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Everything posted by Nyerguds
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Westwood Font Editor [Development thread]
Nyerguds replied to Nyerguds's topic in Modding Discussion
Yup. I actually thought it was the colour picker at first, and was kind of baffled by the fact it didn't seem to happen every time. Then I noticed that when I tried to paste the contents of the clipboard in various programs after the 'corruption', that, when pasted in MS Word, it put a "T" in the document. Which is the little "Transparency" indicator the palette picker puts on colour #0. In other words, it only does it when there's text on the label. The bafflingly stupid fix for it was apparently to make my own Label class which was derived from the original MS Label class, but which had its own new public "Text" property, overriding the original one. The whole Windows UI system adapted to that flawlessly, using the new offered Text stored in my own class... but that clipboard copy logic still seemed to use the internal one in the underlying "Label" itself, which was now never filled in. So yea, whoever did that thing did it in a really hacky way that didn't even use the normal publicly accessible data of the Label object. (Another weird detail: when pasting the contents in Gimp after that "corruption", the image itself still appeared, despite all programmatic analysis done on the clipboard objects at that point assuring me there was no trace of any image data on the clipboard. Wut. Now I'm really wondering how Gimp accesses the clipboard O_o)- 44 replies
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- Tiberian Dawn
- Red Alert
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What Games Do You Play On Your Smartphone?
Nyerguds replied to UltmaWepn's topic in General Discussion
I don't have a smartphone. I have a phone that I use to call people, and set my alarms on. The fact it can play music is something I consider a neat but wholly unnecessary bonus. -
Westwood Font Editor [Development thread]
Nyerguds replied to Nyerguds's topic in Modding Discussion
Fixed a bug that corrupted the clipboard when editing palette colour #0. So, apparently some rogue programmer at Microsoft in the time of the Windows Vista development thought it was a good idea to make double-clicking a Label copy its text to the clipboard. If you're wondering, I use Labels with a background colour set to build up the colour palette. And it was done in such a half-assed way that the fix for it was pretty dumb, too.- 44 replies
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- Tiberian Dawn
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The green thing is a tube coming out of the ground and going into the small pump thingy there. It's parked more or less like this:
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If the airstrip doesn't have to be Badguy... and I don't think it has to be; it just saved the structure ID... I suggest MHQ trickery. Any trigger at all can be linked to a strike team landing in an inaccessible part of the map, blowing up some multi-House MHQ, and that resulting in a blown up airstrip. Link a win trigger to that airstrip and you're set.
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For single play, you can freely (ab)use Special and the Multi1-Multi6 Houses, yea. But nowadays, with my patch, a lot of it is simply colour trickery, since you can override the colour of all Houses in the mission file. A lot of the stuff Kilkakon did is also completely impossible in multiplayer; he has at least one side that literally depends on mission scripting as only type of income. The problem with using nonstandard Houses as playable side is that you have to disable the score screen on the mission, though, otherwise the game will crash when you complete it.
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A stealthy mountain? Title screen isn't hard. It's just a pcx. The only thing you need to keep in mind is the colour palette; certain colours on it are reserved for the user interface of the main menu, so whatever new image you use needs to have those specific colours kept on their original values. ....okay, actually, that is kinda hard, now I think about it
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This is C#, right? You can set a dropdown length for comboboxes. If the contents are longer they'd just get a scrollbar.
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You don't "open" files with it. You use the conversion tools in the pack to convert it to PCX format and back. Check all exe files in there; there's tmp2pcx, shp2pcx, pcx2shp, etc. As for the "custom theater", still not sure what you mean. What are you trying to do? Actually adding theaters is a serious amount of work, and then there's the choice whether that new theater has a modified colour palette or not, which adds a whole bunch more work to it. I think you're diving into all of this slightly too fast, tbh O_o
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That'd still be "original YR", not "original C&C"
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There's only one "original C&C", mate :heady:
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Because that's not how paths work. If you click in the address bar of your Windows file explorer window when you got the folder open, you should see its real path. Anything in there that doesn't start with a drive letter (or \\ for network paths) is just Windows trickery, and either not really a folder (like "My Computer" or "Control Panel"), or some kind of internal shortcut to a real folder somewhere on your disk. That's just a file. title.pcx. The patch adds a few more for different screen sizes, so check the contents of updatec.mix to see all variants. Well what did you try? Do note the terrain files are not SHP format. The extension of files is no indication of what type they are for theater files, since they all just refer to the theater. You'll see the type in XCC Mixer's "type" column. There is currently no Windows editor/converter for the terrain tiles format (though tomsons26 has been nagging me to make one, based on my font editor, since the formats are similar), but you can still convert them using the DOS toolsets of Mix Manager and RAMIX.
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Westwood Font Editor [Development thread]
Nyerguds replied to Nyerguds's topic in Modding Discussion
Released v1.5.3 yesterday... adding automatic height optimising to the v3 and v4 fonts, giving the text encodings more logical names, and fixing an import bug on the custom Dune 2000 FONT.BIN files (an undocumented feature anyway).- 44 replies
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- Tiberian Dawn
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Ummm. What are you trying to do? If you downloaded the single player game, and want to play single player... just start the game itself, and not cncnet.
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Everybody knows kinky will take any excuse to attack cncnet... gods know why he even still hangs around here.
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What is the meaning of life? (And don't say 42, that's just the answer to the question of Life, the Universe and Everything, and useless without knowing the question )
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Neat. It's dumb the player never gets to do that.
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win 8 o win 10 no works fine...very bad! on the original C&C? Nah, that works fine as far as I know. But why are you talking about C&C1 in the Yuri's Revenge section, anyway?
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This topic has been moved to Modding Discussion. [iurl]https://forums.cncnet.org/index.php?topic=6925.0[/iurl]
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What are you talking about? LAN works fine on the original C&C
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Well, duh; "bob" is a folder name, not a path. Where is "bob" located? Which drive? Which directory? If it is "c:\bob", you should say that. If you type "bob" in the address bar of your Windows file explorer window, it won't find it either, y'know. lol, any .mix file starting with "sc" works. My favourite example is usually "scorpion.mix" As far as I know, "sc" stands for "scenario", since its original purpose (in the Covert Operations) is as container for new scenarios (missions) to add to the game (in sc-000.mix and sc-001.mix). I think conquer.eng works from the game folder anyway; no need to put it in a mix file if you're just at testing/development stage. Sounds (.aud files) generally work from the game folder too. Graphics in .shp format don't, though; they need to be in a .mix file.
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Most things in the missions are scripted. I was trying to test if the single player nuke in RA1 was also super-devastating like the C&C1 one, but ended up never seeing it.
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Disassembler? The thing I linked to is a savegame editor customized to edit C&C95.exe Do note dosbox doesn't tab-complete paths on the real file tree, and paths containing spaces need to be surrounded by quotes. And if you got problems with the path... just make a single simple short-named folder in your c: root and put the stuff in there? :roll:
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Let's Play Command & Conquer: Red Alert - The Aftermath
Nyerguds replied to TaxOwlbear's topic in Red Alert
The difference between Counterstrike and The Aftermath is that Counterstrike doesn't add any real special units; it just uses the game's modding abilities to make special units in these specific missions. The Aftermath adds actual new units.