InfraredEcho Posted May 25, 2017 Share Posted May 25, 2017 (edited) Red Alert 1 mission creation: I am trying to create a team using the 2 rangers in the screenshot below, which will be triggered when the player enters the base via the west. I have followed the instructions that come with the editor using the examples provided but cant seem to get it to work. These are the trigger/team lines i have so far which is no different from what is in the examples/tutorials ------------------------------------------------------------------------------ Name: Ranger1 Owner: Special Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Entered by...Multi1 Action 1: Create Team... Ranger1 Action 2: Reinforcement (team)... Ranger1 Linked to: CellTriggers - 1 Units - 2 ------------------------------------------------------------------------------ Name: Ranger1 Owner: Special Priority: 7 Max: 0 Num: 0 WayPoint: 30 Team: Ranger 2 Orders: 0 Move to waypoint... 30 1 Move to waypoint... 31 Options: Charge toward target ignoring distractions. Linked triggers: Ranger1 ------------------------------------------------------------------------------- trying to get them to patrol a road north and die in an ambush starting another trigger to lead the player to their next objective. im probably missing something but i just cant find out how to make this work currently the rangers just sit there and do nothing, still cant figure this one out Edited May 30, 2017 by InfraredEcho Link to comment Share on other sites More sharing options...
Messiah Posted June 1, 2017 Share Posted June 1, 2017 (edited) It doesn't matter if the trigger is linked to the units. - Make sure, the unit's mode is "guard". everthing else doesn't work. - Entered by "Multi1" may be another reason. I don't know if this trigger event works with multi houses. - Triggers in official RA missions have a maximum of only 4 characters. I never tested if more than 4 work anyway. Are there more than one rangers on the map? Edited June 1, 2017 by Messiah Link to comment Share on other sites More sharing options...
InfraredEcho Posted June 2, 2017 Author Share Posted June 2, 2017 15 hours ago, Messiah said: It doesn't matter if the trigger is linked to the units. - Make sure, the unit's mode is "guard". everthing else doesn't work. - Entered by "Multi1" may be another reason. I don't know if this trigger event works with multi houses. - Triggers in official RA missions have a maximum of only 4 characters. I never tested if more than 4 work anyway. Are there more than one rangers on the map? -do you mean the unit on the map or the unit in the team defining window? units as they are on the map are in guard mode -not sure if or why it would be unique to various triggers, but i have quite a few other triggers that work with multi1 fine -they are the only rangers on the map Link to comment Share on other sites More sharing options...
Holland Posted June 2, 2017 Share Posted June 2, 2017 You sure u got the waypoints right? Link to comment Share on other sites More sharing options...
Messiah Posted June 3, 2017 Share Posted June 3, 2017 On the map. Usually the game picks that unit most close to the waypoint. You can remove the ...move to waypoint 30 scriptline because your units are already there. How far is waypoint 31 away? It might be a too long distance or complicated way. I remember there was an issue that CellTriggers won't work with Multi houses. I usually avoid these multi houses in SP missions generally, as they don't have a defined side and sometimes have a weird behavior. Use Spain or Special instead. Link to comment Share on other sites More sharing options...
Salvation Posted August 19, 2017 Share Posted August 19, 2017 On 3.6.2017 at 6:12 PM, Messiah said: On the map. Usually the game picks that unit most close to the waypoint. You can remove the ...move to waypoint 30 scriptline because your units are already there. How far is waypoint 31 away? It might be a too long distance or complicated way. I remember there was an issue that CellTriggers won't work with Multi houses. I usually avoid these multi houses in SP missions generally, as they don't have a defined side and sometimes have a weird behavior. Use Spain or Special instead. I wrote my problem into an another section, but luckily i found this topic. In my map, there is three 1TNK placed on Guard -mode with teamtypes and they get confused. Have you ever encountered same kind of problems? Link to comment Share on other sites More sharing options...
Messiah Posted August 28, 2017 Share Posted August 28, 2017 Yes. In that case just reinforce the teams first and loop then. Reinforce team from map edge (or boat, or paradrop plane) and add the script lines for patrolling then. Link to comment Share on other sites More sharing options...
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