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Flashback Friday - Original CnCNet Forum!

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Posted (edited)

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@Tore¬† @Nyerguds1280x768 ūüėģ

It's even a wide screen resolution. :D

Edited by FReQuEnZy

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That's a typo. Should've been 1024x768 :D

No archive of the forum layout itself? archive.org pls.

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    • By Kamuix
      Thanks to the lead programmer at http://www.goldeneyevault.com and to Nyerguds it is now possible to add your Command & Conquer 1995 map to the four years newer Command & Conquer 1999 that was redone in 3D for the Nintendo 64.
      To start off I'll note that I was surprised to learn that the file formats for the mission INI files are the exact same! And thanks to a tool that Nyerguds has made up for us we can easily convert the .bin maps to .map (which is what C&C64 uses instead of the bin, since its .bin files are music). There's also an additional file for maps that has a .IMG extension, and which is responsible for the 3D terrain effect seen on the C&C64 that you'll see in the images below. I'll also note that it's not essential to have the .IMG file to play your map; you just won't have the 3D terrain effect. In fact, it's not even essential that you have the .map file either, so you can play maps that are clear of terrain other than trees / tiberium / buildings / units / triggers etc. I'm not an experienced tutorial writer, so bear with me!
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      https://tcrf.net/Command_and_Conquer_(Nintendo_64) (written mostly by Nyerguds)
      To start off, you'll need these tools to do this awesome process:
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      A Command & Conquer 64 ROM: (I'm using the US version)
      Project 64 version 1.7 or above: (Right now I prefer 1.7)
      Nyerguds's Engie File converter:
      http://nyerguds.arsaneus-design.com/project_stuff/2018/EngieFileConverter/release/ (Take the latest version; the one at the bottom)
      RTool 64: (this is v2.07. Some newer v3 betas are available in the same folder)
      HxD Hex Editor: (or some other hex editor, if you have one)
      The reason why I listed Project 64 was because it's the only emulator that comes with the working Glide64 video plugin which is the only plugin that runs C&C64 properly. You could download the 1964-ultrafast emulator that overclocks the emulator which makes C&C64 not lag at all except the only problem is is that the video plugin it uses doesn't quite run it as well everything is dimmed for some reason but you can try it out if you want. Also I couldn't get the Glide64 with that emulator or any other emulator.
      You can download 1964-ultrafast here:
      Before we open the Universal Decompressor we'll want to open Nyerguds's Engie File Converter so that we can convert your map's .bin file to a .map file. Simply drag your .bin file in there and it should correctly identify the map as being Temperate or Desert. You can see that from the colour it gives to the clear terrain on the map. If the automatic identification is not correct, make sure the .ini file is in the folder with it so it can read the correct theater from there.

      The tool, with a Temperate map loaded into it (though here you see it with an N64 map)
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      Anyway, moving on, we need to get to the next list of filenames so we can line up the maps we inserted with the SCG/B45EA names we chose, so now under search click 'Goto' again and go to this address: "461449" you'll see a different list of filenames now, and my maps I've inserted are 'scg15ea.ini' and 'scb07ea.map', so we need to find those and rename them to the map filename we chose above, which was 'SCG45EA' (or 'SCB45EA'). So in this case, it should look like this for mine:

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      Here are some pictures of inserted custom missions:

      Here's an example of a tiny map and what it looks like in the map editor vs in the game:

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