miguel747 Posted March 3, 2018 Share Posted March 3, 2018 I got a other different doesn't list: Conscripts and GI will be promoted (veteran and elite) into the buildings when they've killed the enemy units. Link to comment Share on other sites More sharing options...
fir3w0rx Posted March 3, 2018 Share Posted March 3, 2018 Not sure if this has already been mentioned (tldr): In the building/training tab, you can cancel a whole bunch of queued up units by just hodling down shift then right-clicking twice on the queue. In original RA2, you have to right-click every unit that you want cancelled. 2 Link to comment Share on other sites More sharing options...
Ra2Nub Posted March 7, 2018 Share Posted March 7, 2018 (edited) New bug or at least very recent. Hard to see but these are black eagles with a bullet. Wrong and barely visible icon Other difference still (since we went hardcore RA2 mode now) 1) When you spam order a unit to do something, you will repeately hear the voice clips over and over in RA2. in YR (and RA2mode) it will wait until its completely over until a new one happens from same unit. Probably not possible to be changed, however. More posted this due to Black Eagle (and Harrier) bullet bug. Edited March 7, 2018 by Ra2Nub Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted March 7, 2018 Author Share Posted March 7, 2018 On 26/02/2018 at 6:03 PM, Gun_Man said: That would be harrier/eagle pips that are probably set impropey in art ini. Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted March 8, 2018 Author Share Posted March 8, 2018 Updated first post. 8/3/18 Link to comment Share on other sites More sharing options...
Ra2Nub Posted March 8, 2018 Share Posted March 8, 2018 (edited) More differences: in RA2 you can force a harrier or black eagle to go to any Air Force command by hovering over one and left clicking (you will see the 'enter' cursor'). In RA2mode and YR this was removed due to unknown reasons. Its actually pretty useful if you want your Herrier to go to a specific one of your Air Force Commands.. if this can be fixed, can it be fixed in YR too? --- A more useless difference and most likely seen as a bug: In RA2 you can set a rally point on your Air Force Command. This however is completely useless and doesn't work. Edited March 8, 2018 by Ra2Nub 1 Link to comment Share on other sites More sharing options...
dkeeton Posted March 9, 2018 Share Posted March 9, 2018 On 2/8/2018 at 10:11 AM, FReQuEnZy said: Flak weapons seem to be more damaging, from game-play experience they seem more accurate, the flak clouds scatter less when compared to RA2 original. Though I've checked the rules vs rulesmd and the values remain the same, could this be a game-system change in the internal code? Can you check that this is still the case after the updates in 3.81 ? Link to comment Share on other sites More sharing options...
Ezer_2000 Posted March 12, 2018 Share Posted March 12, 2018 Here are so many people and nobody looked into old topics about RA2 and YR differences. You guys forgot to mention in RA2 you can "wash" yuri brains (release mind controlled unit) by force-fire on ground. Please look into old topics and check if you missed something. 1 Link to comment Share on other sites More sharing options...
Lud0wig Posted March 12, 2018 Share Posted March 12, 2018 54 minutes ago, Ezer_2000 said: Here are so many people and nobody looked into old topics about RA2 and YR differences. You guys forgot to mention in RA2 you can "wash" yuri brains (release mind controlled unit) by force-fire on ground. Please look into old topics and check if you missed something. Pointing it out is enough ^^ 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted March 12, 2018 Author Share Posted March 12, 2018 (edited) 7 hours ago, Ezer_2000 said: Please look into old topics and check if you missed something. That takes staff time, if you want RA2 on cncnet then, seeing as you're aware of the threads, how about you check em? Edited March 12, 2018 by FReQuEnZy Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted March 17, 2018 Author Share Posted March 17, 2018 (edited) Just played a series vs "Alpha" and my game got an internal error every second game, for unknown reasons. A DC screen would pop up once he quit and after a little while it would give an internal. The tech hospital is not attackable when captured. @dkeeton EXCEPT_CNCNET_17_3_2018_1_59.TXT.zip EXCEPT_CNCNET_17_3_2018_1_47.TXT.zip EXCEPT_CNCNET_17_3_2018_1_38.TXT.zip Edited March 19, 2018 by FReQuEnZy Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted March 17, 2018 Author Share Posted March 17, 2018 @Grant Can this get a sticky? Link to comment Share on other sites More sharing options...
Cafe_Cafe Posted March 19, 2018 Share Posted March 19, 2018 eagles on ra2 mode has x2 attack power, maybe harriers too didnt tested it Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted March 19, 2018 Author Share Posted March 19, 2018 (edited) @dkeeton @Grant Since last update, it seems that certain maps cause Internal Errors on YR mode. Immediately after starting the game. Edited March 19, 2018 by FReQuEnZy Link to comment Share on other sites More sharing options...
dkeeton Posted March 19, 2018 Share Posted March 19, 2018 1 hour ago, FReQuEnZy said: @dkeeton @Grant Since last update, it seems that certain maps cause Internal Errors on YR mode. Immediately after starting the game. Do you know which map or when and who got a recent error? Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted March 19, 2018 Author Share Posted March 19, 2018 2 hours ago, dkeeton said: Do you know which map or when and who got a recent error? Sorry I haven't made a note of the specifics, seeing as they were team games with lobbies > 4. At times only a single player receives an internal error, other times all of the participants. It happens to me sometimes when I host, only my game gets an internal error while others are fine. Link to comment Share on other sites More sharing options...
Linfeng Posted June 30, 2018 Share Posted June 30, 2018 make ra2 mode true ra2 Link to comment Share on other sites More sharing options...
cypher Posted July 5, 2018 Share Posted July 5, 2018 it would be great to have an advanced diplomatic window (TAB), where you not only can see who is allied with you, but also who is allied with others. Like in CIV: Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted July 5, 2018 Author Share Posted July 5, 2018 @dirtybob This thread is not for new feature suggestions but rather to note the differences between Red Alert 2's Original and the conversion to Yuri's Revenge game engine. Link to comment Share on other sites More sharing options...
cypher Posted July 6, 2018 Share Posted July 6, 2018 @FReQuEnZy I got that, but I found no thread for feature requests/suggestions, so I thought it would be the most matching thread. Link to comment Share on other sites More sharing options...
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