Tore Posted February 16, 2009 Share Posted February 16, 2009 This is a little topic to point you to some C&C modding tools. Feel free to add more tools to this topic. The XCC Utilities: Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor.XCC TFD Shortcut installer - Handy for TFD users.XCC Radar Color editorXCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below.XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running. XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe INI (.ini) related tools: DCoders AI Editor - A program to help you edit the AI.ini file. If the above link doesn't work, click HERE. Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files.NoteTabNotePad++ Voxel (.vxl) and HVA (.hva) related tools: Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2.Cube Normalizer 1.5 - A program for normalizing voxels.WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater).3DS2VXL - A program for converting .3ds files to.vxl files.Some 3DS2vxl patchesOS HVA Builder 2.1 - A program for editing .hva files.OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12.OS Voxel Viewer - A program for viewing .vxl files.OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75. SHP (.shp) related tools OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here.Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here.Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool. Music (.aud/.mp3/.wav) related tools For the XCC AUD writer, see the XCC Utilities Section at the top.WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files.Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds. 2D Image editing software Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp. 3D Image software Commonly used for creating renders and buildings. Again, not required, but very handy to have.Blender - A free, open source, easy to use 3D modeling program.3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page. See also: 3DS to VXL above.GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too.Anim8or is a free 3D modeling program which is a favorite out of the free programs. Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers. HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one.Hex Workshop - A more complicated, but more useful Hex editor.PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial. Language.dll related tools Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent.XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe Misc tools TMP Studio - A tool for editing and creating TS and RA2 terrain files.Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS. Link to comment Share on other sites More sharing options...
Aro Posted February 17, 2009 Share Posted February 17, 2009 There we go, added a lot more to the list. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 22, 2009 Share Posted March 22, 2009 http://nyerguds.arsaneus-design.com/tools/redhorizon/ Ultraq's C&C1/RA1/DuneII editing utilities. They can handle the "lost" file types, like WSA, and the Dune II SHP format used for the C&C1 and RA1 mouse cursor. The entire pack is nothing but command line tools though. Link to comment Share on other sites More sharing options...
Ferret Posted August 4, 2009 Share Posted August 4, 2009 neat! Link to comment Share on other sites More sharing options...
Nyerguds Posted August 4, 2009 Share Posted August 4, 2009 Why isn't The Gimp listed under 2D tools? Link to comment Share on other sites More sharing options...
teslaptak Posted February 3, 2010 Share Posted February 3, 2010 you missed this http://www.tibed.net/downloads and this http://www.childs-play-software.co.uk/downloads/re98p.exe and this http://www.childs-play-software.co.uk/downloads/se2k.exe Link to comment Share on other sites More sharing options...
Tore Posted February 3, 2010 Author Share Posted February 3, 2010 TibEd sucks for anything other than C&C1 Sun Edit 2k is horrible RedEdit98 sucks too Just editing the ini files for the games that use ini files to control stats etc. with notepad is so much better than any editor. And you lost another point with the topic, do not simply hotlink the files! Link to comment Share on other sites More sharing options...
MrFlibble Posted March 2, 2010 Share Posted March 2, 2010 http://nyerguds.arsaneus-design.com/tools/RedHorizon_Utilities_dev028a.zip Ultraq's C&C1/RA1/DuneII editing utilities. They can handle the "lost" file types, like WSA, and the Dune II SHP format used for the C&C1 and RA1 mouse cursor. The entire pack is nothing but command line tools though. BTW, Ultraq also uploaded v0.28a on his site: http://www.ultraq.net.nz/redhorizon/downloads/ There's also the problem that the Dune II SHP converters v0.28a and v0.24 are complementary, as not all the features work in v0.28a, which does not support SHPs with frames of various dimensions (at least, this did not work for me) and transparency, but does allow the use of remapable color. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 7, 2010 Share Posted March 7, 2010 Hm... well I mostly posted it here for C&C modding You'll have to take that up with Ultraq... Link to comment Share on other sites More sharing options...
MrFlibble Posted March 7, 2010 Share Posted March 7, 2010 Well, I just thought it was worth mentioning. I think Ultraq's been quite busy with other stuff lately, and I've no idea if any future development of his project is scheduled for sometime soon. Link to comment Share on other sites More sharing options...
ShadowDog Posted February 15, 2011 Share Posted February 15, 2011 TibEd sucks for anything other than C&C1 Just wondering, why? I've never seen any noticeable problems with it. (Haven't used it in a while for actual .ini based games, though). Seriously, if you can tell me what's wrong with it, I'll try to come up with an alternative (since I might need to anyway for unrelated reasons). Link to comment Share on other sites More sharing options...
Revolutionary Posted February 15, 2011 Share Posted February 15, 2011 It tends to muck up the ini files a bit for games like TS up (dont know about RA though) That and it doesnt allow you to change the full list of attributes in many games (TS for example has many programmed attributes which are never used in the rules file and some which are seen in the rules file but do not excists in the exe file, last time i used one of the program some usless attributes were listed and some use-full atributes hidden) -- And since the files are all text based any way its sometimes a lot easyer just to use a fancy text editor (like notpad++) than it is to use a program with a GUI Link to comment Share on other sites More sharing options...
ShadowDog Posted February 15, 2011 Share Posted February 15, 2011 Thanks, Revolutionary. Link to comment Share on other sites More sharing options...
Matt Posted January 29, 2013 Share Posted January 29, 2013 https://github.com/OpenRA/OpenRA includes a command line utility for fileformat conversions and a GUI tileset builder. There is some documentation at https://github.com/OpenRA/OpenRA/wiki/Pixelart Link to comment Share on other sites More sharing options...
Nyerguds Posted January 30, 2013 Share Posted January 30, 2013 Does that support the Dune II formats, though? Like the C&C1 and RA1 mouse cursor. Dune II also has support for (and uses) SHP files with frames with different dimensions. Link to comment Share on other sites More sharing options...
Matt Posted January 30, 2013 Share Posted January 30, 2013 Does that support the Dune II formats, though? Like the C&C1 and RA1 mouse cursor. Dune II also has support for (and uses) SHP files with frames with different dimensions. Yes, it supports it via the https://github.com/OpenRA/OpenRA/blob/bleed/OpenRA.FileFormats/Graphics/Dune2ShpReader.cs and I think it was used to convert the mouse cursors to the new formats. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 31, 2013 Share Posted January 31, 2013 Ohh. It's reader only? No writer for Dune II SHP? Link to comment Share on other sites More sharing options...
Matt Posted January 31, 2013 Share Posted January 31, 2013 Ohh. It's reader only? No writer for Dune II SHP? I don't think so. Patches are welcome. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 31, 2013 Share Posted January 31, 2013 Heh. It's Ultraq who's been researching that, not me. I'm more an inner game logics guy Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 27, 2013 Share Posted April 27, 2013 Question about the explosion generator download link? Can anybody give me a mirrored link of it? Link to comment Share on other sites More sharing options...
coolioshades Posted December 1, 2013 Share Posted December 1, 2013 Alright, Please forgive me I'm brand new to this forum. I downloaded RA1 a while back and adjusted the rules.ini file to my liking... Since then my computer crashed and I lost everything. Now I've downloaded RA again and tried to alter the rules but it's not working anymore. As noobish as this sounds could anyone give me a quick walk through so I can find out what I'm doing wrong. Right now I've done this.. > Made Grenadiers allies,soviet (Just so I could see if the changes were taking effect) > Moved to red alert file Once again I apologize for the noobness this is just really frustrating me. Link to comment Share on other sites More sharing options...
Jacko Posted December 2, 2013 Share Posted December 2, 2013 remember grenadiers have prerequesite=barr whereas allied barracks is [tent] so you cant build them unless you have soviet barracks Link to comment Share on other sites More sharing options...
coolioshades Posted December 2, 2013 Share Posted December 2, 2013 remember grenadiers have prerequesite=barr whereas allied barracks is [tent] so you cant build them unless you have soviet barracks I've made all the appropriate adjustments to the rules itself so it should work. The rules file just isn't over riding the in game stats.. I don't understand why. Link to comment Share on other sites More sharing options...
Allen262 Posted December 2, 2013 Share Posted December 2, 2013 This needs to be split from this thread as this is the wrong place. But Do you have a spawn.xdp in the game folder? Link to comment Share on other sites More sharing options...
coolioshades Posted December 3, 2013 Share Posted December 3, 2013 I apologize. I honestly feel pretty lost when it comes to these forums. If I can figure out how to work this I can assure you I won't be screwing up the organization here. I can only imagine how annoying that is. I have, spawn.ini, spawnmap.ini, spawn1.mix, and two "spawn" .pdf..... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now