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Everything posted by Rampastring

  1. The reason why the commands haven't really been advertised anywhere is that you don't need to mess with FrameSendRate. It is an optional feature for those who know what it does, it can be used to either increase or decrease the order lag in-game. AFAIK at the same time it also affects some other things like the chance of sync errors. In addition to /FrameSendRate, the only commands right now are /HIDEMAPS and /SHOWMAPS that can be used as the game host to either show or hide the map list (adjusting the chat box accordingly). Future client versions will include at least /MaxAhead and /ProtocolVersion which are additional networking-related parameters that you will be able to adjust (at least in TS and mods, I don't know whether the YR spawner supports changing them yet).
  2. Hello, We need some additional information to help you out. In order for us to work out your issue, we will require your ClientCrashLog file. Please attach it to your reply. Finding your ClientCrashLog file: Navigate to your Red Alert 2 folder. This is where CnCNet is installed. Look for the folder called "Client" Inside this folder, navigate to the "ErrorLogs" folder Inside the "ErrorLogs" folder, there will be a file called ClientCrashLog_XX_XX_XXXX_XX_XX.log, where the Xs denote the date and time of the crash. Upload that file to your next post.
  3. Supporting Thai language on the lobby is impossible. What would those do?
  4. Rampastring

    Graphic Card Issue

    Start the CnCNet client from clientxna.exe as I stated in my 2nd post. Are you able to play a Skirmish game then? (Go to Skirmish from the CnCNet client's main menu and just start a game)
  5. Rampastring

    Graphic Card Issue

    Yes, that is the correct file. It says that your graphics card is Mobile Intel(R) 4 Series Express Chipset Family I'm not sure whether that graphics chip cuts the client's minimum requirements, but try the following: Download and install Microsoft XNA Framework Redistributable 4.0 Refresh Go to your Yuri's Revenge directory, then to the "Resources" sub-directory, and there start clientxna.exe (depending on Windows settings it might display just "clientxna" as the file's name) Does the client work then?
  6. Rampastring

    Graphic Card Issue

    Could you go to your Yuri's Revenge directory, then to the Client sub-directory and upload the "client.log" file from that directory here?
  7. I've fixed this in the client code. The hotkeys should appear when Grant pushes the next YR client update.
  8. Windows 10 doesn't really cause that much more trouble than Windows 7 or 8.1 do. In most cases one of the renderers included with the CnCNet client fixes pretty much all of the compatibility issues, and when they don't, they at least make the game playable. Any modern PC should run YR well, although the cheapest, lowest-end laptops and low-power desktops will probably not run it at smooth 60 FPS in large-scale online battles. If you want to go for maximum performance, then get a CPU with high single-thread performance (basically any highly-clocked modern Intel CPU, or AMD Ryzen). Btw @Turky22 your screenshot doesn't really tell much about the PC itself. It doesn't tell any specifics about the hardware, most importantly what processor it has. While you could play, it was pretty hard to run the game at smooth 60 FPS even on a high-end 2000 PC though At least I found myself often suffering from about 15 FPS when playing against 7 AIs even with high-end hardware of 2001.
  9. Rampastring


    You can also set them from the client. Options -> Game tab -> Configure Hotkeys.
  10. Happens when the client doesn't get a ping reply from the selected tunnel server. It could happen because of the player's local configuration, the tunnel server's configuration, or by something in between.
  11. Rampastring


    You should report it to your antivirus vendor(s) as a false positive.
  12. If you think the game speed is too fast, you can always turn it down in the game lobby. Naturally many players will prefer 55+ FPS over 30s though. CnCNet uses the exact same AI as vanilla YR, unless you enable the Brutal AI game option, which gives the AI some more cheats and makes it more aggressive.
  13. It's not Funky's client, it's mine. And that CPU use doesn't cause issues for any modern PC.
  14. The client obviously doesn't have a coin miner. The reason why the client is heavier than you'd expect is that it's not a "typical" Windows application. Instead it has been created using MonoGame and it uses DirectX for drawing its interface and other such stuff. It was also designed for graphical flexibility rather than perfect optimization (yes, it'd be possible to achieve both but it'd take more development time). Basically the client is like a small game of its own, and consumes system resources accordingly. While you're playing a game, the client limits its framerate to around 1 to drop the CPU use so it can't cause slow-downs during the game.
  15. It is being updated, although usually at a somewhat slower pace than other projects using the client. I wouldn't mind if someone enthusiastic wanted to take over the job and start updating it more often though, I'd prefer focusing on just the pure client code and leaving the game implementations to others. Likewise, I wouldn't mind having the client as the official CnCNet TS client if there was someone else maintaining it, similarly to how @Grant handles YR using my client as a base, with myself providing support when it's necessary.
  16. A clean reinstall would be the safest route. If you want to play Mental Omega again in the future, be sure to follow its install instructions. It can't be installed to the same directory with CnCNet YR; instead you should create a new directory for MO, copy the required YR files (as stated on MO's readme) to that directory, and install MO there. That way you'll also leave your YR installation unaffected and can have MO and CnCNet YR installed at the same time without them conflicting with each other.
  17. To determine what's different we'd need a log both from you and the game host (or if you're the game host, from a player that joins your game and is shown as a possible cheater).
  18. Rampastring


    Most likely it's graphics drivers (even the latest drivers can have bugs in them, it's particularly common with Intel GPUs) not playing nice with the client version that is included with the installer and used by default on Windows 7. The XNA version of the client relies on an older version of DirectX so it demands less from the hardware. Now, the version of the client that is included with the installer is quite out of date too and could have some code in it that makes it more likely to run into issues like this. So it's hard to say what really was the issue. But glad to hear that it works Enjoy your tank rushes!
  19. Rampastring


    Give the following a try: 1) Download and install Microsoft XNA Framework Redistributable 4.0 Refresh https://www.microsoft.com/en-us/download/details.aspx?id=27598 2) Go to your Yuri's Revenge directory, then to the Resources\ sub-directory, and from there start clientxna.exe. Does the client work then?
  20. Rampastring


    "Fault Module Name: igd10umd32.dll" Based on that it's an issue with Intel graphics drivers. Make sure that your graphics drivers are up to date.
  21. You can now configure your in-game hotkeys from the client, from Options -> Game tab -> Configure Hotkeys.
  22. The client indeed reads the author from [Basic] Author=. Also, you should use a text editor that supports Unix-style line endings, like Notepad++ or Wordpad.
  23. The next CnCNet YR update should fix it. There's no ETA yet because the main dev of CnCNet YR is on holidays.
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