FlyingMustache Posted June 17, 2015 Share Posted June 17, 2015 (edited) For those that play on my maps. The MX maps. The mod list is revised for 1.96 Anything that is no longer listed means that the value was returned to the vanilla value. Soviets Tesla Tank: range increased to 6 from 4. Can attack while moving. Can also detect cloak. However, damage to heavy armor tanks reduced by 50%. Build timer reduced to 1.0 from 1.2. Given area of effect damage, 3 total targets. Each fragment has 30 base damage. Terrorists: speed increased to 7 from 6. Can also no longer be crushed. Blast radius increased to 2 from 1.5. Demolition truck: speed increased to 7 from 5. Apocalypse tank: can now attack while moving. Can no longer be crushed by the battlefort. Tesla trooper: cost reduced to 400 from 500; range increased to 5 from 3; fearless. Flak trooper: cost reduced to 200 from 300. Elite troopers deal 20 damage per cannon ball instead of 8. Elite troopers were dealing less damage than normal troopers. Kirov: Will drop bombs on passerby units. Terror Drone: Will now grind for 1 dollar instead of 500. This is to prevent Yuri from benefiting from his droned units. Nuclear Reactor: cost increased to 1500 from 1000. Power reduced to 1500 from 2000. Adjacent reduced by 1 from 2. Health reduced to 750 from 1000. Allies Tank destroyer: speed increased to 6 from 5. Range increased to 5.75 from 5. HP reduced to 350 from 400. GGI: movement speed increased to 4 from 3. Missiles deal 20% less damage to steel buildings. HP increased to 125 from 100. Tanya: speed increased to 7 from 6; fearless Grizzly: range increased to 6 from 5. Build time modifier reduced to 1.4 from 1.5 Grand Cannon: Health dropped down to 500 from 900; also a hostile unit. Power cost is 150 now instead of 100 Harrier: cost reduced to 1000 from 1200 Black Eagle: cost reduced to 1000 from 1200 Tesla IFV: damage increased to 80 from 60, but attack speed reduced by 11% IFV: Elite ifvs shoot two less missiles, but these missiles deal increased damage to retain original damage per second. This prevents bug abuse on buildings. Power Plant: cost reduced to 600 from 800 American Airforce: cost increasted to 1500 from 1000. Build timer decreased to 0.66 from 1.0 to keep build time equal. Seal ifv: damage to drones reduced by 60% Spies: can no longer enter barracks or war factories; but cost reduced to 800 Robot tanks: health increased to 200 from 180 Sniper Ifv: attack speed reduced by 20% BattleFortress: damage bonus given to infantry reduced to 10% from 20% Prism Tank: Can now shoot while moving. Chrono Legionnaire: cost reduced to 1200 from 1500 Yuri Lashers: cost reduced to 650 from 700. Build time modifier reduced to 1.4 from 1.5 Virus: range increased to 12 from 10 Tank bunker: health reduced to 600 from 1000 Gatling tank: health reduced to 200 from 210; can carry a passenger; stage 1 ground weapon reduced to range of 5 from 6; stage 1 ground damage decreased to 15 from 25 Boomer: Calling card added. Chaos drone: Build timer reduced to 1.0 from 1.1 Grinder: cost increased to 800. health of grinder also reduced to 500 from 900 Yuri clone: disabled inside bf Magnetron: Reduced the size of lifting to 5 from 5000. Units above size 5 are too heavy to lift for level 1 magnetrons. Rate of Fire units increased to 200 units up from 20 units (attack speed reduced.) Secondary weapon range increased to 11 from 10. (can damage miners). Damage increased to 100 from 80. Cannot attack up hills with primary weapon. Brute: cost reduced to 400 from 500 Mastermind: overload damage doubled. Overload count changed to 3,4,5,6 instead of 3,6,10,50 Bio Reactor: power each infantry gives reduced to 25 from 100. Neutral Dogs: attack speed reduced by 50% Walls: Can be built 4 more grids away from base, and the segments are increased to 10 from 5 Crates: Yuri mcv removed from crates; crate radius increased to 5 from 3; upgrade crates (armor,firepower,speed,promotion) now have a 25% chance to spawn up from 10%; the healing crate has been removed Also, keep in mind that movement speed is different depending on the unit. There's infantry movement speed, tank movement speed, and flying movement speed. For example, the terrorist is not as fast as the demolition truck even though they have the same value for speed. I must give thanks to those that have contributed with their constructive critique. This has been a group effort. Your inquiry is greatly appreciated! Namely: Kireeek; KinKys3x; Zerostrike; Korc; AndrewFord; ZiGZaG Edited December 26, 2020 by FlyingMustache Zip file added 1 3 Link to comment Share on other sites More sharing options...
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