BTR-80 (rescaled from ROB) - truk Fennek (rescaled BRDM) - jeep M2 Bradley (AW's TD light tank + BMP-1) - apc T-80U (combined AW's TD 2tnk+T-80) - 4tnk M60A3 Patton (1tnk with commander's MG turret on turret) - 1tnk M163 VADS (rescaled APC+flipped TD 1tnk turret) - stnk I've attached a preview for the Bergpanzer, the rest you'll have to download to see. Good luck. Modern SHPs Icon Pack.rar 1 2 Link to comment Share on other sites More sharing options...
Ferret Posted July 16, 2018 Share Posted July 16, 2018 @AchromicWhite You'll like this! Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 17, 2018 Share Posted July 17, 2018 Cool stuff. Would be good to get previews of all of them, but I know it does take a little bit to mock them up. Link to comment Share on other sites More sharing options...
Sadukar09 Posted July 22, 2018 Author Share Posted July 22, 2018 On 7/17/2018 at 7:54 AM, AchromicWhite said: Cool stuff. Would be good to get previews of all of them, but I know it does take a little bit to mock them up. Is there an easy way to combine the turret/hull shps together? SHP Builder only really works with turretless vehicles. Link to comment Share on other sites More sharing options...
Sadukar09 Posted July 22, 2018 Author Share Posted July 22, 2018 (edited) Fortified Bunker.rarMade a missile bunker for Soviets. Replaces Tesla Coil. Turret can't turn since Tesla Coil doesn't have turret frames, only charging. Could for a top down strike missiles. If you use a SAMFIRE weapon animation, the launcher looks decent. Fortified Bunker.rar Edit: Made a Canadian Lynx Recce vehicle from ROB's light tank, and the MRJ's radar spinner logic. The turret works at all angles, and is supposed to be the commander's cupola. M113.5 Lynx.rar Edited July 22, 2018 by Sadukar09 Added M113 1/2 Lynx 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 22, 2018 Share Posted July 22, 2018 (edited) 2 hours ago, Sadukar09 said: 6 hours ago, Sadukar09 said: Is there an easy way to combine the turret/hull shps together? SHP Builder only really works with turretless vehicles. Oh, you have to use GIMP to do it, really. I could maybe write you up a step by step if you were really interested. 2 hours ago, Sadukar09 said: Fortified Bunker.rarMade a missile bunker for Soviets. Replaces Tesla Coil. Turret can't turn since Tesla Coil doesn't have turret frames, only charging. Could for a top down strike missiles. If you use a SAMFIRE weapon animation, the launcher looks decent. Fortified Bunker.rar Edit: Made a Canadian Lynx Recce vehicle from ROB's light tank, and the MRJ's radar spinner logic. The turret works at all angles, and is supposed to be the commander's cupola. M113.5 Lynx.rar Look Ferret, Rocket turret! Edited July 22, 2018 by AchromicWhite 1 Link to comment Share on other sites More sharing options...
Sadukar09 Posted July 23, 2018 Author Share Posted July 23, 2018 1 hour ago, AchromicWhite said: Oh, you have to use GIMP to do it, really. I could maybe write you up a step by step if you were really interested. Look Ferret, Rocket turret! That would be great actually. When I get some time this week, I might make the missile turret directional to replace the gun turret. 1 Link to comment Share on other sites More sharing options...
Ferret Posted July 23, 2018 Share Posted July 23, 2018 That bunker is so cool! Link to comment Share on other sites More sharing options...
Sadukar09 Posted July 28, 2018 Author Share Posted July 28, 2018 (edited) Had some time and made another structure to replace the Allied AA Gun. Works really well with SAMFIRE animation. It has build frames too, but no damaged frame as it's technically a "vehicle" mounted weapon. Phalanx CIWS Centurion C-RAM.rar Edited July 28, 2018 by Sadukar09 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 28, 2018 Share Posted July 28, 2018 Wow, I've never seen something like that, that's really cool! Link to comment Share on other sites More sharing options...
Sadukar09 Posted July 28, 2018 Author Share Posted July 28, 2018 9 hours ago, AchromicWhite said: Wow, I've never seen something like that, that's really cool! Figured the stock ancient base defences wouldn't really fly in any modern setting. Anyways, here's a remade version with dual missile pods and properly scaled radome. Updated Phalanx.rar Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 28, 2018 Share Posted July 28, 2018 Neat! The only part I'd really criticise would be the choice of that light grey for the flat top of the truck, as it blocks some of the details of the turret (the colours merge). You could either change the colour, or add shadow as the turret rotates, to fix that issue. Link to comment Share on other sites More sharing options...
Sadukar09 Posted July 28, 2018 Author Share Posted July 28, 2018 2 hours ago, AchromicWhite said: Neat! The only part I'd really criticise would be the choice of that light grey for the flat top of the truck, as it blocks some of the details of the turret (the colours merge). You could either change the colour, or add shadow as the turret rotates, to fix that issue. Fixed the shadows on the turret. Now for the Soviet SAM replacement: SA-4 Ganef/2K11 Krug with its associated tracking radar. 2K11 Krug, SA-4 Ganef.rar Phalanx Final.rar 1 Link to comment Share on other sites More sharing options...
Sadukar09 Posted August 7, 2018 Author Share Posted August 7, 2018 @Ferret @AchromicWhite Any of you know how to enable the extra countries in skirmish with Rules.ini? I'm stumped. Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 7, 2018 Share Posted August 7, 2018 On 7/29/2018 at 4:34 AM, Sadukar09 said: Fixed the shadows on the turret. Oh, you'll have to replace the shadow pixels with dark grey as they pass over the vehicle's flat top. Because it'll show as shadowed ground in game (like, it'll show the cell the vehicle is standing on). Link to comment Share on other sites More sharing options...
Sadukar09 Posted August 7, 2018 Author Share Posted August 7, 2018 (edited) 5 hours ago, AchromicWhite said: Oh, you'll have to replace the shadow pixels with dark grey as they pass over the vehicle's flat top. Because it'll show as shadowed ground in game (like, it'll show the cell the vehicle is standing on). Welp. I'll see what I can do about that. Anyways, here are some...previews on what I have in store soon. Edited August 7, 2018 by Sadukar09 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 8, 2018 Share Posted August 8, 2018 Wow, pretty much going for that total conversion... kinda makes me want to get back to modding. I just have a bit of other stuff to get through, first, but Link to comment Share on other sites More sharing options...
Sadukar09 Posted August 8, 2018 Author Share Posted August 8, 2018 3 hours ago, AchromicWhite said: Wow, pretty much going for that total conversion... kinda makes me want to get back to modding. I just have a bit of other stuff to get through, first, but The conversion and graphics are all done. Just rebalancing now. 1 Link to comment Share on other sites More sharing options...
Sadukar09 Posted August 9, 2018 Author Share Posted August 9, 2018 Well, I've finalized the units, and written the basic manual for the mod. Still doing some final balancing touches, but this should be it. Command & Conquer Red Alert - Able Archer Manual.rar Link to comment Share on other sites More sharing options...
mrgreenno1 Posted January 28, 2021 Share Posted January 28, 2021 On 8/10/2018 at 2:05 AM, Sadukar09 said: Well, I've finalized the units, and written the basic manual for the mod. Manual is good) but where I can download mode itself? Link to comment Share on other sites More sharing options...
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