MrFlibble Posted April 21, 2012 Share Posted April 21, 2012 Yep, that's a definite improvement The turret offset looks a bit odd at some angles though - is it the same way on the original pic? Link to comment Share on other sites More sharing options...
Nyerguds Posted April 24, 2012 Author Share Posted April 24, 2012 Yeah. It's quite far to the front, but it's really like that in the pic. C&C has offset correction on the MHQ turret, but RA doesn't have that on its MRJ, so I blame that For the Tesla Tank they got around this by actually rendering the vehicle's frames so it rotates with the back of the vehicle as center. Link to comment Share on other sites More sharing options...
MrFlibble Posted April 30, 2012 Share Posted April 30, 2012 Yeah. It's quite far to the front, but it's really like that in the pic. C&C has offset correction on the MHQ turret, but RA doesn't have that on its MRJ, so I blame that For the Tesla Tank they got around this by actually rendering the vehicle's frames so it rotates with the back of the vehicle as center. What if you make a single sprite with both the body and the turret? Not that it really rotates or anything. Or is it animated? On another note, I think it would be really cool if this restored version were used in the Counterstrike Legacy of Tesla mission (IIRC it is possible to change unit graphics for a single mission by adding the Image= tag to the unit data inside the scenario INI) Link to comment Share on other sites More sharing options...
Nyerguds Posted April 30, 2012 Author Share Posted April 30, 2012 It's animated (like the MRJ turret), so you can't do that without removing the animation. And yeah, it can be added in Legacy of Tesla with arda, but I don't know if the game reads additional graphics files for single missions if the graphics aren't mentioned anywhere in rules.ini. Link to comment Share on other sites More sharing options...
SMIFFGIG Posted November 17, 2012 Share Posted November 17, 2012 Just to confirm the Tesla Tank works perfect in Legacy of tesla (and doesnt effect any other missions) Nice work Nyerguds Link to comment Share on other sites More sharing options...
Nyerguds Posted November 19, 2012 Author Share Posted November 19, 2012 Huh. You're using the old version, with the shadow pixels in it, though. Link to comment Share on other sites More sharing options...
Iran Posted January 7, 2013 Share Posted January 7, 2013 Is this compatible online? I'd like to add the AM Tesla Tank replacement as an optional feature in my RA1 package. Add it as a replacement for the Tesla Tank in the Counterstrike missions too but I don't know how I'd only apply the change to Counterstrike missions and not the MRJ globally. Edit: Tested it with Funky, it works online without desync. Does the Image= trick work if added inside a map file? Edit 2: The Image= trick doesn't work according to Funky. Instead he changed those missions and replaced the MRJ with TTNK Link to comment Share on other sites More sharing options...
Nyerguds Posted January 8, 2013 Author Share Posted January 8, 2013 I think Image= doesn't work in maps because it only loads graphics on startup. Link to comment Share on other sites More sharing options...
Iran Posted January 19, 2013 Share Posted January 19, 2013 I fixed per map Image= now. Like you said the graphics were only loaded on startup. I'll be adding an option to load betateslatank.mix to my patch in a few days (and add a config tool option for it), I'll have it load modified versions of Counterstrike missions with the MRJ Tesla Tank graphics replaced with ur beta Tesla Tank MJR replacement and the AM TTNK replacement. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 20, 2013 Author Share Posted January 20, 2013 Hee, awesome It'd be cool to only use it for Counterstrike though... after al, that IS the 'early development' of the Tesla Tank Link to comment Share on other sites More sharing options...
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