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Everything posted by Nyerguds
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Yeah, I removed the ownership restrictions for terrain tiles in one of the first patches, so you don't need any additional exe changes for recycling tiles on other theaters; it just works. They still exist for terrain objects like trees and such though, since placing these if there are no graphics for them seems to crash the game
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Beta Testing for Mega Compilation
Nyerguds replied to Lightning Hunter's topic in RA Singleplayer Maps
I think Funky disabled his PMs completely, somehow... -
Beta Testing for Mega Compilation
Nyerguds replied to Lightning Hunter's topic in RA Singleplayer Maps
lol, I see. It takes up half of the file's size xD Maybe I should transcribe them all... [edit] Found an image-to-text converter that can handle the pixel font. http://www.newocr.com/ I'm on it -
Wrong forum, and incomplete info. Please at least mention what game you are talking about.
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Beta Testing for Mega Compilation
Nyerguds replied to Lightning Hunter's topic in RA Singleplayer Maps
But... I don't play RA... don't even know if I got it installed It's great that you did this though. I honestly had no idea so many single player missions existed for RA1. If you include the Flame Dancers, please also include the docs I screenshotted for them -
Yeah, bytes FF 00 are the indicator for clear terrain in C&C1, so I guess tileset id "FF" remains reserved because of that. Though XCC annoyingly writes the actual auto-distributed clear terrain tiles (tile ID 00, tiles 00-0F) to the map, and CCMap uses bytes FF FF for some bizarre reason (which is annoying for my N64 converter since it's the same thing the N64 format uses, meaning it can no longer be used for quick type detection). Why would they assign that to an actual tile though? Couldn't just put a dummy in there, or plain skip it?
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Working code for efficient LCW and XORDelta compression.
Nyerguds replied to Blade's topic in The Tech Center
I'm working on a C# version... both for encode and decode -
I don't think any specific manual for CS exists. It's just a mission pack, after all. Like the Covert Ops, all it probably has is a single paragraph describing how to install it and how to access the missions in-game. The only notable manual-like thing of CS is included on my site; the morse code sheet for accessing the ant missions.
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Community Translation - Ukrainian Language Add-On
Nyerguds replied to Lilly Blanche's topic in C&C 1
Ah. I see... so it's not about subtitles. Well, the game managed, and it even limited itself to 320x156, so it should be possible. You just have to start thinking in terms of single pixels when spacing and resizing stuff There are methods to get crisp image on lower resolutions though, if you sharpen images and play with the contrast and brightness. -
Tiberian Dawn CnC64 File Converter released!
Nyerguds replied to Nyerguds's topic in Modding Discussion
Some updates on this... 1. Image copy option. You can now press Ctrl+C (or right-click the image and select "Copy") to copy the currently opened image representation to the clipboard. 2. Support for paletteless formats has been upgraded with the ability to load different palettes than the standard grayscale fade: This code is obviously just copied from the font editor, though I still have to do some tweaks to make it react right in all situations. Palettes on other file formats (which contain colours) are also freely editable now, and these edits will be preserved if you save the result as new file (if the file preserves colours, of course). This means this tool can now also be used as palette editor. (Happy now, Kamuix? ) 3. I added support for opening/converting C&C1 tileset (template) files. Haven't written the saving code yet, but the format is dead easy, so yea. -
Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
Nyerguds replied to FunkyFr3sh's topic in Red Alert
It can, but that doesn't mean it'll read missions from them. After all, It only looks for sc*.mix files in the game folder, not inside other mix files. There's no such logic. -
Community Translation - Ukrainian Language Add-On
Nyerguds replied to Lilly Blanche's topic in C&C 1
I dunno, the Spanish guy managed to get that all subtitled The Kane end speech is a different matter, of course. Hard to subtitle, on that SATSEL.CPS picture (though I guess it's technically possible). But it's just a separate AUD file so it's not hard to replace. -
The C&C1 folder should contain a pdf manual, actually. Anyway, I keep a little collection for cases like this: http://nyerguds.arsaneus-design.com/manuals/ I only got them up to Generals though I think. for the later ones, I suggest you check out the wikia: http://cnc.wikia.com/wiki/Category:Manuals Enjoy
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Tiberian Dawn - Extended Operations *SEPTEMBER UPDATE*
Nyerguds replied to Darkstar387's topic in C&C Singleplayer Maps
Ah, so you edited the map to fix it? Nice. Looks really amazing -
Well, okay, it has correct terrain, I'll give it that. But those square gem fields, man...
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That said, Crappy Mappy Syndrome is cancer and should stay away from my C&C1
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Community Translation - Ukrainian Language Add-On
Nyerguds replied to Lilly Blanche's topic in C&C 1
Nope, it doesn't. 320x200 is the maximum. The encoder won't let you use more anyway, for the C&C1 type. Note that TS is a bit of a different case; technically the game supports higher than 640x400, but the encoder locks that in as maximum. Though if I remember correctly a hacked version was posted somewhere on ppmsite in which that restriction was removed, since in reality 640x480 works perfectly fine in TS. -
Ah, that explains -_-;
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Westwood Font Editor [Development thread]
Nyerguds replied to Nyerguds's topic in Modding Discussion
Thanks! I got a new and really cool feature in the making, namely, pasting from clipboard with transparency support. This means that you can actually combine stuff, albeit in a somewhat rudimentary way; you can't really choose the position where it pastes except by adjusting what you copy. But you can get around that by editing / shifting / cutting out the stuff you want to copy in the editor, then copying to clipboard, and then just reverting the symbol you messed up by doing that Specifically, this it should make it much easier to add diacritics on characters that already exist. I think I'll separate the options as "paste as symbol" and "paste on symbol".- 44 replies
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C&C95 Special INI Options for Nod Ion Cannon
Nyerguds replied to nariac's topic in Modding Discussion
Heh. I knew the triggers were house sensitive; "Ion Cannon" means GDI gets to attack Nod with ion cannon, and "Nuclear Missile" means Nod gets to attack GDI with a nuclear missile. Honestly never tested this though. But indeed, seems you can't get the ion cannon as Nod... Seems I indeed forgot RemoveBuildExceptions in that list. It's mentioned in the full changes list though -
* NEW RELEASE * Command & Conquer REDUX for RA1
Nyerguds replied to Salvation's topic in Modding Discussion
ew. Why would you even mention jpeg when you're edited paletted pixel graphics? :| Anyway, the tower looks really weird without shadow, yes. -
There are a few hardcoded changes like that, but that's it. They're generally triggered by mission numbers, too, so they don't work on Covert Ops. Examples are the Tech Center that's called "Prison" On Nod mission 3, and the one I added in the patch, where Dr Chan, who was just called "Civilian" in the original game, became "Scientist" in all missions, except in the actual Chan assassination mission, where his real name is shown. Here's an overview of other similar exceptions in the game: http://www.moddb.com/mods/command-conquer-unofficial-patch-106/features/a-look-under-the-hood-special-mission-behaviour
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Tiberian Dawn - Extended Operations *SEPTEMBER UPDATE*
Nyerguds replied to Darkstar387's topic in C&C Singleplayer Maps
Yeah, I did warn that not all missions would be convertible because of that. -
Not really the same thing. btw, your signature is huge. I assume the conversion of line breaks to paragraphs is to blame, but still, might want to edit that a bit