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Everything posted by Nyerguds
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Westwood Font Editor [Development thread]
Nyerguds replied to Nyerguds's topic in Modding Discussion
Added transparency support for pasting images- 44 replies
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- Tiberian Dawn
- Red Alert
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They're a completely different game engine though...
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- Red Alert
- Red Alert 2
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Westwood Font Editor [Development thread]
Nyerguds replied to Nyerguds's topic in Modding Discussion
I released a new version with better transparency support. There is one big problem with the Windows clipboard: it does not have transparency support. Now, you may think, "hey, but application X I use handles that fine!" Yes, well. The standard image format on the clipboard doesn't have transparency support. But there are more options. See, the clipboard can contain multiple objects simultaneously. When a symbol on the font editor is copied, it's not just in there as image. It's in there as image, as FontFileSymbol object of the font editor itself, and even as text character. So what these applications do is simple: they add it to the clipboard in more formats, and they support reading these extra ones. A classic one seems to be png. A lot of applications, including MS Office and Gimp, support pasting that, with its transparency intact. But, when I filled the clipboard with the combination of standard clipboard image format and png, and pasted it into Chrome to upload it into Imgur, it took the nontransparent one, so apparently it can't handle the png version. Neither did I get a png image out of Chrome when I copied an image from the browser. That's when I discovered the "device independent bitmap" (DIB) format. It's apparently another somewhat-standard way of putting an image on the clipboard. However, according to its specifications, the type of DIB that Chrome put on the clipboard is 32-bit RGB. This means that while each colour is saved in 4 bytes, the 4th of those is not supposed to be read, and the format has technically no transparency. But it seems Chrome completely ignores that, and uses the format as ARGB. Just test it out; an image with transparency copied from Chrome and pasted into Gimp does not retain its transparency, because Gimp handles the format correctly. Meanwhile, that same image copied from Chrome and pasted into Imgur in Chrome will be uploaded with its transparency intact. So in the end, I had no choice but to support this bastard-DIB format, because apparently reality is a lot less elegant than any specification. Yey X_x- 44 replies
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- Tiberian Dawn
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Beta Testing for Mega Compilation
Nyerguds replied to Lightning Hunter's topic in RA Singleplayer Maps
I hope that isn't the same issue as the C&C1 icons... apparently the game has real trouble with switching theaters after loading sidebar icons (which are theater-sensitive in C&C1) from custom mix files. Maybe RA has similar problems? with such addon graphics? :-\ -
Tiberian Dawn Can Gunboats reinforce from the west?
Nyerguds replied to Kilkakon's topic in Mapping Discussion
I doubt it... but what's the use anyway? Reinforced boats are useless by design; they are weaponless sitting ducks. -
Firestorm Stereo soundtrack in highest possible audio quality
Nyerguds replied to frel's topic in Tiberian Sun
Not sure where I'd see such info on that shot. I see the value "10.9K HZ" just pasted on there, but I honestly can't determine what on the image it corresponds to... -
Is it possible to create vehicle 'skins'?
Nyerguds replied to fir3w0rx's topic in Modding Discussion
Skins make house colour harder to distinguish, though... -
So, how about the older games? Is the wiki also meant for modding stuff for C&C1, RA1 and TS?
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- Red Alert
- Red Alert 2
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Well, installing older games like the C&C ones under "Program Files" is always a mess, since nothing (including the game itself) has write access in there. You can change where games get installed through Origin. Though normally if you run the cncnet installer as Administrator this should not be a problem.
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CnCNet doesn't handle the Gamespy games; those can be played through C&C: Online.
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Heh. No real use in that; the PSX uses a completely different processor architecture. Even if it's based on the same source code, I don't know PSX's assembly language.
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Ah, actually, the unit expanding code is fully finished, and there are in fact 4 dummy units inside the exe. All that needs to be done to re-enable them is linking their init up to the main code, and increasing the value that determines the units list length It's just vehicles, though. Back when I did this I couldn't be arsed to repeat all that work for structures, infantry and aircraft.
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Anyone make a Mod fix for Origin C&C games?
Nyerguds replied to sgtmyers88's topic in Mod Discussion
Are you sure that works? Bibber's own site has its download replaced by a message saying he's still working on it after the latest Origin update broke them. http://bibber.eu/downloads/cnc-ultimate-collection-launchers/ -
Eh? I thought you meant these to be changes that affected multiplayer... and removing the APC from Nod in multiplayer would definitely have a big impact.
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Uh... and no thought is given to the impact of such things to the game? Especially the APC is a gigantic change. lel, tibed. I can exceed that. There are no such limitations internally. In fact, I'm surprised TibEd still works on 1.06c.
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Huh. Now that's really bizarre. I honestly never encountered the bug myself, but I also never got the impression from the reports that it was specifically linked to that SSM unit.
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Well, first of all, it's an old program, so, always run it in administrator mode, or it won't be able to access its own registry settings. Secondly, it's, um, just a file browser, y'know. You double-click or press enter to open a mix file, and press backspace to go out of one. That's about it. This is the easiest way to extract files from mix files using XCC:
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A very important distinction: are you talking about selling, or destroying? I know where the code for each of these is, but, it being code, the only way to change it is by hacking it to reprogram the specific exceptions. On the topic of the tech center, though, that exception only works on Nod mission 10. It's a special logic only meant for the Chan mission: http://www.moddb.com/mods/command-conquer-unofficial-patch-106/features/a-look-under-the-hood-special-mission-behaviour For the CY it's a bit more complex, since I know there's a difference between captured and original CYs. I'm not sure if this exception also applies to destroying it, though, or if it's only for selling. No, but a similar thing does work with the Nod transport plane. If you use the classic chinook reinforce logic but set the transport to a C17 instead, the resulting plane will drop off the unit at the airstrip. No idea if this works with infantry though. A fun extra on that technique: it only works with one unit, and only if the player has an airstrip, but due to the Nod airstrip-buy logic, if these conditions are not met, units that can't be delivered are immediately refunded as money. This is, as far as I know, the only known way to give the player instant cash through triggers, in C&C1.
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It'll still interrupt your construction, though.
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It might be possible; the game has a system for reloading mix files during gameplay; this is used for switching CDs. But I never figured out exactly how to do this.
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Uhh... you literally quoted the answer in your question.
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Pfff. Of course you can. You just need a repair bay... or a sandbag
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Um. The Covert Ops is unrelated to this. "C&C Gold" is not "C&C1 + Covert Ops". "C&C Gold" is simply "C&C95". I'm honestly not sure where that misconception ever came from. The proof: https://web.archive.org/web/19990219213827/http://www.westwood.com:80/games/ccuniverse/ccgoldpc/ And, to prove it's not linked to the Covert Ops: Archive.org seems to be slipping btw... a lot of the stuff that I based WWR on is simply no longer there.
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Honestly though, TaxOwlbear, how do you not know this by now?
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Tiberian Dawn - Green Death (Single Player)
Nyerguds replied to Ghost Stalker's topic in C&C Singleplayer Maps
Strange. Power plants give 100, and the ACC needs 200. Did you have anything else? As for the civilians, actually, them being allied with Nod is not an issue at all. The only thing that matters is that they are not allied with GDI. He could've just allied them with both to avoid that problem.