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Everything posted by RaVaGe
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Yuris Revenge Yuri's Revenge Ladder Map Pool Update
RaVaGe replied to RaVaGe's topic in CnCNet Ladder
Updated first post -
Yuris Revenge Yuri's Revenge Ladder Map Pool Update
RaVaGe replied to RaVaGe's topic in CnCNet Ladder
I can add Yellowstone as AvS temporarily for a few months. Maps such as heck TvT wont be added because they only support SvA and are heavily sov favoured. The goal is to get as many SvAvY maps in QM, which is why I'm removing some SvA maps. I will add Tourny A temporarily for a few months as it's always been a fan favourite. I'll take a look at removing your suggestions. -
Same 8 GI with increased damage compared to RA2.
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Yuri's Revenge Ladder Map Pool Update for July/August Following were added. [Pro] Dry Heat [Pro] Dustbowl [Pro] Sahara Mirage [Pro] Stardusk [Pro] Pinch Points [Pro] Urban Rush [Pro] Frostbite Blood Feud II Proving Grounds Heck Freezes Over (made available for matchups) Yellowstone Official Tournament Map A Following were Removed Defcon 6 Sea of Isolation Loaded Barrel Post any feedback here and changes will be made accordingly, based on a player consensus.
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@Hunk OMG It's the sell MCV rush sensei.
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Glad to hear it, I look forward to playing it.
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Hey, Ferret. Interested in checking out my blog?
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I hope there will be a KKND 2 version.
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KKND OpenRA - Gameplay Video Looks really nice.
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Also works the other way, sov chilling on CS all out tanked being lazy and then outta nowhere 4 way mirage split like you're fucking omniscient and he stops moving units because you ruined his slumber.
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Yes, yes, I know. Please don't hijack his map thread with your BIG video thumbnails. No way to embed videos at the moment, the forum software doesn't support it.
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Happily left OpenRA and wish to transfer my work to here
RaVaGe replied to NerevarII's topic in Modding Discussion
Wait, what, you delete the Discord server with 100+ members? -
It was removed due to technical limitations.
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Nice, interesting layout.
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I can imagine triggers & planning taking a lot of time but the rest should take the least.
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BUT TROLLING IS FUN!!!!!!!!111111!!!!!111!?!?!!?! NO?
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Maybe LoL style map? Should not take up to 100 hours to make. 2-3 on layout, maybe 10 at most on gameplay design/coding & including play testing, 2h detailing...
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There's no proper maze, but it's a good start. How is the income determined? Is it possible to make it give money per kill?
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I expected 'tower defence' not defend the tower. Like this : https://www.youtube.com/watch?v=L-Nwlwh_Bag Can you make a map like this?
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@YosefAnan Would be great if you could make some 2 players Co-OP missions as the original ones are just pointless comp stomps. Check the discord group for more.
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It's possible to add missions to the client too as long as they are scripted multiplayer maps. New graphics can be included in mix files, if you send them to me I can get them to work. Just make sure they are not massive. Also make sure to add detailed instructions to your mission briefing, so that players don't get a crash.
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Wow, that's nice.
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? ??? You can use this thread to learn to make professional maps. https://forums.cncnet.org/topic/8245-how-to-make-ra2-yr-maps-final-alert-2-tutorial/
